mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
152 lines
5.2 KiB
C#
152 lines
5.2 KiB
C#
// DO NOT remove the following line. Should you want to get rid of read count tracking comment
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// out the line. Enabling the symbol will handle a thread safe counter that tracks the count
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// of pending reads on the link to the DebugStub.
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// #define TRACK_PENDING
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace Cosmos.Debug.Common {
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/// <summary>Use a Stream to implement wire transfer protocol between a Debug Stub hosted in
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/// a debugged Cosmos Kernel and our Debug Engine hosted in Visual Studio. This class is still
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/// abstract and is further refined by sub-classes handling serial communication line or pipe
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/// for example.</summary>
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public abstract class DebugConnectorStream : DebugConnector {
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#if TRACK_PENDING
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/// <summary>For debugging purpose we track the number of pending read operations. Should this
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/// counter fail to 0, the connector should be considered stalled.</summary>
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private int _pendingReadsCount = 0;
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#endif
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private Stream mStream;
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protected class Incoming {
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public Stream Stream;
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// Buffer to hold incoming message
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public byte[] Packet;
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// Current # of bytes in mPacket
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public int CurrentPos = 0;
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public Action<byte[]> Completed;
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}
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private static string BytesToString(byte[] bytes, int index, int count) {
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if (count > 100) {
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return String.Empty;
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}
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var xSB = new StringBuilder(2 + (bytes.Length * 2));
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xSB.Append("0x");
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for (int i = index; i < index + count; i++) {
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xSB.Append(bytes[i].ToString("X2").ToString());
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}
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return xSB.ToString();
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}
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protected override void SendRawData(byte[] aBytes) {
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System.Diagnostics.Debug.WriteLine(String.Format("DC - sending: {0}", BytesToString(aBytes, 0, aBytes.Length)));
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mStream.Write(aBytes, 0, aBytes.Length);
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}
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public override bool IsConnected {
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get { return mStream != null; }
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}
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// Start is not in ctor, because for servers we have to wait for the callback. This
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// however does not prevent other kind of DebugConnectorStream descendants from
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// invoking this method from their constructor.
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protected void Start(Stream aStream) {
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DoConnected();
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mStream = aStream;
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Next(1, WaitForSignature);
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}
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public override void Dispose() {
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if (mStream != null) {
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mStream.Close();
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mStream = null;
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}
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base.Dispose();
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}
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protected Action<byte[]> mCompletedAfterSize; // Action to call after size received
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protected void SizePacket(byte[] aPacket) {
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int xSize = aPacket[0] + (aPacket[1] << 8);
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Next(xSize, mCompletedAfterSize);
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}
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protected override void Next(int aPacketSize, Action<byte[]> aCompleted) {
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var xIncoming = new Incoming();
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if (aPacketSize == 0) {
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// Can occur with variable size packets for exampmle.
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// Dont call read, becuase that will close the stream.
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// So we just call the Completed directly
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aCompleted(new byte[0]);
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} else if (aPacketSize == -1) {
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// Variable size packet, split into two reads
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mCompletedAfterSize = aCompleted;
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aPacketSize = 2;
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xIncoming.Completed = SizePacket;
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} else {
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xIncoming.Completed = aCompleted;
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}
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xIncoming.Packet = new byte[aPacketSize];
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xIncoming.Stream = mStream;
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#if TRACK_PENDING
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try {
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Interlocked.Increment(ref _pendingReadsCount);
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#endif
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mStream.BeginRead(xIncoming.Packet, 0, aPacketSize, new AsyncCallback(DoRead), xIncoming);
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#if TRACK_PENDING
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}
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catch (Exception e) {
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Interlocked.Decrement(ref _pendingReadsCount);
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throw;
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}
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#endif
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}
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protected void DoRead(IAsyncResult aResult) {
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try {
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var xIncoming = (Incoming)aResult.AsyncState;
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int xCount = xIncoming.Stream.EndRead(aResult);
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System.Diagnostics.Debug.WriteLine(String.Format("DC - Received: {0}", BytesToString(xIncoming.Packet, xIncoming.CurrentPos, xCount)));
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xIncoming.CurrentPos += xCount;
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if (xCount == 0) {
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// If 0, end of stream then just exit without calling BeginRead again
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return;
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}
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else if (xIncoming.CurrentPos < xIncoming.Packet.Length) {
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// Packet is not full yet, read more data
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#if TRACK_PENDING
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try {
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Interlocked.Increment(ref _pendingReadsCount);
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#endif
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xIncoming.Stream.BeginRead(xIncoming.Packet, xIncoming.CurrentPos
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, xIncoming.Packet.Length - xIncoming.CurrentPos
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, new AsyncCallback(DoRead), xIncoming);
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#if TRACK_PENDING
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}
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catch (Exception e) {
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Interlocked.Decrement(ref _pendingReadsCount);
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throw;
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}
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#endif
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}
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else {
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// Full packet received, process it
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xIncoming.Completed(xIncoming.Packet);
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}
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}
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catch (System.IO.IOException ex) {
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ConnectionLost(ex);
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}
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#if TRACK_PENDING
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finally {
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Interlocked.Decrement(ref _pendingReadsCount);
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}
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#endif
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}
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}
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}
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