Cosmos/source/Cosmos.System/Keyboard/KeyboardManager.cs
José Pedro c2d422edf4 Compiler fixes.
Created project.json files for projects that need it.
2017-01-11 00:12:14 +00:00

201 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cosmos.Debug.Kernel;
using Cosmos.HAL;
using Cosmos.System.ScanMaps;
namespace Cosmos.System
{
public static class KeyboardManager
{
public static bool NumLock
{
get;
set;
}
public static bool CapsLock
{
get;
set;
}
public static bool ScrollLock
{
get;
set;
}
public static bool ControlPressed
{
get;
set;
}
public static bool ShiftPressed
{
get;
set;
}
public static bool AltPressed
{
get;
set;
}
public static List<KeyboardBase> Keyboards = new List<KeyboardBase>();
private static ScanMapBase _scanMap = new US_Standard();
private static Queue<KeyEvent> mQueuedKeys = new Queue<KeyEvent>();
private static void Enqueue(KeyEvent keyEvent)
{
mQueuedKeys.Enqueue(keyEvent);
}
/// <summary>
/// Allow faking scancodes. Used for test kernels
/// </summary>
internal static void HandleFakeScanCode(byte aScancode, bool aReleased)
{
HandleScanCode(aScancode, aReleased);
}
private static void HandleScanCode(byte aScanCode, bool aReleased)
{
byte key = aScanCode;
if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.CapsLock) && !aReleased)
{
// caps lock
CapsLock = !CapsLock;
UpdateLeds();
}
else if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.NumLock) && !aReleased)
{
// num lock
NumLock = !NumLock;
UpdateLeds();
}
else if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.ScrollLock) && !aReleased)
{
// scroll lock
ScrollLock = !ScrollLock;
UpdateLeds();
}
else if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.LCtrl) || _scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.RCtrl))
{
ControlPressed = !aReleased;
}
else if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.LShift) || _scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.RShift))
{
ShiftPressed = !aReleased;
}
else if (_scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.LAlt) || _scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.RAlt))
{
AltPressed = !aReleased;
}
else
{
if (ControlPressed && AltPressed && _scanMap.ScanCodeMatchesKey(key, ConsoleKeyEx.Delete))
{
Global.Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
Power.Reboot();
}
if (!aReleased)
{
KeyEvent keyInfo;
if (GetKey(key, out keyInfo))
{
Enqueue(keyInfo);
}
}
}
}
private static void UpdateLeds()
{
foreach(KeyboardBase keyboard in Keyboards)
{
keyboard.UpdateLeds();
}
}
public static bool GetKey(byte aScancode, out KeyEvent keyInfo)
{
if (_scanMap == null)
{
Global.mDebugger.Send("No KeyLayout");
}
keyInfo = _scanMap.ConvertScanCode(aScancode, ControlPressed, ShiftPressed, AltPressed, NumLock, CapsLock, ScrollLock);
return keyInfo != null;
}
public static bool TryReadKey(out KeyEvent oKey)
{
if (mQueuedKeys.Count > 0)
{
oKey = mQueuedKeys.Dequeue();
return true;
}
oKey = default(KeyEvent);
return false;
}
public static KeyEvent ReadKey()
{
while (mQueuedKeys.Count == 0)
{
KeyboardBase.WaitForKey();
}
return mQueuedKeys.Dequeue();
}
public static ScanMapBase GetKeyLayout()
{
return _scanMap;
}
public static void SetKeyLayout(ScanMapBase ScanMap)
{
if (ScanMap != null)
{
_scanMap = ScanMap;
}
}
public static void AddKeyboard(KeyboardBase Keyboard)
{
if (!KeyboardExists(Keyboard.GetType()))
{
Keyboard.OnKeyPressed = new KeyboardBase.KeyPressedEventHandler(HandleScanCode);
Keyboards.Add(Keyboard);
}
}
public static bool KeyboardExists(Type KeyboardType)
{
foreach (KeyboardBase Keyboard in Keyboards)
{
if (Keyboard.GetType() == KeyboardType)
{
return true;
}
}
return false;
}
}
}