Cosmos/source2/Debug/Cosmos.Debug.VSDebugEngine/DebugWindows.cs
kudzu_cp 6a27844ce7
2011-06-26 17:11:38 +00:00

47 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Pipes;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Cosmos.Debug.VSDebugEngine {
static public class DebugWindows {
static private bool Enabled = true;
static private NamedPipeClientStream mPipe;
static private StreamWriter mWriter;
static public void SendCommand(byte aCmd, byte[] aData) {
if (!Enabled) {
return;
}
if (mPipe == null) {
mPipe = new NamedPipeClientStream(".", "CosmosDebugWindows", PipeDirection.Out);
try {
// For now we assume its there or not from the first call.
// If we don't find the server, we disable it to avoid causing lag.
mPipe.Connect(500);
} catch (TimeoutException ex) {
mPipe.Close();
mPipe = null;
Enabled = false;
return;
}
mWriter = new StreamWriter(mPipe);
}
mPipe.WriteByte(aCmd);
mPipe.WriteByte((byte)(aData.Length >> 8));
mPipe.WriteByte((byte)(aData.Length & 0xFF));
if (aData.Length > 0) {
mPipe.Write(aData, 0, aData.Length);
}
mPipe.Flush();
}
}
}