Cosmos/source2/Users/Orvid/Orvid.Graphics
2011-08-05 02:55:53 +00:00
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..svnbridge Moved TTF to OPFF converter to a new Tools folder, as well as made it's output valid. It previously was writing that the style of every character was 128, which doesn't exist. Also moved TimesNewRoman.opff to my OtherStuff folder. 2011-06-23 16:37:45 +00:00
Drivers Did some major work in Orvid.Graphics, which will eventually allow it to support 32-bit color. Previously it only supported 8-bit color. Because of this change, any code you have using Orvid.Graphics will no longer work. You will have to refactor your code for the new color system. 2011-06-23 19:27:52 +00:00
FontSupport Added AntiAlias, and HalveSize methods in Orvid.Graphics.Image, as well as fixed compression support in OPFF, and re-enabled multi-style support in OPFF as well. 2011-07-29 03:05:55 +00:00
ImageFormats Added support for Vbp images. (A very obscure format :P) As well as added an ImageManipulator class, which is able to resize images, with currently one of 3 different algorithms, Nearest Neighbor, Bi-Linear, and Bi-Cubic. Support for more algorithms will be added in the future, same goes for image formats. 2011-08-05 02:55:53 +00:00
OForms Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
Properties Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
Shapes Added the support for the first of many image formats Orvid.Graphics will eventually be able to handle. The format is custom, and is very plain. The file essentially contains the height, and width of the image, then the pixels of the image in rgba succession. (each component is a byte) Finally, the bytes that this produces are compressed using LZMA compression, producing a very basic, but usable format. Next will be an animated version, as well as support for animated images in the library. 2011-08-01 02:19:23 +00:00
Tests/ImageFormats Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
BoundingBox.cs Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
EGAPallet.PNG Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
GraphicsDriver.cs Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
GraphicsMode.cs Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
GraphicsPlugs.cs TTF to OPFF converter in under 200 lines? Preposterous, but true. 2011-06-23 01:22:44 +00:00
Image.cs Added support for Vbp images. (A very obscure format :P) As well as added an ImageManipulator class, which is able to resize images, with currently one of 3 different algorithms, Nearest Neighbor, Bi-Linear, and Bi-Cubic. Support for more algorithms will be added in the future, same goes for image formats. 2011-08-05 02:55:53 +00:00
ImageManipulator.cs Added support for Vbp images. (A very obscure format :P) As well as added an ImageManipulator class, which is able to resize images, with currently one of 3 different algorithms, Nearest Neighbor, Bi-Linear, and Bi-Cubic. Support for more algorithms will be added in the future, same goes for image formats. 2011-08-05 02:55:53 +00:00
Monitor.cs Did some major work in Orvid.Graphics, which will eventually allow it to support 32-bit color. Previously it only supported 8-bit color. Because of this change, any code you have using Orvid.Graphics will no longer work. You will have to refactor your code for the new color system. 2011-06-23 19:27:52 +00:00
Orvid.Graphics.csproj Added support for Vbp images. (A very obscure format :P) As well as added an ImageManipulator class, which is able to resize images, with currently one of 3 different algorithms, Nearest Neighbor, Bi-Linear, and Bi-Cubic. Support for more algorithms will be added in the future, same goes for image formats. 2011-08-05 02:55:53 +00:00
Orvid.Graphics.csproj.user Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00
Pixel.cs Added support for Vbp images. (A very obscure format :P) As well as added an ImageManipulator class, which is able to resize images, with currently one of 3 different algorithms, Nearest Neighbor, Bi-Linear, and Bi-Cubic. Support for more algorithms will be added in the future, same goes for image formats. 2011-08-05 02:55:53 +00:00
Vec2.cs Did some major work in Orvid.Graphics, which will eventually allow it to support 32-bit color. Previously it only supported 8-bit color. Because of this change, any code you have using Orvid.Graphics will no longer work. You will have to refactor your code for the new color system. 2011-06-23 19:27:52 +00:00
VGAPallet.png Added my own section in the Users folder. 2011-06-13 19:54:46 +00:00