mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-30 04:40:14 +00:00
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Cosmos.HAL.Drivers
|
|
{
|
|
public class VBEDriver
|
|
{
|
|
|
|
private Core.IOGroup.VBE IO = Core.Global.BaseIOGroups.VBE;
|
|
|
|
/* We never want that the default empty constructor is used to create a VBEDriver */
|
|
private VBEDriver()
|
|
{
|
|
|
|
}
|
|
|
|
public VBEDriver(ushort xres, ushort yres, ushort bpp)
|
|
{
|
|
VBESet(xres, yres, bpp);
|
|
}
|
|
|
|
private void VBEWrite(ushort index, ushort value)
|
|
{
|
|
IO.VbeIndex.Word = index;
|
|
IO.VbeData.Word = value;
|
|
}
|
|
|
|
public void VBESet(ushort xres, ushort yres, ushort bpp)
|
|
{
|
|
//Disable Display
|
|
VBEWrite(0x4, 0x00);
|
|
//Set Display Xres
|
|
VBEWrite(0x1, xres);
|
|
//SetDisplay Yres
|
|
VBEWrite(0x2, yres);
|
|
//SetDisplay bpp
|
|
VBEWrite(0x3, bpp);
|
|
//Enable Display and LFB
|
|
VBEWrite(0x4, (ushort)(0x01 | 0x40));
|
|
}
|
|
|
|
public void SetVRAM(uint index, byte value)
|
|
{
|
|
IO.VGAMemoryBlock[index] = value;
|
|
}
|
|
|
|
public byte GetVRAM(uint index)
|
|
{
|
|
return IO.VGAMemoryBlock[index];
|
|
}
|
|
}
|
|
}
|