mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Mono.Cecil;
|
|
using Mono.Cecil.Cil;
|
|
using Indy.IL2CPU.Assembler;
|
|
using Cil = Mono.Cecil.Cil;
|
|
using Instruction=Mono.Cecil.Cil.Instruction;
|
|
|
|
namespace Indy.IL2CPU.IL {
|
|
public abstract class Op {
|
|
private readonly string mCurrentInstructionLabel;
|
|
private readonly string mILComment;
|
|
private readonly bool mSupportsMetalMode;
|
|
public static string GetInstructionLabel(Cil.Instruction aInstruction) {
|
|
return ".L" + aInstruction.Offset.ToString("X8");
|
|
}
|
|
|
|
public delegate void QueueMethodHandler(MethodDefinition aMethod);
|
|
|
|
public delegate void QueueStaticFieldHandler(string aAssembly, string aType, string aField, out string aDataName);
|
|
|
|
public void Assemble() {
|
|
if (!String.IsNullOrEmpty(mCurrentInstructionLabel)) {
|
|
new Label(mCurrentInstructionLabel);
|
|
}
|
|
if (!String.IsNullOrEmpty(mILComment)) {
|
|
new Comment(mILComment);
|
|
}
|
|
AssembleHeader();
|
|
DoAssemble();
|
|
}
|
|
|
|
protected virtual void AssembleHeader() {
|
|
}
|
|
|
|
public abstract void DoAssemble();
|
|
|
|
public Op(Instruction aInstruction, MethodInformation aMethodInfo) {
|
|
if (aInstruction != null) {
|
|
mCurrentInstructionLabel = GetInstructionLabel(aInstruction);
|
|
if (aInstruction.OpCode.Code.ToString() != "Ldstr") {
|
|
mILComment = "; IL: " + aInstruction.OpCode.Code + " " + aInstruction.Operand;
|
|
} else {
|
|
mILComment = "; IL: " + aInstruction.OpCode.Code;
|
|
}
|
|
}
|
|
OpCodeAttribute xAttrib = GetType().GetCustomAttributes(typeof (OpCodeAttribute), true).Cast<OpCodeAttribute>().FirstOrDefault();
|
|
if(xAttrib!=null) {
|
|
mSupportsMetalMode = xAttrib.IsMetallic;
|
|
}
|
|
}
|
|
|
|
// This is a prop and not a constructor arg for two reasons. Ok, mostly for one
|
|
// 1 - Adding a parameterized triggers annoying C# constructor hell, every descendant we'd have to reimplement it
|
|
// 2 - This helps to allow changing of assembler while its in use. Currently no idea why we would ever want to do that
|
|
// rather than construct a new one though....
|
|
// If we end up with more things we need, probably will change to Initialize(x, y), or someone can go thorugh and add
|
|
// all the friggin constructors
|
|
protected Assembler.Assembler mAssembler;
|
|
public Assembler.Assembler Assembler {
|
|
get {
|
|
return mAssembler;
|
|
}
|
|
set {
|
|
mAssembler = value;
|
|
}
|
|
}
|
|
|
|
public bool SupportsMetalMode {
|
|
get {
|
|
return mSupportsMetalMode;
|
|
}
|
|
}
|
|
|
|
protected void DoQueueMethod(MethodDefinition aMethod) {
|
|
if (QueueMethod == null) {
|
|
throw new Exception("IL Op wants to queue a method, but no QueueMethod handler suppplied!");
|
|
}
|
|
QueueMethod(aMethod);
|
|
}
|
|
|
|
protected void DoQueueStaticField(string aAssembly, string aType, string aField, out string aDataName) {
|
|
if (QueueStaticField == null) {
|
|
throw new Exception("IL Op wants to queue a static field, but no QueueStaticField handler supplied!");
|
|
}
|
|
QueueStaticField(aAssembly, aType, aField, out aDataName);
|
|
}
|
|
|
|
public static QueueMethodHandler QueueMethod;
|
|
public static QueueStaticFieldHandler QueueStaticField;
|
|
}
|
|
}
|