Cosmos/source/Cosmos.IL2CPU/IL/Neg.cs

82 lines
2.6 KiB
C#

using System;
using Cosmos.Assembler.x86.x87;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
using CPUx86 = Cosmos.Assembler.x86;
namespace Cosmos.IL2CPU.X86.IL
{
[Cosmos.IL2CPU.OpCode( ILOpCode.Code.Neg )]
public class Neg : ILOp
{
static bool varDone = false;
public Neg( Cosmos.Assembler.Assembler aAsmblr )
: base( aAsmblr )
{
}
public override void Execute( MethodInfo aMethod, ILOpCode aOpCode )
{
var xStackContent = aOpCode.StackPopTypes[0];
var xStackContentSize = SizeOfType(xStackContent);
var xStackContentIsFloat = TypeIsFloat(xStackContent);
if (xStackContentSize > 4)
{
if (xStackContentIsFloat)
{
// There is no direct double negate instruction in SSE simply we do a XOR with 0x8000000000 to flip the sign bit
XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true);
XS.SSE2.XorPD(XMM0, "__doublesignbit", sourceIsIndirect: true);
XS.SSE2.MoveSD(ESP, XMM0, destinationIsIndirect: true);
#if false
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Long64);
XS.FPU.FloatNegate();
XS.FPU.FloatStoreAndPop(ESP, isIndirect: true, size: RegisterSize.Long64);
#endif
}
else
{
XS.Pop(XSRegisters.EBX); // low
XS.Pop(XSRegisters.EAX); // high
XS.Negate(XSRegisters.EBX); // set carry if EBX != 0
XS.AddWithCarry(XSRegisters.EAX, 0);
XS.Negate(XSRegisters.EAX);
XS.Push(XSRegisters.EAX);
XS.Push(XSRegisters.EBX);
}
}
else
{
if (xStackContentIsFloat)
{
#if true
if (varDone == false)
{
XS.DataMember("__floatsignbit", 0x80000000);
varDone = true;
}
#endif
// There is no direct float negate instruction in SSE simply we do a XOR with 0x80000000 to flip the sign bit
XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(XMM1, "__floatsignbit", sourceIsIndirect: true);
XS.SSE.XorPS(XMM0, XMM1);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
#if false
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Int32);
XS.FPU.FloatNegate();
XS.FPU.FloatStoreAndPop(ESP, isIndirect: true, size: RegisterSize.Int32);
#endif
}
else
{
XS.Pop(XSRegisters.EAX);
XS.Negate(XSRegisters.EAX);
XS.Push(XSRegisters.EAX);
}
}
}
}
}