Cosmos/source2/Kernel/System/Hardware/Cosmos.Hardware/BlockDevice/BlockDevice.cs
2011-02-22 16:56:17 +00:00

28 lines
897 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Hardware.BlockDevice {
public class BlockDevice : Device {
// TODO: Need to protect this from changes except by Hardware ring
//
// This class should not support selecting a device or sub device.
// Each instance must control exactly one device. For example with ATA
// master/slave, each one needs its own device instance. For ATA
// this complicates things a bit because they share IO ports, but this
// is an intentional decision.
static public List<BlockDevice> Devices = new List<BlockDevice>();
protected UInt64 mBlockCount = 0;
public UInt64 BlockCount {
get { return mBlockCount; }
}
protected UInt64 mBlockSize = 0;
public UInt64 BlockSize {
get { return mBlockSize; }
}
}
}