mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 04:18:43 +00:00
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
// DO NOT remove the following line. Should you want to get rid of read count tracking comment
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// out the line. Enabling the symbol will handle a thread safe counter that tracks the count
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// of pending reads on the link to the DebugStub.
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// #define TRACK_PENDING
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using System;
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using System.IO;
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namespace Cosmos.Debug.DebugConnectors
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{
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/// <summary>Use a Stream to implement wire transfer protocol between a Debug Stub hosted in
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/// a debugged Cosmos Kernel and our Debug Engine hosted in Visual Studio. This class is still
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/// abstract and is further refined by sub-classes handling serial communication line or pipe
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/// for example.</summary>
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public abstract class DebugConnectorStreamWithoutTimeouts: DebugConnector
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{
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#if TRACK_PENDING
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/// <summary>For debugging purpose we track the number of pending read operations. Should this
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/// counter fail to 0, the connector should be considered stalled.</summary>
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private int _pendingReadsCount = 0;
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#endif
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protected volatile Stream mStream;
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protected override bool SendRawData(byte[] aBytes)
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{
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bool OK = false;
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System.Diagnostics.Debug.WriteLine(String.Format("DC - sending: {0}", BytesToString(aBytes, 0, aBytes.Length)));
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if (mStream != null)
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{
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try
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{
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mStream.Write(aBytes, 0, aBytes.Length);
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mStream.Flush();
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OK = true;
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}
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catch (IOException)
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{
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//Catches the stream terminate exception
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OK = false;
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}
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}
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else
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{
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DebugLog("Error! mStream is null! Cannot send data! Is the debugger shutting down?");
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}
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return OK;
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}
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public override bool IsConnected => mStream != null;
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// Start is not in ctor, because for servers we have to wait for the callback. This
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// however does not prevent other kind of DebugConnectorStreamWithTimeouts descendants from
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// invoking this method from their constructor.
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protected void Start(Stream aStream)
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{
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mStream = aStream ?? throw new ArgumentNullException("aStream");
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Start();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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// do our own dispose after base, because base dispose cleans up the thread.
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mStream?.Dispose();
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}
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}
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}
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}
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