mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Cosmos.Debug.Common {
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public class Consts {
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public const string EngineGUID = "DFE8F1F6-691C-4c08-8FFA-54551AD8FEAF";
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static public UInt32 SerialSignature = 0x19740807;
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}
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// Messages from Guest (Cosmos) to Host (VS)
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static public class Ds2Vs {
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public const byte Noop = 0;
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public const byte TracePoint = 1;
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public const byte Message = 2;
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public const byte BreakPoint = 3;
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public const byte Error = 4;
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public const byte Pointer = 5;
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// This is sent once on start up. The first call to debug stub sends this.
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// Host can then respond with a series of set breakpoints etc, ie ones that were set before running.
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public const byte Started = 6;
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public const byte MethodContext = 7;
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public const byte MemoryData = 8;
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// Sent after commands to acknowledge receipt during batch mode
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public const byte CmdCompleted = 9;
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public const byte Registers = 10;
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public const byte Frame = 11;
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public const byte Stack = 12;
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public const byte Pong = 13;
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public const byte BreakPointAsm = 14;
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public const byte StackCorruptionOccurred = 15;
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public const byte MessageBox = 16;
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public const byte NullReferenceOccurred = 17;
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}
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// Messages from Host (VS) to Guest (Cosmos)
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static public class Vs2Ds {
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public const byte Noop = 0;
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public const byte TraceOff = 1; // Dont think currently used
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public const byte TraceOn = 2; // Dont think currently used
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public const byte Break = 3;
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public const byte Continue = 4; // After a Break
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public const byte BreakOnAddress = 6;
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public const byte BatchBegin = 7;
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public const byte BatchEnd = 8;
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public const byte StepInto = 5;
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public const byte StepOver = 11;
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public const byte StepOut = 12;
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public const byte SendMethodContext = 9; // Sends data from stack, relative to EBP (in x86)
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public const byte SendMemory = 10;
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public const byte SendRegisters = 13; // Send the register values to DC
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public const byte SendFrame = 14;
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public const byte SendStack = 15;
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// Set an assembly level break point
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// Only one can be active at a time. BreakOnAddress can have multiple.
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// User must call continue after.
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public const byte SetAsmBreak = 16;
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public const byte Ping = 17;
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public const byte AsmStepInto = 18;
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public const byte SetINT3 = 19;
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public const byte ClearINT3 = 20;
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// Make sure this is always the last entry. Used by DebugStub to verify commands.
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public const byte Max = 21;
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}
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static public class Pipes {
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public static readonly string DownName;
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public static readonly string UpName;
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static Pipes() {
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// User might run mult instances of VS, so we need to make sure the pipe name
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// is unique but also predictable since the pipe is the only way to talk
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// between the debugger and ToolWindows project.
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int xPID = System.Diagnostics.Process.GetCurrentProcess().Id;
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DownName = @"Cosmos\DebugDown-" + xPID;
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UpName = @"Cosmos\DebugUp-" + xPID;
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}
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}
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// Commands from VS Debug Engine to VS Debug Window
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static public class Debugger2Windows {
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public const byte Noop = 0;
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public const byte Registers = 1;
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public const byte AssemblySource = 3;
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public const byte Quit = 4;
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public const byte Frame = 5;
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public const byte Stack = 6;
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public const byte PongVSIP = 7;
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public const byte PongDebugStub = 8;
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public const byte OutputPane = 9;
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public const byte OutputClear = 10;
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}
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// Commands from VS Debug Window to VS Debug Engine
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static public class Windows2Debugger {
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public const byte Noop = 0;
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public const byte PingVSIP = 1;
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public const byte PingDebugStub = 2;
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public const byte SetAsmBreak = 3;
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public const byte Continue = 4;
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public const byte AsmStepInto = 5;
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public const byte ToggleStepMode = 6;
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public const byte CurrentASMLine = 7;
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public const byte NextASMLine1 = 8;
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public const byte NextLabel1 = 9;
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public const byte SetStepModeSource = 10;
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public const byte SetStepModeAssembler = 11;
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public const byte ToggleAsmBreak2 = 12;
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}
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}
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