Cosmos/source/Cosmos.Core/CPU.cs

64 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.IL2CPU.Plugs;
namespace Cosmos.Core {
// Non hardware class, only used by core and hardware drivers for ports etc.
public class CPU {
// Amount of RAM in MB's.
// needs to be static, as Heap needs it before we can instantiate objects
[PlugMethod(PlugRequired = true)]
public static uint GetAmountOfRAM() { return 0; } // Plugged
// needs to be static, as Heap needs it before we can instantiate objects
[PlugMethod(PlugRequired = true)]
public static uint GetEndOfKernel() { return 0; } // Plugged
[PlugMethod(PlugRequired = true)]
public void UpdateIDT(bool aEnableInterruptsImmediately) { } // Plugged
[PlugMethod(PlugRequired = true)]
public void InitFloat() { } // Plugged
[PlugMethod(PlugRequired = true)]
public static void ZeroFill(uint aStartAddress, uint aLength) { } // Plugged
[PlugMethod(PlugRequired = true)]
public void Halt() { } // Plugged
public void Reboot() {
// Disable all interrupts
DisableInterrupts();
var myPort = new IOPort(0x64);
while ((myPort.Byte & 0x02) != 0)
{
}
myPort.Byte = 0xFE;
Halt(); // If it didn't work, Halt the CPU
}
private static void DoEnableInterrupts()
{
}
private static void DoDisableInterrupts()
{
}
public static bool mInterruptsEnabled;
public static void EnableInterrupts()
{
mInterruptsEnabled = true;
DoEnableInterrupts();
}
/// <summary>
/// Returns if the interrupts were actually enabled
/// </summary>
/// <returns></returns>
public static bool DisableInterrupts()
{
DoDisableInterrupts();
var xResult = mInterruptsEnabled;
mInterruptsEnabled = false;
return xResult;
}
}
}