Cosmos/source/Cosmos.IL2CPU/IL/Conv_R4.cs
fanoI 4e1c505e52 Merge branch 'master' of https://github.com/CosmosOS/Cosmos
# Conflicts:
#	Tests/Cosmos.Compiler.Tests.SingleEchoTest/Kernel.cs
#	source/Cosmos.Assembler/Assembler.cs
#	source/Cosmos.IL2CPU/IL/Add.cs
#	source/Cosmos.IL2CPU/IL/Ceq.cs
#	source/Cosmos.IL2CPU/IL/Cgt.cs
#	source/Cosmos.IL2CPU/IL/Cgt_Un.cs
#	source/Cosmos.IL2CPU/IL/Clt.cs
#	source/Cosmos.IL2CPU/IL/Clt_Un.cs
#	source/Cosmos.IL2CPU/IL/Conv_I2.cs
#	source/Cosmos.IL2CPU/IL/Conv_I4.cs
#	source/Cosmos.IL2CPU/IL/Conv_I8.cs
#	source/Cosmos.IL2CPU/IL/Conv_R4.cs
#	source/Cosmos.IL2CPU/IL/Conv_R_Un.cs
#	source/Cosmos.IL2CPU/IL/Conv_U1.cs
#	source/Cosmos.IL2CPU/IL/Conv_U2.cs
#	source/Cosmos.IL2CPU/IL/Div.cs
#	source/Cosmos.IL2CPU/IL/Mul.cs
#	source/Cosmos.IL2CPU/IL/Sub.cs
2016-06-26 15:02:38 +02:00

87 lines
4 KiB
C#

using System;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
using CPUx86 = Cosmos.Assembler.x86;
namespace Cosmos.IL2CPU.X86.IL
{
/// <summary>
/// Converts the value on top of the evaluation stack to float32.
/// </summary>
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Conv_R4)]
public class Conv_R4 : ILOp
{
public Conv_R4(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xSource = aOpCode.StackPopTypes[0];
var xSourceIsFloat = TypeIsFloat(xSource);
var xSourceSize = SizeOfType(xSource);
switch (xSourceSize)
{
case 1:
case 2:
{
XS.SSE.ConvertSI2SS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
break;
}
case 4:
{
if (!xSourceIsFloat)
{
if (IsIntegerSigned(xSource))
{
XS.SSE.ConvertSI2SS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
}
else
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R4.cs->Conversion of UInt32 to Float is not yet implemented!");
}
}
break;
}
case 8:
{
if (xSourceIsFloat)
{
XS.SSE2.ConvertSD2SS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
}
else
{
if (IsIntegerSigned(xSource))
{
/*
* Again there is no SSE instruction in x86 to do this conversion as we need a 64 Bit register to do this! So we are forced
* to use the legacy x87 FPU to do this operation. In x64 the SSE instruction ConvertSIQ2SS should exist.
*/
XS.FPU.IntLoad(ESP, isIndirect: true, size: RegisterSize.Long64);
/* This instruction is not needed FloatStoreAndPop does already the conversion */
// XS.SSE2.ConvertSD2SS(XMM0, ESP, sourceIsIndirect: true);
XS.FPU.FloatStoreAndPop(ESP, isIndirect: true, size: RegisterSize.Int32);
}
else
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R4.cs->Conversion of UInt64 to Float is not yet implemented!");
}
}
// Why I need to do all this Pop / Pop / Pushing or I get stack corruption? The result in the stack as expected so?
XS.Pop(XSRegisters.EAX);
XS.Pop(XSRegisters.ECX);
XS.Push(XSRegisters.EAX);
break;
}
default:
//EmitNotImplementedException( Assembler, GetServiceProvider(), "Conv_U4: SourceSize " + xStackItem.Size + " not supported!", mCurLabel, mMethodInformation, mCurOffset, mNextLabel );
throw new NotImplementedException();
}
}
}
}