Cosmos/source/Cosmos.IL2CPU/CustomImplementation/System/ObjectImpl.cs
2015-12-18 08:08:49 -06:00

74 lines
No EOL
2 KiB
C#

using Cosmos.Debug.Kernel;
using Cosmos.IL2CPU.Plugs;
using System;
using System.Reflection;
using Cosmos.Common;
namespace Cosmos.IL2CPU.CustomImplementation.System
{
public enum InstanceTypeEnum : uint
{
NormalObject = 1,
Array = 2,
BoxedValueType = 3,
StaticEmbeddedObject = 0x80000001,
StaticEmbeddedArray = 0x80000002
}
[Plug(Target = typeof(object))]
public static class ObjectImpl
{
public static string ToString(object aThis)
{
if (aThis is char[])
{
return "System.Char[]";
}
//try
//{
// return (string)aThis;
//}
//catch
//{
// return "--object--";
//}
Debugger.DoSend("<Object.ToString not yet implemented!>");
return "<Object.ToString not yet implemented!>";
}
//public static bool InternalEquals(object a, object b) {
// return false;
//}
/// <summary>
/// <para>
/// The object first stores any metadata involved. (Most likely containing a reference to the
/// object type). This is the number of bytes.
/// </para>
/// <para>
/// The first 4 bytes are the reference to the type information of the instance,
/// the second 4 bytes are the <see cref="InstanceTypeEnum"/> value.
/// For arrays, there are 4 following bytes containing the element count,
/// for objects, the amount of reference fields.
/// For arrays, next 4 bytes containing the element size.
/// </para>
/// </summary>
public const int FieldDataOffset = 12;
public static void Ctor(object aThis)
{
}
public static Type GetType(object aThis)
{
return null;
}
}
}