mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace KudzuTest {
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public class Tests {
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// yeah, its crappy, but its a hacked together basic test
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// framework. We do need a real one that should be in
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// Test Suite project
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public delegate object TestDelegate();
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static public void DoAll() {
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Tests.Do("String Concatenation", Tests.StringConcat);
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Console.WriteLine("String test");
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Console.WriteLine(" " + Tests.StringConcat());
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Console.WriteLine();
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Console.WriteLine("StringBuilder test");
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Console.WriteLine(Tests.StringBuilder());
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Console.WriteLine();
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Console.WriteLine("IntToStr 16 test");
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Console.WriteLine(" " + Tests.IntToStr16());
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Console.WriteLine();
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Console.WriteLine("IntToStr 32 test");
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Console.WriteLine(" " + Tests.IntToStr32());
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Console.WriteLine();
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Console.WriteLine("WriteLnUInt32 test");
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Console.WriteLine(" " + Tests.WriteLnUInt32());
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Console.WriteLine();
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//Console.WriteLine("Dictionary test");
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//Console.WriteLine(" " + Tests.Dictionary());
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//Console.WriteLine();
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Console.WriteLine("Concat conversion test");
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Console.WriteLine(" " + Tests.ConcatConversion());
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Console.WriteLine(" " + Tests.ConcatConversion2());
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Console.WriteLine(" " + Tests.ConcatConversion3());
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Console.WriteLine();
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}
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static public object ConcatConversion() {
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int x = 1000;
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return x + " Euros, but should be 1000. Not even correct by value";
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}
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static public object ConcatConversion2() {
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UInt32 y = 100;
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UInt32 z = 100;
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return y + "-" + z;
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}
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static public object ConcatConversion3() {
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UInt32 y = 100;
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UInt32 z = 100;
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return y.ToString() + "-" + z.ToString();
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}
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static public object Dictionary() {
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var x = new Dictionary<UInt32, string>();
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x.Add(1000, "Hello");
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return null;
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}
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static public void Do(string aName, TestDelegate aTest) {
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Console.WriteLine("Test: " + aName);
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object xTestResult = aTest();
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if (xTestResult != null) {
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Console.WriteLine(" " + xTestResult.ToString());
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}
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Console.WriteLine();
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}
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static public object WriteLnUInt32() {
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UInt32 x = 1000;
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Console.WriteLine(x);
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return null;
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}
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static public string IntToStr16() {
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UInt16 x16 = 1000;
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return "1000=" + x16.ToString();
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}
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static public string IntToStr32() {
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UInt32 x32 = 1000;
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return "1000=" + x32.ToString();
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}
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static public string StringConcat() {
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string x = "Hello";
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x = x + " world.";
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return x;
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}
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static public string StringBuilder() {
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var xSB = new System.Text.StringBuilder("Hello");
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xSB.Append(" world.");
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return xSB.ToString();
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}
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}
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}
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