mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
using System;
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using System.Linq;
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namespace Cosmos.TestRunner.Core
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{
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public static class DefaultEngineConfiguration
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{
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public static void Apply(Engine engine)
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{
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if (engine == null)
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{
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throw new ArgumentNullException("engine");
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}
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// Sets the time before an error is registered. For example if set to 60 then if a kernel runs for more than 60 seconds then
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// that kernel will be marked as a failiure and terminated
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engine.AllowedSecondsInKernel = 1800;
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// If you want to test only specific platforms, add them to the list, like next line. By default, all platforms are run.
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engine.RunTargets.Add(RunTargetEnum.Bochs);
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// If you're working on the compiler (or other lower parts), you can choose to run the compiler in process
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// one thing to keep in mind though, is that this only works with 1 kernel at a time!
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//engine.RunIL2CPUInProcess = true;
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engine.EnableStackCorruptionChecks = true;
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//engine.RunWithGDB = true;
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// Select kernels to be tested by adding them to the engine
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engine.AddKernel(typeof(Cosmos.Compiler.Tests.Bcl.Kernel).Assembly.Location);
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engine.AddKernel(typeof(Cosmos.Compiler.Tests.SingleEchoTest.Kernel).Assembly.Location);
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engine.AddKernel(typeof(Cosmos.Compiler.Tests.SimpleWriteLine.Kernel.Kernel).Assembly.Location);
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engine.AddKernel(typeof(SimpleStructsAndArraysTest.Kernel).Assembly.Location);
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engine.AddKernel(typeof(VGACompilerCrash.Kernel).Assembly.Location);
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// Known bugs, therefore disabled for now:
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//engine.AddKernel(typeof(BoxingTests.Kernel).Assembly.Location);
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// Experimental stuff:
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//engine.AddKernel(typeof(Cosmos.Kernel.Tests.Fat.Kernel).Assembly.Location);
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// end of known bugs
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// double check: this check is in the engine, but lets put it here as well
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if (engine.RunIL2CPUInProcess)
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{
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if (engine.KernelsToRun.Count() > 1 || engine.RunTargets.Count == 0 || engine.RunTargets.Count > 1)
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{
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throw new InvalidOperationException("Can only run 1 kernel if IL2CPU is ran in-process!");
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}
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}
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}
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}
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}
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