Cosmos/source2/IL2PCU/Cosmos.IL2CPU.X86/X86/SpecialDebug/DebugStub.cs

410 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Compiler.Debug;
//TODO: The asm code here is not efficient. Our first priority is to make it functionally robust and working
// We will later optimize this
using Cosmos.IL2CPU;
namespace Cosmos.IL2CPU.X86
{
public class DebugStub : X.Y86 {
protected UInt16 mComAddr;
protected UInt16 mComStatusAddr;
protected enum Tracing { Off = 0, On = 1 };
// Current status of OS Debug Stub
public enum Status { Run = 0, Break = 1 }
// A bit of a hack as a static? Other ideas?
public static void EmitDataSection() {
Assembler.CurrentInstance.DataMembers.AddRange(new DataMember[]{
// Tracing: 0=Off, 1=On
new DataMember("DebugTraceMode", 0),
// enum Status
new DataMember("DebugStatus", 0),
// 0 = Not in, 1 = already running
new DataMember("DebugRunning", 0),
// Nesting control for non steppable routines
new DataMember("DebugSuspendLevel", 0),
// Nesting control for non steppable routines
new DataMember("DebugResumeLevel", 0),
// Last EIP value
new DataMember("DebugEIP", 0),
new DataMember("InterruptsEnabledFlag", 0),
// If set to 1, on next trace a break will occur
new DataMember("DebugBreakOnNextTrace", 0),
// breakpoint address
new DataMember("DebugBreakpointAddress", 0)
});
}
protected void Commands() {
Label = "DebugStub_TraceOff";
Memory["DebugTraceMode", 32] = (int)Tracing.Off;
Return();
Label = "DebugStub_TraceOn";
Memory["DebugTraceMode", 32] = (int)Tracing.On;
Return();
Label = "DebugStub_Step";
Memory["DebugBreakOnNextTrace", 32] = 1;
Return();
}
protected void BreakOnAddress()
{
Label = "DebugStub_BreakOnAddress";
PushAll32();
new Push { DestinationValue = 0 };
EDI = ESP;
//Label = "DebugStub_BreakOnAddress2";
//Jump("DebugStub_BreakOnAddress2");
//new Sub { DestinationReg = RegistersEnum.EDI, SourceValue = 3 };
// read address
Call("ReadByteFromComPort");
Call("ReadByteFromComPort");
Call("ReadByteFromComPort");
Call("ReadByteFromComPort");
new Pop { DestinationReg = RegistersEnum.EAX };
Memory["DebugBreakpointAddress", 32] = EAX;
PopAll32();
Return();
}
protected void Break() {
// Should only be called internally by DebugStub. Has a lot of preconditions
// Externals should use BreakOnNextTrace instead
Label = "DebugStub_Break";
// Reset request in case there was one
Memory["DebugBreakOnNextTrace", 32] = 0;
// Set break status
Memory["DebugStatus", 32] = (int)Status.Break;
Call("DebugStub_SendTrace");
// Wait for a command
DX = mComStatusAddr;
Label = "DebugStub_WaitCmd";
AL = Port[DX];
AL.Test(0x01);
JumpIf(Flags.Zero, "DebugStub_WaitCmd");
// Read command from port
DX = mComAddr;
AL = Port[DX];
AL.Compare((byte)Command.TraceOff);
CallIf(Flags.Equal, "DebugStub_TraceOff", "DebugStub_WaitCmd");
AL.Compare((byte)Command.TraceOn);
CallIf(Flags.Equal, "DebugStub_TraceOn", "DebugStub_WaitCmd");
AL.Compare((byte)Command.Break);
// Break command is also the continue command
// If received while in break, then it continues
JumpIf(Flags.Equal, "DebugStub_Break_Exit");
AL.Compare((byte)Command.Step);
CallIf(Flags.Equal, "DebugStub_Step", "DebugStub_Break_Exit");
Label = "DebugStub_Break_Exit";
Memory["DebugStatus", 32] = (int)Status.Run;
Return();
}
// Modifies: EAX
protected void SendTrace() {
Label = "DebugStub_SendTrace";
Memory["DebugStatus", 32].Compare((int)Status.Run);
JumpIf(Flags.Equal, "DebugStub_SendTrace_Normal");
AL = (int)MsgType.BreakPoint;
Jump("DebugStub_SendTraceType");
