Cosmos/source/Cosmos.System2/Graphics/Bitmap.cs
2018-03-19 21:31:50 +01:00

226 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Cosmos.System.Graphics
{
public class Bitmap : Image
{
public Bitmap(uint Width, uint Height, ColorDepth colorDepth) : base(Width, Height, colorDepth)
{
rawData = new int[Width * Height];
}
public void Save(string path)
{
using (FileStream fs = File.Open(path, FileMode.Create))
{
Save(fs, ImageFormat.bmp);
}
}
public void Save(Stream stream, ImageFormat imageFormat)
{
//What should we do when a stream has already been used ie. the position is not 0?
Byte[] file = new Byte[54 /*header*/ + width * height * (uint)depth / 8 /*assume that it is full bytes */];
//Writes all bytes at the end into the stream, rather than a few every time
int position = 0;
//Set signature
byte[] data = BitConverter.GetBytes(0x4D42);
Array.Copy(data, 0, file, position, 2);
position += 2;
//Write apporiximate file size
data = BitConverter.GetBytes(54 /*header*/ + width * height * (uint)depth / 8 /*assume that it is full bytes */);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Leave bytes 6 -> 10 empty
data = new Byte[] { 0, 0, 0, 0 };
Array.Copy(data, 0, file, position, 4);
position += 4;
//Offset to start of iamge data
uint offset = 54;
data = BitConverter.GetBytes(offset);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Write size of bitmapinfoheader
data = BitConverter.GetBytes(40);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Width in pixels
data = BitConverter.GetBytes(width);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Height in pixels
data = BitConverter.GetBytes(height);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Number of palnes(1)
data = BitConverter.GetBytes(1);
Array.Copy(data, 0, file, position, 2);
position += 2;
//Bits per pixel
data = BitConverter.GetBytes((int)depth);
Array.Copy(data, 0, file, position, 2);
position += 2;
//Compression type
data = BitConverter.GetBytes(0);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Size of image data in bytes
data = BitConverter.GetBytes(width * height * (uint)depth / 8);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Horizontal resolution in meters (is not accurate)
data = BitConverter.GetBytes(width / 40);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Vertical resolution in meters (is not accurate)
data = BitConverter.GetBytes(height / 40);
Array.Copy(data, 0, file, position, 0);
position += 4;
//Number of colors in image /zero
data = BitConverter.GetBytes(0);
Array.Copy(data, 0, file, position, 0);
position += 4;
//number of important colors in iamge / zero
data = BitConverter.GetBytes(0);
Array.Copy(data, 0, file, position, 4);
position += 4;
//Finished header
//Copy image data
position = (int)offset;
Byte[] imageData = new Byte[width * height * (int)depth / 8];
int imageDataPoint = 0;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
data = BitConverter.GetBytes(rawData[x + (height - (y + 1)) * width]);
Array.Copy(data, 0, imageData, imageDataPoint, data.Length);
imageDataPoint += data.Length;
}
}
Array.Copy(imageData, 0, file, position, imageData.Length);
stream.Write(file, 0, file.Length);
}
public static Bitmap CreateBitmap(string path)
{
#region BMP Header
Bitmap bitmap;
Byte[] _int = new byte[4];
Byte[] _short = new byte[2];
using (FileStream fs = new FileStream(path, FileMode.Open))
{
//Assume that we are using the BMP (Windows) header format
//I am using http://www.fastgraph.com/help/bmp_header_format.html
//and https://upload.wikimedia.org/wikipedia/commons/c/c4/BMPfileFormat.png?1519566101894as as reference
fs.Position = 10;
//read header - bytes 10 -> 14 is the offset of the bitmap image data
fs.Read(_int, 0, 4);
uint pixelTableOffset = (uint)BitConverter.ToInt32(_int, 0);
//now reading size of BITMAPINFOHEADER should be 40 - bytes 14 -> 18
fs.Read(_int, 0, 4);
uint infoHeaderSize = (uint)BitConverter.ToInt32(_int, 0);
if (infoHeaderSize != 40)
{
throw new Exception("Info header size has the wrong value!");
}
//now reading width of image in pixels - bytes 18 -> 22
fs.Read(_int, 0, 4);
uint imageWidth = (uint)BitConverter.ToInt32(_int, 0);
//now reading height of image in pixels - byte 22 -> 26
fs.Read(_int, 0, 4);
uint imageHeight = (uint)BitConverter.ToInt32(_int, 0);
//now reading number of planes should be 1 - byte 26 -> 28
fs.Read(_short, 0, 2);
ushort planes = (ushort)BitConverter.ToInt16(_short, 0);
if (planes != 1)
throw new Exception("Number of planes is not 1! Can not read file!");
//now reading size of bits per pixel (1, 4, 8, 24, 32) - bytes 28 - 30
fs.Read(_short, 0, 2);
ushort pixelSize = (ushort)BitConverter.ToInt16(_short, 0);
//TODO: Be able to handle other pixel sizes
if (pixelSize != 32)
{
throw new NotImplementedException("Can only handle 32bit pictures!");
}
//now reading compression type - bytes 30 -> 34
fs.Read(_int, 0, 4);
uint compression = (uint)BitConverter.ToInt32(_int, 0);
//TODO: Be able to handle compressed files
if (compression != 0)
throw new NotImplementedException("Can only handle uncompressed files!");
//now reading total image data size(including padding) - bytes 34 -> 38
fs.Read(_int, 0, 4);
uint totalImageSize = (uint)BitConverter.ToInt32(_int, 0);
//Somehow this is 0 for my test bmp
#endregion BMP Header
bitmap = new Bitmap(imageWidth, imageHeight, (ColorDepth)pixelSize);
#region Pixel Table
//Calculate padding
int paddingPerRow = 0;
int pureImageSize = (int)(imageWidth * imageHeight * pixelSize / 8);
if (totalImageSize != 0)
{
int remainder = (int)totalImageSize - pureImageSize;
if (remainder < 0) throw new Exception("Total Image Size is smaller than pure image size");
paddingPerRow = remainder / (int)imageHeight;
}
else
{
//total image size is 0 if it is not compressed
paddingPerRow = 0;
}
//Read data
fs.Position = (int)pixelTableOffset;
int position = 0;
Byte[] pixelData = new byte[pureImageSize];
fs.Read(pixelData, 0, pureImageSize);
Byte[] pixel = new byte[pixelSize / 8]; //Pixel size is in byte
for (int x = 0; x < imageWidth; x++)
{
for (int y = 0; y < imageHeight; y++)
{
pixel[0] = pixelData[position++];
pixel[1] = pixelData[position++];
pixel[2] = pixelData[position++];
pixel[3] = pixelData[position++];
bitmap.rawData[x + (imageHeight - (y + 1)) * imageWidth] = BitConverter.ToInt32(pixel, 0);
}
position += paddingPerRow;
}
#endregion Pixel Table
}
return bitmap;
}
}
}