mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
182 lines
7.9 KiB
C#
182 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Cosmos.VS.DebugEngine.AD7.Impl;
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using Microsoft.VisualStudio.Debugger.Interop;
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namespace Cosmos.VS.DebugEngine.Engine.Impl {
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public class EngineCallback { //: ISampleEngineCallback
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readonly IDebugEventCallback2 m_ad7Callback;
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readonly AD7Engine m_engine;
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public EngineCallback(AD7Engine engine, IDebugEventCallback2 ad7Callback) {
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m_ad7Callback = ad7Callback;
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m_engine = engine;
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}
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public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugProgram2 program, IDebugThread2 thread) {
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var riidEvent = new Guid(iidEvent);
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EngineUtils.RequireOk(eventObject.GetAttributes(out var attributes));
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EngineUtils.RequireOk(m_ad7Callback.Event(m_engine, null, program, thread, eventObject, ref riidEvent, attributes));
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}
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public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugThread2 thread) {
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Send(eventObject, iidEvent, m_engine, thread);
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}
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public void OnError(int hrErr) {
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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// IDebugErrorEvent2 is used to report error messages to the user when something goes wrong in the debug engine.
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// The sample engine doesn't take advantage of this.
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}
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public void OnModuleLoad(AD7Module aModule) {
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// This will get called when the entrypoint breakpoint is fired because the engine sends a mod-load event
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// for the exe.
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//if (m_engine.DebuggedProcess != null) {
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// System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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//}
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var eventObject = new AD7ModuleLoadEvent(aModule, true /* this is a module load */);
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Send(eventObject, AD7ModuleLoadEvent.IID, null);
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}
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public void OnModuleUnload() { //DebuggedModule debuggedModule)
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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//AD7Module ad7Module = (AD7Module)debuggedModule.Client;
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//System.Diagnostics.Debug.Assert(ad7Module != null);
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//AD7ModuleLoadEvent eventObject = new AD7ModuleLoadEvent(ad7Module, false /* this is a module unload */);
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//Send(eventObject, AD7ModuleLoadEvent.IID, null);
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}
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// Call this one for internal Cosmos dev.
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// Can be turned off and should be turned off by default. Use an IFDEF or something.
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public void OnOutputString(string outputString) {
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#if DEV
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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var eventObject = new AD7OutputDebugStringEvent(outputString);
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Send(eventObject, AD7OutputDebugStringEvent.IID, null);
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#endif
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}
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// This is the user version, messages directly from Cosmos user code
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public void OnOutputStringUser(string outputString) {
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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var eventObject = new AD7OutputDebugStringEvent(outputString);
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Send(eventObject, AD7OutputDebugStringEvent.IID, null);
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}
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public void OnProcessExit(uint exitCode) {
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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var eventObject = new AD7ProgramDestroyEvent(exitCode);
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Send(eventObject, AD7ProgramDestroyEvent.IID, null);
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}
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public void OnThreadExit() { //DebuggedThread debuggedThread, uint exitCode)
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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//AD7Thread ad7Thread = (AD7Thread)debuggedThread.Client;
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//System.Diagnostics.Debug.Assert(ad7Thread != null);
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//AD7ThreadDestroyEvent eventObject = new AD7ThreadDestroyEvent(exitCode);
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//Send(eventObject, AD7ThreadDestroyEvent.IID, ad7Thread);
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}
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public void OnThreadStart(AD7Thread debuggedThread) {
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// This will get called when the entrypoint breakpoint is fired because the engine sends a thread start event
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// for the main thread of the application.
