mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-21 21:38:52 +00:00
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Assembler;
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using Cosmos.Assembler.x86;
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using Cosmos.Debug.Consts;
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using Cosmos.Assembler.XSharp;
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namespace Cosmos.Debug.DebugStub {
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public partial class DebugStub : CodeGroup {
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public abstract class Inlines : CodeBlock {
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// INLINE
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// Modifies: Stack, EDI, AL
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// TODO: Modify X# to allow inlining better by using dynamic labels otherwise
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// repeated use of an inline will fail with conflicting labels.
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// TODO: Allow methods to emit a start label and return automatically
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// and mark inlines so this does not happen.
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//TODO: Allow inlining in X# wtih an attribute - or method like Call<>?
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protected void ReadComPortX32toStack(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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// Make room on the stack for the address
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Push(0);
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// ReadByteFromComPort writes to EDI, then increments
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EDI = ESP;
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// Read address to stack via EDI
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Call("DebugStub_ComRead32");
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}
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}
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protected void WriteBytesToComPort(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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Call("DebugStub_ComWrite8");
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}
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}
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}
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public class ComWriteAX : Inlines {
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// Input: AX
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// Output: None
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// Modifies: EDX, ESI
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public override void Assemble() {
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EAX.Push();
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ESI = ESP;
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Call("DebugStub_ComWrite16");
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// Is a local var, cant use Return(4). X# issues the return.
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// This also allow the function to preserve EAX.
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EAX.Pop();
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}
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}
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public class ComWriteEAX : Inlines {
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// Input: EAX
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// Output: None
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// Modifies: EDX, ESI
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public override void Assemble() {
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EAX.Push();
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ESI = ESP;
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Call("DebugStub_ComWrite32");
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// Is a local var, cant use Return(4). X# issues the return.
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// This also allow the function to preserve EAX.
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EAX.Pop();
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}
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}
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}
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}
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