Label = "DebugStub_SendTrace_Normal";
AL = (int)MsgType.TracePoint;
Label = "DebugStub_SendTraceType";
Call("WriteALToComPort");
// Send EIP. EBP points to location with EIP
ESI = EBP;
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Return();
}
// Input: Stack
// Output: None
// Modifies: EAX, ECX, EDX, ESI
protected void SendText() {
Label = "DebugStub_SendText";
// Write the type
AL = (int)MsgType.Message;
Call("WriteALToComPort");
// Write Length
ESI = EBP;
new Add { DestinationReg = Registers.ESI, SourceValue = 12 };
ECX = Memory[ESI];
Call("WriteByteToComPort");
Call("WriteByteToComPort");
// Address of string
ESI = Memory[EBP + 8];
Label = "DebugStub_SendTextWriteChar";
ECX.Compare(0);
JumpIf(Flags.Equal, "DebugStub_SendTextExit");
Call("WriteByteToComPort");
new Dec { DestinationReg = Registers.ECX };
// We are storing as 16 bits, but for now I will transmit 8 bits
// So we inc again to skip the 0
new Inc { DestinationReg = Registers.ESI };
Jump("DebugStub_SendTextWriteChar");
Label = "DebugStub_SendTextExit";
Return();
}
// Input: Stack
// Output: None
// Modifies: EAX, ECX, EDX, ESI
protected void SendPtr()
{
Label = "DebugStub_SendPtr";
// Write the type
AL = (int)MsgType.Pointer;
Call("WriteALToComPort");
// pointer value
ESI = Memory[EBP + 8];
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Return();
}
// Input AL
// Output: None
// Modifies: EAX, EDX, ESI
protected void WriteALToComPort() {
Label = "WriteALToComPort";
//TODO: Make a data point to put this in instead of using stack
EAX.Push();
ESI = ESP;
Call("WriteByteToComPort");
EAX.Pop(); // Is a local, cant use Return(4)
Return();
}
// Input: ESI
// Output: None
// Modifies: EAX, EDX
//
// Sends byte at [ESI] to com port and does esi + 1
protected void WriteByteToComPort() {
// This sucks to use the stack, but x86 can only read and write ports from AL and
// we need to read a port before we can write out the value to another port.
// The overhead is a lot, but compared to the speed of the serial and the fact
// that we wait on the serial port anyways, its a wash.
//
// This could be changed to use interrupts, but that then copmlicates
// the code and causes interaction with other code. DebugStub should be
// as isolated as possible from any other code.
Label = "WriteByteToComPort";
// Sucks again to use DX just for this, but x86 only supports
// 8 bit address for literals on ports
DX = mComStatusAddr;
// Wait for serial port to be ready
Label = "WriteByteToComPort_Wait";
AL = Port[DX];
AL.Test(0x20);
JumpIf(Flags.Zero, "WriteByteToComPort_Wait");
// Set address of port
DX = mComAddr;
// Get byte to send
AL = Memory[ESI];
// Send the byte
Port[DX] = AL;
new Inc { DestinationReg = Registers.ESI };
Return();
}
// input: EDI
// Modified: EAX, EDX, EDI (-1)
//
// Reads a byte into [EDI] and does EDI - 1
protected void ReadByteFromComPort()
{
Label = "ReadByteFromComPort";
DX = mComStatusAddr;
// wait for port to be ready
Label = "ReadByteFromComPort_Wait";
AL = Port[DX];
AL.Test(1);
/**/JumpIf(Flags.Zero, "ReadByteFromComPort_Wait");
// set address of port
DX = mComAddr;
// read byte
AL = 0;
AL = Port[DX];
Memory[EDI, 8] = AL;
new Inc { DestinationReg = Registers.EDI };
Return();
}
protected void DebugSuspend() {
Label = "DebugPoint_DebugSuspend";
Memory["DebugSuspendLevel", 32]++;
Return();
}
protected void DebugResume() {
Label = "DebugPoint_DebugResume";
Memory["DebugSuspendLevel", 32]--;
Return();
