mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Cosmos.Common.Extensions {
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// This class duplicates BitConvertor. BitConvertor uses ulong though and currently does not
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// work in Cosmos. But even when it does work, this syntax is more convenient and we use
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// these conversions frequently.
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// TODO: In the future we should find a way to inline and asm these, or maybe use way to map
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// a record structure on top of a byte array for speed.
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//
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// BitConverter also uses platform specific endianness and cannot be changed.
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// Since we read from disk, network etc we must be able to specify and change endianness.
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//
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// Default methods are LittleEndian
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static public class ByteConverter {
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static public UInt16 ToUInt16(this byte[] n, UInt64 aPos) {
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return (UInt16)(n[aPos + 1] << 8 | n[aPos]);
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}
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static public UInt32 ToUInt32(this byte[] n, UInt64 aPos) {
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return (UInt32)(n[aPos + 3] << 24 | n[aPos + 2] << 16 | n[aPos + 1] << 8 | n[aPos]);
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}
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static public string GetAsciiString(this byte[] n, UInt32 aStart, UInt32 aCharCount) {
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var xChars = new char[aCharCount];
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for (int i = 0; i < aCharCount; i++) {
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xChars[i] = (char)n[(aStart) + i];
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if (xChars[i] == 0) {
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return new string(xChars, 0, i);
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}
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}
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return new string(xChars);
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}
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static public string GetUtf16String(this byte[] n, UInt32 aStart, UInt32 aCharCount) {
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//TODO: This routine only handles ASCII. It does not handle unicode yet.
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var xChars = new char[aCharCount];
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for (int i = 0; i < aCharCount; i++) {
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UInt32 xPos = (UInt32)(aStart + i * 2);
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var xChar = (UInt16)(n[xPos + 1] << 8 | n[xPos]);
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if (xChar == 0) {
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return new string(xChars, 0, i);
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}
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xChars[i] = (char)xChar;
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}
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return new string(xChars);
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}
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}
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}
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