mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
436 lines
No EOL
16 KiB
C#
436 lines
No EOL
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Cosmos.Compiler.Assembler;
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using Cosmos.Compiler.Assembler.X86;
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using Cosmos.Compiler.Debug;
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using Cosmos.Compiler.XSharp;
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//TODO: The asm code here is not efficient. Our first priority is to make it functionally robust and working
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// Later we can optimize it.
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namespace Cosmos.Compiler.DebugStub {
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public class DebugStubOld : CodeBlock {
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public override void Assemble() {
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}
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protected UInt16 mComAddr;
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protected UInt16 mComStatusAddr;
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// A bit of a hack as a static? Other ideas?
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public static void EmitDataSection() {
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Assembler.Assembler.CurrentInstance.DataMembers.AddRange(new DataMember[]{
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// Tracing: 0=Off, 1=On
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new DataMember("DebugTraceMode", 0),
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// enum Status
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new DataMember("DebugStatus", 0),
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// 0 = Not in, 1 = already running
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new DataMember("DebugRunning", 0),
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// Nesting control for non steppable routines
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new DataMember("DebugSuspendLevel", 0),
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// Nesting control for non steppable routines
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new DataMember("DebugResumeLevel", 0),
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// Last EIP value
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new DataMember("DebugEIP", 0),
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// Calling code's EBP value
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new DataMember("DebugOriginalEBP", 0),
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// Calling code's ESP value
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new DataMember("DebugOriginalESP", 0),
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// Ptr to the push all data. It points to the "bottom" after a PushAll32 op.
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// Walk up to find the 8 x 32 bit registers.
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new DataMember("DebugPushAllPtr", 0),
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new DataMember("InterruptsEnabledFlag", 0),
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// If set non 0, on next trace a break will occur
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new DataMember("DebugBreakOnNextTrace", (uint)DebugStub.StepTrigger.None),
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// For step out and over this is used to determine where the initial request was made
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// EBP is logged when the trace is started and can be used to determine
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// what level we are "at" relative to the original step start location.
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new DataMember("DebugBreakEBP", 0),
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// Command ID of last command received
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new DataMember("DebugStub_CommandID", 0),
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// Breakpoint addresses
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new DataMember("DebugBPs", new int[256]),
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//TODO: Move to DebugStub (new)
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new DataMember("DebugWaitMsg", "Waiting for debugger connection...")
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});
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}
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// INLINE
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// Modifies: Stack, EDI, AL
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// TODO: Modify X# to allow inlining better by using dynamic labels otherwise
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// repeated use of an inline will fail with conflicting labels.
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// TODO: Allow methods to emit a start label and return automatically
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// and mark inlines so this does not happen.
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protected void ReadComPortX32toStack() {
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// Make room on the stack for the address
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Push(0);
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// ReadByteFromComPort writes to EDI, then increments
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EDI = ESP;
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// Read address to stack via EDI
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Call("DebugStub_ReadByteFromComPort");
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Call("DebugStub_ReadByteFromComPort");
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Call("DebugStub_ReadByteFromComPort");
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Call("DebugStub_ReadByteFromComPort");
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}
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// Sets a breakpoint
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// Serial Params:
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// 1: x32 - EIP to break on, or 0 to disable breakpoint.
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protected void BreakOnAddress() {
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Label = "DebugStub_BreakOnAddress";
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PushAll32();
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// BP Address
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ReadComPortX32toStack();
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ECX.Pop();
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// BP ID Number
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// BP ID Number is sent after BP Address, becuase
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// reading BP address uses AL (EAX).
