Cosmos/source2/Debug/Cosmos.Debug.VSDebugEngine/Engine.Impl/EngineCallback.cs
kudzu_cp 7162637756
2011-09-05 02:22:17 +00:00

215 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.Debugger.Interop;
using System.Diagnostics;
using System.Collections.ObjectModel;
using Cosmos.Debug.Consts;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.IO;
namespace Cosmos.Debug.VSDebugEngine
{
public class EngineCallback //: ISampleEngineCallback
{
readonly IDebugEventCallback2 m_ad7Callback;
readonly AD7Engine m_engine;
public EngineCallback(AD7Engine engine, IDebugEventCallback2 ad7Callback)
{
m_ad7Callback = ad7Callback;
m_engine = engine;
}
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugProgram2 program, IDebugThread2 thread)
{
uint attributes;
Guid riidEvent = new Guid(iidEvent);
EngineUtils.RequireOk(eventObject.GetAttributes(out attributes));
EngineUtils.RequireOk(m_ad7Callback.Event(m_engine, null, program, thread, eventObject, ref riidEvent, attributes));
}
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugThread2 thread)
{
Send(eventObject, iidEvent, m_engine, thread);
}
public void OnError(int hrErr)
{
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
// IDebugErrorEvent2 is used to report error messages to the user when something goes wrong in the debug engine.
// The sample engine doesn't take advantage of this.
}
public void OnModuleLoad(AD7Module aModule)
{
// This will get called when the entrypoint breakpoint is fired because the engine sends a mod-load event
// for the exe.
//if (m_engine.DebuggedProcess != null)
//{
// System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
//}
AD7ModuleLoadEvent eventObject = new AD7ModuleLoadEvent(aModule, true /* this is a module load */);
Send(eventObject, AD7ModuleLoadEvent.IID, null);
}
public void OnModuleUnload()//DebuggedModule debuggedModule)
{
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
//AD7Module ad7Module = (AD7Module)debuggedModule.Client;
//System.Diagnostics.Debug.Assert(ad7Module != null);
//AD7ModuleLoadEvent eventObject = new AD7ModuleLoadEvent(ad7Module, false /* this is a module unload */);
//Send(eventObject, AD7ModuleLoadEvent.IID, null);
}
// Call this one for internal Cosmos dev.
// Can be turned off and should be turned off by default. Use an IFDEF or something.
public void OnOutputString(string outputString) {
if (false) {
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
var eventObject = new AD7OutputDebugStringEvent(outputString);
Send(eventObject, AD7OutputDebugStringEvent.IID, null);
}
}
// This is the user version, messages directly from Cosmos user code
public void OnOutputStringUser(string outputString) {
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
var eventObject = new AD7OutputDebugStringEvent(outputString);
Send(eventObject, AD7OutputDebugStringEvent.IID, null);
}
public void OnProcessExit(uint exitCode)
{
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
AD7ProgramDestroyEvent eventObject = new AD7ProgramDestroyEvent(exitCode);
Send(eventObject, AD7ProgramDestroyEvent.IID, null);
}
public void OnThreadExit()//DebuggedThread debuggedThread, uint exitCode)
{
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
//AD7Thread ad7Thread = (AD7Thread)debuggedThread.Client;
//System.Diagnostics.Debug.Assert(ad7Thread != null);
//AD7ThreadDestroyEvent eventObject = new AD7ThreadDestroyEvent(exitCode);
//Send(eventObject, AD7ThreadDestroyEvent.IID, ad7Thread);
}
public void OnThreadStart(AD7Thread debuggedThread)
{
// This will get called when the entrypoint breakpoint is fired because the engine sends a thread start event
// for the main thread of the application.
