Cosmos/source/Cosmos.HAL/Drivers/Video/VBEDriver.cs

55 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.HAL.Drivers
{
public class VBEDriver
{
private Core.IOGroup.VBE IO = Core.Global.BaseIOGroups.VBE;
/* We never want that the default empty constructor is used to create a VBEDriver */
private VBEDriver()
{
}
public VBEDriver(ushort xres, ushort yres, ushort bpp)
{
VBESet(xres, yres, bpp);
}
private void VBEWrite(ushort index, ushort value)
{
IO.VbeIndex.Word = index;
IO.VbeData.Word = value;
}
public void VBESet(ushort xres, ushort yres, ushort bpp)
{
//Disable Display
VBEWrite(0x4, 0x00);
//Set Display Xres
VBEWrite(0x1, xres);
//SetDisplay Yres
VBEWrite(0x2, yres);
//SetDisplay bpp
VBEWrite(0x3, bpp);
//Enable Display and LFB
VBEWrite(0x4, (ushort)(0x01 | 0x40));
}
public void SetVRAM(uint index, byte value)
{
IO.VGAMemoryBlock[index] = value;
}
public byte GetVRAM(uint index)
{
return IO.VGAMemoryBlock[index];
}
}
}