Cosmos/source/Indy.IL2CPU/RuntimeEngine/Heap.cs
2007-11-18 14:53:26 +00:00

32 lines
No EOL
837 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Indy.IL2CPU {
partial class RuntimeEngine {
public static uint HeapHandle = 0;
public const uint InitialHeapSize = 4096;
public const uint MaximumHeapSize = 10 * 1024 * InitialHeapSize; // 10 megabytes
public static void Heap_Initialize() {
//HeapHandle = PInvokes.Kernel32_HeapCreate(0, InitialHeapSize, MaximumHeapSize);
}
public static uint Heap_AllocNewObject(uint aSize) {
// if (aSize == 0) {
// aSize = 1;
// }
//return PInvokes.Kernel32_HeapAlloc(HeapHandle, 0x00000008, aSize);
return 0;
}
public static void Heap_Free(uint aObject) {
//
}
public static void Heap_Shutdown() {
//PInvokes.Kernel32_HeapDestroy(HeapHandle);
//HeapHandle = 0;
}
}
}