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//if (m_engine.DebuggedProcess != null)
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//{
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// System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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//}
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var eventObject = new AD7ThreadCreateEvent();
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Send(eventObject, AD7ThreadCreateEvent.IID, debuggedThread);
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}
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public void OnBreak(AD7Thread aThread) {
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var mBreak = new AD7BreakEvent();
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Send(mBreak, AD7BreakEvent.IID, aThread);
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}
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public void OnBreakpoint(AD7Thread thread, IList<IDebugBoundBreakpoint2> clients) {
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var boundBreakpoints = new IDebugBoundBreakpoint2[clients.Count];
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int i = 0;
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foreach (var objCurrentBreakpoint in clients) {
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boundBreakpoints[i] = objCurrentBreakpoint;
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i++;
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}
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// An engine that supports more advanced breakpoint features such as hit counts, conditions and filters
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// should notify each bound breakpoint that it has been hit and evaluate conditions here.
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// The sample engine does not support these features.
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var boundBreakpointsEnum = new AD7BoundBreakpointsEnum(boundBreakpoints);
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var eventObject = new AD7BreakpointEvent(boundBreakpointsEnum);
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Send(eventObject, AD7BreakpointEvent.IID, thread);
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}
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public void OnException() { //DebuggedThread thread, uint code)
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// Exception events are sent when an exception occurs in the debuggee that the debugger was not expecting.
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// The sample engine does not support these.
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throw new Exception("The method or operation is not implemented.");
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}
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public void OnStepComplete() { //DebuggedThread thread)
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AD7StepCompletedEvent.Send(m_engine);
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}
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public void OnAsyncBreakComplete(AD7Thread aThread) {
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// This will get called when the engine receives the breakpoint event that is created when the user
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// hits the pause button in vs.
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//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
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var xEvent = new AD7AsyncBreakCompleteEvent();
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Send(xEvent, AD7AsyncBreakCompleteEvent.IID, aThread);
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//AD7Thread ad7Thread = (AD7Thread)thread.Client;
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//AD7AsyncBreakCompleteEvent eventObject = new AD7AsyncBreakCompleteEvent();
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//Send(eventObject, AD7AsyncBreakCompleteEvent.IID, ad7Thread);
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}
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public void OnLoadComplete(AD7Thread aThread) {
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var xMsg = new AD7LoadCompleteEvent();
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Send(xMsg, AD7LoadCompleteEvent.IID, aThread);
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//AD7Thread ad7Thread = (AD7Thread)thread.Client;
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//AD7LoadCompleteEvent eventObject = new AD7LoadCompleteEvent();
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//Send(eventObject, AD7LoadCompleteEvent.IID, ad7Thread);
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}
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public void OnProgramDestroy(uint exitCode) {
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var eventObject = new AD7ProgramDestroyEvent(exitCode);
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Send(eventObject, AD7ProgramDestroyEvent.IID, null);
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}
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// Engines notify the debugger about the results of a symbol serach by sending an instance of IDebugSymbolSearchEvent2
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public void OnSymbolSearch(AD7Module module, string status, enum_MODULE_INFO_FLAGS dwStatusFlags) {
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string statusString = (dwStatusFlags == enum_MODULE_INFO_FLAGS.MIF_SYMBOLS_LOADED ? "Symbols Loaded - " : "No symbols loaded") + status;
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var eventObject = new AD7SymbolSearchEvent(module, statusString, dwStatusFlags);
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Send(eventObject, AD7SymbolSearchEvent.IID, null);
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}
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// Engines notify the debugger that a breakpoint has bound through the breakpoint bound event.
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public void OnBreakpointBound(object objBoundBreakpoint, uint address) {
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var boundBreakpoint = (AD7BoundBreakpoint)objBoundBreakpoint;
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((IDebugBoundBreakpoint2)boundBreakpoint).GetPendingBreakpoint(out var pendingBreakpoint);
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var eventObject = new AD7BreakpointBoundEvent((AD7PendingBreakpoint)pendingBreakpoint, boundBreakpoint);
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Send(eventObject, AD7BreakpointBoundEvent.IID, null);
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}
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}
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internal class AD7BreakEvent : AD7StoppingEvent, IDebugBreakEvent2 {
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public const string IID = "C7405D1D-E24B-44E0-B707-D8A5A4E1641B";
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}
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}
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