mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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namespace Cosmos.Compiler.XSharp {
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public class TokenList : List<Token> {
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public int GetPatternHashCode() {
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int xResult = 0;
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var xBytes = new byte[4];
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for (int i = 0; i < Count; i = i + 4) {
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for (int j = 0; j < 4; j++) {
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if (j < Count) {
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xBytes[j] = (byte)this[i].Type;
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} else {
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xBytes[j] = 0;
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}
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}
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xResult = xResult ^ BitConverter.ToInt32(xBytes, 0);
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}
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xResult = xResult ^ Count;
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return xResult;
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}
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public bool PatternMatches(string aPattern) {
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var xParser = new Parser(aPattern, false, true);
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return PatternMatches(xParser.Tokens);
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}
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public bool PatternMatches(TokenList aObj) {
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// Dont compare TokenHashCodes, they take just as long to calculate
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// as a full comparison. Besides this function is often called after
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// comparing hash codes already.
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if (Count != aObj.Count) {
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return false;
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}
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for (int i = 0; i < aObj.Count; i++) {
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var xThis = this[i];
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var xThat = aObj[i];
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if (xThis.Type != xThat.Type) {
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return false;
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} else if (xThis.Type == TokenType.AlphaNum || xThat.Type == TokenType.Keyword) {
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if (xThis.Value == null || aObj[i].Value == null) {
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} else if (string.Compare(xThis.Value, xThat.Value, true) != 0) {
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return false;
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}
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} else if (xThis.Type == TokenType.Register) {
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string xThisUpper = xThis.Value.ToUpper();
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string xThatUpper = xThat.Value.ToUpper();
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if (xThisUpper == "_REG" || xThatUpper == "_REG") {
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// true, ie continue
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} else if (xThisUpper == "_REG8" && xThatUpper == "_REG8") {
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return false;
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} else if (xThisUpper == "_REG8" && Parser.Registers8.Contains(xThatUpper)) {
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return false;
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} else if (xThatUpper == "_REG8" && Parser.Registers8.Contains(xThisUpper)) {
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return false;
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} else if (xThisUpper == "_REG16" && xThatUpper == "_REG16") {
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return false;
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} else if (xThisUpper == "_REG16" && Parser.Registers8.Contains(xThatUpper)) {
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return false;
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} else if (xThatUpper == "_REG16" && Parser.Registers8.Contains(xThisUpper)) {
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return false;
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} else if (xThisUpper == "_REG32" && xThatUpper == "_REG32") {
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return false;
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} else if (xThisUpper == "_REG32" && Parser.Registers8.Contains(xThatUpper)) {
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return false;
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} else if (xThatUpper == "_REG32" && Parser.Registers8.Contains(xThisUpper)) {
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return false;
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} else if (xThisUpper != xThatUpper) {
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// Must be last, after patterns
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return false;
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}
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}
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}
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return true;
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}
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// We could use values to further differntiate, however
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// with types alone it still provides a decent and fash hash.
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public override int GetHashCode() {
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return GetPatternHashCode();
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}
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}
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}
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