//if (m_engine.DebuggedProcess != null)
//{
// System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
//}
AD7ThreadCreateEvent eventObject = new AD7ThreadCreateEvent();
Send(eventObject, AD7ThreadCreateEvent.IID, debuggedThread);
}
public void OnBreak(AD7Thread aThread)
{
var mBreak = new AD7BreakEvent();
Send(mBreak, AD7BreakEvent.IID, aThread);
}
public void OnBreakpoint(AD7Thread thread, IList<IDebugBoundBreakpoint2> clients) {
var boundBreakpoints = new IDebugBoundBreakpoint2[clients.Count];
int i = 0;
foreach (var objCurrentBreakpoint in clients) {
boundBreakpoints[i] = objCurrentBreakpoint;
i++;
}
// An engine that supports more advanced breakpoint features such as hit counts, conditions and filters
// should notify each bound breakpoint that it has been hit and evaluate conditions here.
// The sample engine does not support these features.
var boundBreakpointsEnum = new AD7BoundBreakpointsEnum(boundBreakpoints);
var eventObject = new AD7BreakpointEvent(boundBreakpointsEnum);
var ad7Thread = (AD7Thread)thread;
Send(eventObject, AD7BreakpointEvent.IID, ad7Thread);
}
public void OnException()//DebuggedThread thread, uint code)
{
// Exception events are sent when an exception occurs in the debuggee that the debugger was not expecting.
// The sample engine does not support these.
throw new Exception("The method or operation is not implemented.");
}
public void OnStepComplete()//DebuggedThread thread)
{
AD7StepCompletedEvent.Send(m_engine);
}
public void OnAsyncBreakComplete(AD7Thread aThread)
{
// This will get called when the engine receives the breakpoint event that is created when the user
// hits the pause button in vs.
//System.Diagnostics.Debug.Assert(Worker.CurrentThreadId == m_engine.DebuggedProcess.PollThreadId);
var xEvent = new AD7AsyncBreakCompleteEvent();
Send(xEvent, AD7AsyncBreakCompleteEvent.IID, aThread);
//AD7Thread ad7Thread = (AD7Thread)thread.Client;
//AD7AsyncBreakCompleteEvent eventObject = new AD7AsyncBreakCompleteEvent();
//Send(eventObject, AD7AsyncBreakCompleteEvent.IID, ad7Thread);
}
public void OnLoadComplete(AD7Thread aThread)
{
var xMsg = new AD7LoadCompleteEvent();
Send(xMsg, AD7LoadCompleteEvent.IID, aThread);
//AD7Thread ad7Thread = (AD7Thread)thread.Client;
//AD7LoadCompleteEvent eventObject = new AD7LoadCompleteEvent();
//Send(eventObject, AD7LoadCompleteEvent.IID, ad7Thread);
}
public void OnProgramDestroy(uint exitCode)
{
AD7ProgramDestroyEvent eventObject = new AD7ProgramDestroyEvent(exitCode);
Send(eventObject, AD7ProgramDestroyEvent.IID, null);
}
// Engines notify the debugger about the results of a symbol serach by sending an instance
// of IDebugSymbolSearchEvent2
public void OnSymbolSearch(AD7Module module, string status, enum_MODULE_INFO_FLAGS dwStatusFlags)
{
string statusString = (dwStatusFlags == enum_MODULE_INFO_FLAGS.MIF_SYMBOLS_LOADED ? "Symbols Loaded - " : "No symbols loaded") + status;
AD7SymbolSearchEvent eventObject = new AD7SymbolSearchEvent(module, statusString, dwStatusFlags);
Send(eventObject, AD7SymbolSearchEvent.IID, null);
}
// Engines notify the debugger that a breakpoint has bound through the breakpoint bound event.
public void OnBreakpointBound(object objBoundBreakpoint, uint address)
{
AD7BoundBreakpoint boundBreakpoint = (AD7BoundBreakpoint)objBoundBreakpoint;
IDebugPendingBreakpoint2 pendingBreakpoint;
((IDebugBoundBreakpoint2)boundBreakpoint).GetPendingBreakpoint(out pendingBreakpoint);
AD7BreakpointBoundEvent eventObject = new AD7BreakpointBoundEvent((AD7PendingBreakpoint)pendingBreakpoint, boundBreakpoint);
Send(eventObject, AD7BreakpointBoundEvent.IID, null);
}
}
internal class AD7BreakEvent : AD7StoppingEvent, IDebugBreakEvent2
{
public const string IID = "C7405D1D-E24B-44E0-B707-D8A5A4E1641B";
}
}