Cosmos/source2/Compiler/Cosmos.XSharp/TokenPattern.cs
kudzu_cp 7604951483 X#
2012-06-11 13:53:18 +00:00

54 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Compiler.XSharp {
public class TokenPattern {
TokenType[] mTokenTypes;
// Since we make our contents immutable, we can cache the hash code
readonly int mHashCode;
public TokenPattern(TokenType[] aTokenTypes) {
// We dont copy the array, so technically it is mutable but in our usage
// constant arrays are passed in.
mTokenTypes = aTokenTypes;
mHashCode = CalcHashCode();
}
public override bool Equals(object aObj) {
if (aObj is TokenPattern) {
var xObj = (TokenPattern)aObj;
if (mTokenTypes.Length == xObj.mTokenTypes.Length) {
for (int i = 0; i < xObj.mTokenTypes.Length; i++) {
if (mTokenTypes[i] != xObj.mTokenTypes[i]) {
return false;
}
}
return true;
}
}
return false;
}
public override int GetHashCode() {
return mHashCode;
}
protected int CalcHashCode() {
int xResult = 0;
var xBytes = new byte[4];
for (int i = 0; i < mTokenTypes.Length; i = i + 4) {
for (int j = 0; j < 4; j++) {
if (j < mTokenTypes.Length) {
xBytes[j] = (byte)mTokenTypes[i];
} else {
xBytes[j] = 0;
}
}
xResult = xResult ^ BitConverter.ToInt32(xBytes, 0);
}
return xResult;
}
}
}