Cosmos/source/Cosmos.Core/Bootstrap.cs
2020-08-20 14:20:31 +03:00

71 lines
2.6 KiB
C#

namespace Cosmos.Core
{
/// <summary>
/// Bootstrap class. Used to invoke pre-boot methods.
/// </summary>
/// <remarks>Bootstrap is a class designed only to get the essentials done.</remarks>
public unsafe static class Bootstrap
{
// See note in Global - these are a "hack" for now so
// we dont force static init of Global, and it "pulls" these later till
// we eventually eliminate them
/// <summary>
/// PIC interrupt.
/// </summary>
static public PIC PIC;
// Has to be static for now, ZeroFill gets called before the Init.
/// <summary>
/// CPU.
/// </summary>
static public readonly CPU CPU = new CPU();
/// <summary>
/// Multiboot header pointer.
/// </summary>
public static Multiboot.Header* header;
/// <summary>
/// VBE mode info pointer.
/// </summary>
public static VBE.ModeInfo* modeinfo;
/// <summary>
/// VBE controller info pointer.
/// </summary>
public static VBE.ControllerInfo* controllerinfo;
// Bootstrap is a class designed only to get the essentials done.
// ie the stuff needed to "pre boot". Do only the very minimal here.
// IDT, PIC, and Float
// Note: This is changing a bit GDT (already) and IDT are moving to a real preboot area.
/// <summary>
/// Init the boot strap. Invoke pre-boot methods.
/// </summary>
public static void Init()
{
// Drag this stuff in to the compiler manually until we add the always include attrib
INTs.Dummy();
PIC = new PIC();
CPU.UpdateIDT(true);
/* TODO check using CPUID that SSE2 is supported */
CPU.InitSSE();
/*
* We liked to use SSE for all floating point operation and end to mix SSE / x87 in Cosmos code
* but sadly in x86 this resulte impossible as Intel not implemented some needed instruction (for example conversion
* for long to double) so - in some rare cases - x87 continue to be used. I hope passing to the x32 or x64 IA will solve
* definively this problem.
*/
CPU.InitFloat();
header = (Multiboot.Header*)Multiboot.GetMBIAddress();
modeinfo = (Core.VBE.ModeInfo*)header->vbeModeInfo;
controllerinfo = (Core.VBE.ControllerInfo*)header->vbeControlInfo;
// Managed_Memory_System.ManagedMemory.Initialize();
// Managed_Memory_System.ManagedMemory.SetUpMemoryArea();
}
}
}