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EAX = 0;
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Call("ReadALFromComPort");
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// Calculate location in table
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// Mov [EBX + EAX * 4], ECX would be better, but our asm doesn't handle this yet
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EBX = AddressOf("DebugBPs");
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EAX = EAX << 2;
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EBX.Add(EAX);
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Memory[EBX, 32] = ECX;
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PopAll32();
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Return();
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}
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// sends a stack value
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// Serial Params:
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// 1: x32 - offset relative to EBP
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// 2: x32 - size of data to send
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protected void SendMethodContext()
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{
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Label = "DebugStub_SendMethodContext";
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PushAll32();
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AL = (int)DsMsgType.MethodContext;
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Call<DebugStub.WriteALToComPort>();
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ReadComPortX32toStack(); // offset relative to ebp
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ReadComPortX32toStack(); // size of data to send
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ECX.Pop();
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EAX.Pop();
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// now ECX contains size of data (count)
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// EAX contains relative to EBP
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Label = "DebugStub_SendMethodContext2";
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ESI = Memory["DebugOriginalEBP", 32];
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ESI.Add(EAX);
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Label = "DebugStub_SendMethodContext_SendByte";
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new Compare { DestinationReg = Registers.ECX, SourceValue = 0 };
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JumpIf(Flags.Equal, "DebugStub_SendMethodContext_After_SendByte");
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Call("WriteByteToComPort");
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new Dec { DestinationReg = Registers.ECX };
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Jump("DebugStub_SendMethodContext_SendByte");
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Label = "DebugStub_SendMethodContext_After_SendByte";
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PopAll32();
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Return();
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}
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// sends a stack value
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// Serial Params:
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// 1: x32 - offset relative to EBP
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// 2: x32 - size of data to send
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protected void SendMemory()
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{
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Label = "DebugStub_SendMemory";
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PushAll32();
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ReadComPortX32toStack();
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//EAX.Pop();
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//ESI = EBP;
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//ESI.Add(EAX);
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//ESI.Push();
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// todo: adjust ESI to the actual offset
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Label = "DebugStub_SendMemory_1";
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AL = (int)DsMsgType.MemoryData;
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Call<DebugStub.WriteALToComPort>();
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//EAX.Pop();
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//EAX.Push();
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ReadComPortX32toStack();
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Label = "DebugStub_SendMemory_2";
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ECX.Pop();
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ESI.Pop();
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// now ECX contains size of data (count)
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// ESI contains address
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Label = "DebugStub_SendMemory_3";
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Label = "DebugStub_SendMemory_SendByte";
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new Compare { DestinationReg = Registers.ECX, SourceValue = 0 };
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JumpIf(Flags.Equal, "DebugStub_SendMemory_After_SendByte");
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Call("WriteByteToComPort");
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new Dec { DestinationReg = Registers.ECX };
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Jump("DebugStub_SendMemory_SendByte");
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Label = "DebugStub_SendMemory_After_SendByte";
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PopAll32();
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Return();
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}
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protected void WriteBytesToComPort(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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Call("WriteByteToComPort");
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}
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}
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// Modifies: EAX, ESI
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protected void SendTrace() {
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Label = "DebugStub_SendTrace";
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Memory["DebugStatus", 32].Compare(DebugStub.Status.Run);
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JumpIf(Flags.Equal, "DebugStub_SendTrace_Normal");
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AL = (int)DsMsgType.BreakPoint;
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Jump("DebugStub_SendTraceType");
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Label = "DebugStub_SendTrace_Normal";
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AL = (int)DsMsgType.TracePoint;
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Label = "DebugStub_SendTraceType";
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Call<DebugStub.WriteALToComPort>();
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// Send Calling EIP.
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ESI = AddressOf("DebugEIP");
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WriteBytesToComPort(4);
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Return();
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}
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// Input: Stack
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// Output: None
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// Modifies: EAX, ECX, EDX, ESI
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protected void SendText() {
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Label = "DebugStub_SendText";
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// Write the type
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AL = (int)DsMsgType.Message;
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Call<DebugStub.WriteALToComPort>();
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// Write Length
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ESI = EBP;
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new Add { DestinationReg = Registers.ESI, SourceValue = 12 };
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ECX = Memory[ESI];
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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// Address of string
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ESI = Memory[EBP + 8];
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Label = "DebugStub_SendTextWriteChar";
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ECX.Compare(0);
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JumpIf(Flags.Equal, "DebugStub_SendTextExit");
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Call("WriteByteToComPort");
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new Dec { DestinationReg = Registers.ECX };
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// We are storing as 16 bits, but for now I will transmit 8 bits
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// So we inc again to skip the 0
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new Inc { DestinationReg = Registers.ESI };
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Jump("DebugStub_SendTextWriteChar");
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Label = "DebugStub_SendTextExit";
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Return();
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}
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// Input: Stack
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// Output: None
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// Modifies: EAX, ECX, EDX, ESI
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protected void SendPtr() {
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Label = "DebugStub_SendPtr";
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// Write the type
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AL = (int)DsMsgType.Pointer;
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Call<DebugStub.WriteALToComPort>();
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// pointer value
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ESI = Memory[EBP + 8];
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Return();
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}
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// Input: ESI
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// Output: None
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// Modifies: EAX, EDX
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//
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// Sends byte at [ESI] to com port and does esi + 1
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protected void WriteByteToComPort() {
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// This sucks to use the stack, but x86 can only read and write ports from AL and
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// we need to read a port before we can write out the value to another port.
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// The overhead is a lot, but compared to the speed of the serial and the fact
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// that we wait on the serial port anyways, its a wash.
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//
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// This could be changed to use interrupts, but that then complicates
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// the code and causes interaction with other code. DebugStub should be
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// as isolated as possible from any other code.
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Label = "WriteByteToComPort";
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// Sucks again to use DX just for this, but x86 only supports
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// 8 bit address for literals on ports
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DX = mComStatusAddr;
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// Wait for serial port to be ready
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// Bit 5 (0x20) test for Transmit Holding Register to be empty.