}
protected void Emit() {
Commands();
Executing();
SendTrace();
SendText();
SendPtr();
WriteALToComPort();
WriteByteToComPort();
ReadByteFromComPort();
DebugSuspend();
DebugResume();
Break();
BreakOnAddress();
}
protected void Executing() {
Label = "DebugStub_Executing";
new Compare{ DestinationRef = ElementReference.New("DebugBreakpointAddress"), DestinationIsIndirect = true,
SourceValue = 0, Size = 32 };
JumpIf(Flags.Equal, "DebugStub_Executing_AfterBreakOnAddress");
new Move { DestinationReg = Registers.EAX, SourceReg = Registers.EBP, SourceIsIndirect=true };
new Sub { DestinationReg = Registers.EAX, SourceValue = 5 };
// if there's a pending BreakOnAddress, compare it to the original
new Compare
{
DestinationRef = ElementReference.New("DebugBreakpointAddress"), DestinationIsIndirect=true,
SourceReg = Registers.EAX};
JumpIf(Flags.Equal, "DebugStub_Break");
Label = "DebugStub_Executing_AfterBreakOnAddress";
// See if there is a requested break
//TODO: Change this to support CallIf(AL == 1, "DebugStub_SendTrace");
Memory["DebugBreakOnNextTrace", 32].Compare(1);
CallIf(Flags.Equal, "DebugStub_Break");
//TODO: Change this to support CallIf(AL == 1, "DebugStub_SendTrace");
Memory["DebugTraceMode", 32].Compare((int)Tracing.On);
CallIf(Flags.Equal, "DebugStub_SendTrace");
// Is there a new incoming command?
Label = "DebugStub_Executing_Normal";
DX = mComStatusAddr;
AL = Port[DX];
AL.Test(0x01);
JumpIf(Flags.Zero, "DebugStub_Executing_Exit");
Label = "DebugStub_Executing_CommandComingIn";
// Process command
DX = mComAddr;
AL = Port[DX];
AL.Compare((byte)Command.TraceOff);
JumpIf(Flags.Equal, "DebugStub_TraceOff");
AL.Compare((byte)Command.TraceOn);
JumpIf(Flags.Equal, "DebugStub_TraceOn");
AL.Compare((byte)Command.Break);
JumpIf(Flags.Equal, "DebugStub_Break");
AL.Compare((byte)Command.BreakOnAddress);
JumpIf(Flags.Equal, "DebugStub_BreakOnAddress");
Label = "DebugStub_Executing_Exit";
Return();
}
public void Main(UInt16 aComAddr) {
mComAddr = aComAddr;
mComStatusAddr = (UInt16)(aComAddr + 5);
Emit();
// Main entry point that IL2CPU generated code calls
Label = "DebugStub_TracerEntry";
// If debug stub is in break, and then an IRQ happens, the IRQ
// can call debug stub again. This causes two debug stubs to
// run which causes havoc. So we only allow one to run.
// We arent multi threaded yet, so this works fine.
// IRQ's are disabled between Compare and JumpIf so an IRQ cant
// happen in between them which could then cause double entry again
DisableInterrupts();
Memory["DebugSuspendLevel", 32].Compare(0);
JumpIf(Flags.Equal, "DebugStub_Running");
Memory["InterruptsEnabledFlag", 32].Compare(0);
JumpIf(Flags.Equal, "DebugStub_Return");
EnableInterrupts();
Jump("DebugStub_Return");
Label = "DebugStub_Running";
Memory["DebugRunning", 32].Compare(0);
JumpIf(Flags.Equal, "DebugStub_Start");
Memory["InterruptsEnabledFlag", 32].Compare(0);
JumpIf(Flags.Equal, "DebugStub_Return");
EnableInterrupts();
Jump("DebugStub_Return");
Label = "DebugStub_Start";
Memory["DebugRunning", 32] = 1;
Memory["InterruptsEnabledFlag", 32].Compare(0);
JumpIf(Flags.Equal, "DebugStub_NoSTI");
EnableInterrupts();
Label = "DebugStub_NoSTI";
//
PushAll32();
EBP = ESP;
EBP.Add(32);
//
EAX = Memory[EBP];
Memory["DebugEIP"] = EAX;
//if tracemode = 4
// SendTrace
// Wait for some command that continues
//else
Call("DebugStub_Executing");
PopAll32();
Memory["DebugRunning", 32] = 0;
Label = "DebugStub_Return";
Return();
}
}
}