mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-21 05:18:38 +00:00
109 lines
4.3 KiB
C#
109 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Win32;
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using Cosmos.Debug.VSDebugEngine;
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using System.IO;
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namespace Cosmos.Debugger.VSRegister
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{
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//Note - This can maybe be moved to the COM registration routine, except that it appears
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//the debugger does not have to be fully registered as a COM lib. But still this could
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//be moved somewhere else, maybe into the VSIP pkg, or install routine.
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class Program
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{
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static void Main(string[] args)
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{
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Register();
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}
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static protected string GuidStr(Type aType)
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{
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return "{" + aType.GUID.ToString().ToUpper() + "}";
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}
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static protected void RegisterCLSID(TextWriter aOut, string aKey, string aASMName, Type aType)
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{
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var xKey = aKey + @"\CLSID\" + GuidStr(aType);
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WriteKey(aOut, xKey);
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////TODO: Extract from class directly
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WriteValue(aOut, "Assembly", aASMName);
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WriteValue(aOut, "Class", aType.FullName);
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//TODO: Get windows system32 path from API
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WriteValue(aOut, "InprocServer32", @"c:\windows\system32\mscoree.dll");
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WriteValue(aOut, "CodeBase", aType.Assembly.Location);
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}
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private static void WriteKey(TextWriter aOut, string key)
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{
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aOut.WriteLine("[{0}]", key);
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}
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private static void WriteValue(TextWriter aOut, string name, string value)
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{
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if (String.IsNullOrEmpty(name))
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{
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name = "@";
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}
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else
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{
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name = "\"" + name + "\"";
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}
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aOut.WriteLine("{0}=\"{1}\"", name, value.Replace("\\", "\\\\"));
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}
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private static void WriteValue(TextWriter aOut, string name, int value)
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{
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if (String.IsNullOrEmpty(name))
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{
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name = "@";
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}
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else
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{
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name = "\"" + name + "\"";
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}
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aOut.WriteLine("{0}=dword:{1}", name, value.ToString("X8"));
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}
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static protected void RegisterRoot(TextWriter aOut, string aRootKey, string aVSVer)
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{
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var xVSKey = aRootKey + "\\" + @"Software\Microsoft\VisualStudio\" + aVSVer;
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var xKey = xVSKey + @"\AD7Metrics\Engine";
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xKey += "\\{" + AD7Engine.ID + "}";
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WriteKey(aOut, xKey);
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WriteValue(aOut, null, "guidCosmosDebugEngine");
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WriteValue(aOut, "CLSID", GuidStr(typeof(Cosmos.Debug.VSDebugEngine.AD7Engine)));
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WriteValue(aOut, "ProgramProvider", GuidStr(typeof(Cosmos.Debug.VSDebugEngine.AD7ProgramProvider)));
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WriteValue(aOut, "Attach", 1);
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WriteValue(aOut, "AddressBP", 0);
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WriteValue(aOut, "AutoSelectPriority", 4);
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WriteValue(aOut, "CallstackBP", 1);
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WriteValue(aOut, "Name", "Cosmos Debug Engine");
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// Default VS Port Supplier. I think we bypass this anyways? Or it reads from DebugEngine?
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// I think the former
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WriteValue(aOut, "PortSupplier", "{708C1ECA-FF48-11D2-904F-00C04FA302A1}");
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xKey = xKey + @"\IncompatibleList";
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WriteValue(aOut, "guidCOMPlusNativeEng", "{92EF0900-2251-11D2-B72E-0000F87572EF}");
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WriteValue(aOut, "guidCOMPlusOnlyEng", "{449EC4CC-30D2-4032-9256-EE18EB41B62B}");
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WriteValue(aOut, "guidNativeOnlyEng", "{449EC4CC-30D2-4032-9256-EE18EB41B62B}");
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WriteValue(aOut, "guidScriptEng", "{F200A7E7-DEA5-11D0-B854-00A0244A1DE2}");
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RegisterCLSID(aOut, xVSKey, "Cosmos.Debug.VSDebugEngine", typeof(Cosmos.Debug.VSDebugEngine.AD7Engine));
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RegisterCLSID(aOut, xVSKey, "Cosmos.Debug.VSDebugEngine", typeof(Cosmos.Debug.VSDebugEngine.AD7ProgramProvider));
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}
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static public void Register()
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{
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var xStreamWriter = Console.Out;
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{
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xStreamWriter.WriteLine("REGEDIT4");
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xStreamWriter.WriteLine();
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RegisterRoot(xStreamWriter, "HKEY_LOCAL_MACHINE", "9.0");
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RegisterRoot(xStreamWriter, "HKEY_CURRENT_USER", @"9.0Exp\Configuration");
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}
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}
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}
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}
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