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Label = "WriteByteToComPort_Wait";
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AL = Port[DX];
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AL.Test(0x20);
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JumpIf(Flags.Zero, "WriteByteToComPort_Wait");
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// Set address of port
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DX = mComAddr;
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// Get byte to send
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AL = Memory[ESI];
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// Send the byte
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Port[DX] = AL;
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new Inc { DestinationReg = Registers.ESI };
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Return();
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}
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//Modifies: AL, DX
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protected void ReadALFromComPort() {
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Label = "ReadALFromComPort";
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DX = mComStatusAddr;
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// Wait for port to be ready
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Label = "ReadALFromComPort_Wait";
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AL = Port[DX];
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AL.Test(0x01);
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JumpIf(Flags.Zero, "ReadALFromComPort_Wait");
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Label = "ReadALFromComPortNoCheck";
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// Set address of port
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DX = mComAddr;
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// Read byte
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AL = Port[DX];
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Return();
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}
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// This does not run during Cosmos execution
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// This is only used by the compiler to force emission of each of our routines.
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// Each routine must be listed here, else it wont be emitted.
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protected void Emit() {
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SendTrace();
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SendText();
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SendPtr();
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WriteByteToComPort();
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ReadALFromComPort();
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SendMethodContext();
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SendMemory();
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BreakOnAddress();
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}
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// This is the main debug stub routine. The parameter is used to generate it and
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// the code is embedded.
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// This routine is called repeatedly by Cosmos code and it checks various flags
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// to decide the state and what to do.
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public void Main(UInt16 aComAddr) {
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mComAddr = aComAddr;
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mComStatusAddr = (UInt16)(aComAddr + 5);
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EmitDataSection();
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Emit();
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// Main entry point that IL2CPU generated code calls
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Label = "DebugStub_TracerEntry";
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// EBP is restored by PopAll, but SendFrame uses it. Could
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// get it from the PushAll data, but this is easier
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Memory["DebugOriginalEBP", 32] = EBP;
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// Could also get ESP from PushAll but this is easier
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// We cant modify any registers since we havent done PushAll yet
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// Maybe we could do a sub(4) on memory direct..
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// But for now we remove the 4 from ESP which the call to us produces,
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// store ESP, then restore ESP so we don't cause stack corruption.
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ESP.Add(4);
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Memory["DebugOriginalESP", 32] = ESP;
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ESP.Sub(4);
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// If debug stub is in break, and then an IRQ happens, the IRQ
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// can call debug stub again. This causes two debug stubs to
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// run which causes havoc. So we only allow one to run.
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// We arent multi threaded yet, so this works fine.
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// IRQ's are disabled between Compare and JumpIf so an IRQ cant
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// happen in between them which could then cause double entry again
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DisableInterrupts();
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Memory["DebugSuspendLevel", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Running");
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// DebugStub is already running, so exit.
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// But we need to see if IRQs are disabled.
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// If IRQ disabled, we dont reenable them after our disable
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// in this routine.
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Memory["InterruptsEnabledFlag", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Return");
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EnableInterrupts();
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Jump("DebugStub_Return");
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Label = "DebugStub_Running";
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Memory["DebugRunning", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Start");
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// DebugStub is already running, so exit.
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// But we need to see if IRQs are disabled.
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// If IRQ disabled, we dont reenable them after our disable
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// in this routine.
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Memory["InterruptsEnabledFlag", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Return");
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EnableInterrupts();
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Jump("DebugStub_Return");
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// All clear, mark that we are entering the debug stub
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Label = "DebugStub_Start";
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Memory["DebugRunning", 32] = 1;
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// Enable interrupts only if the kernel is ready to handle them
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Memory["InterruptsEnabledFlag", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_NoSTI");
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//EnableInterrupts();
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// IRQ reenabled, call secondary debug stub
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Label = "DebugStub_NoSTI";
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PushAll32();
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Memory["DebugPushAllPtr", 32] = ESP;
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// We just pushed all registers to the stack so we can use them
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// So we get the stack pointer and add 32. This skips over the
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// registers we just pushed.
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EBP = ESP;
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EBP.Add(32); // We dont need to restore this becuase it was pushed as part of PushAll32
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// Get actual EIP of caller.
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EAX = Memory[EBP];
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// EIP is pointer to op after our call. We subtract 5 (the size of our call + address)
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// so we get the EIP as IL2CPU records it. Its also useful for when we will
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// be changing ops that call this stub.
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EAX.Sub(5);
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// Store it for later use.
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Memory["DebugEIP", 32] = EAX;
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// Call secondary stub
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Call("DebugStub_Executing");
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PopAll32();
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// Complete, mark that DebugStub is complete
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Memory["DebugRunning", 32] = 0;
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Memory["InterruptsEnabledFlag", 32].Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Return");
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EnableInterrupts();
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Label = "DebugStub_Return";
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Return();
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}
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}
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} |