Cosmos/source2/Debug/Cosmos.Debug.Common/CDebugger/DebugConnector.cs
mterwoord_cp ed2abdb9a2
2010-08-02 12:53:26 +00:00

116 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Compiler.Debug;
using System.IO;
using System.Windows.Forms;
namespace Cosmos.Debug.Common.CDebugger
{
public abstract class DebugConnector: IDisposable {
//TODO: These should not be this way and should in fact
// be checked or better yet done by constructor arguments
// but that puts a restriction on where the sub classes
// are created.
public Action<Exception> ConnectionLost;
public Action<MsgType, UInt32> CmdTrace;
public Action<string> CmdText;
public Action CmdStarted;
protected MsgType mCurrentMsgType;
public abstract void WaitConnect();
protected abstract void SendData(byte[] aBytes);
protected abstract void Next(int aPacketSize, Action<byte[]> aCompleted);
protected abstract void PacketTracePoint(byte[] aPacket);
protected abstract void PacketText(byte[] aPacket);
protected const int CmdSize = 2;
protected byte mCommandID = 0;
protected byte[] CreateCommand(Command aCmd, int aDataSize) {
var xResult = new byte[2 + aDataSize];
xResult[0] = (byte)aCmd;
if (mCommandID == 255) {
mCommandID = 0;
} else {
mCommandID++;
}
xResult[1] = mCommandID;
return xResult;
}
public void SendCommand(Command aCmd) {
if (aCmd == Command.Noop) {
// Noops dont have any data.
// This is becuase Noops are used to clear out the
// channel and are often not received. Sending noop + data
// usually causes the data to be interpreted as a command
// as its often the first byte received.
SendData(new byte[1] { (byte)Command.Noop });
} else {
SendData(CreateCommand(aCmd, 0));
}
}
public void SetBreakpoint(int aID, uint aAddress) {
var xData = CreateCommand(Command.BreakOnAddress, 5);
Array.Copy(BitConverter.GetBytes(aAddress), 0, xData, CmdSize, 4);
xData[CmdSize + 4] = (byte)aID;
SendData(xData);
}
public void DeleteBreakpoint(int aID) {
SetBreakpoint(aID, 0);
}
protected UInt32 GetUInt32(byte[] aBytes, int aOffset) {
return (UInt32)((aBytes[aOffset + 3] << 24) | (aBytes[aOffset + 2] << 16)
| (aBytes[aOffset + 1] << 8) | aBytes[aOffset + 0]);
}
protected UInt16 GetUInt16(byte[] aBytes, int aOffset) {
return (UInt16)((aBytes[aOffset + 1] << 8) | aBytes[aOffset + 0]);
}
protected void PacketCommand(byte[] aPacket) {
mCurrentMsgType = (MsgType)aPacket[0];
// Could change to an array, but really not much benefit
switch (mCurrentMsgType) {
case MsgType.TracePoint:
case MsgType.BreakPoint:
Next(4, PacketTracePoint);
break;
case MsgType.Message:
Next(2, PacketTextSize);
break;
case MsgType.Started:
CmdStarted();
Next(1, PacketCommand);
break;
case MsgType.Noop:
// MtW: When implementing Serial support for debugging on real hardware, it appears
// that when booting a machine, in the bios it emits zero's to the serial port.
// Kudzu: Made a Noop command to handle this
Next(1, PacketCommand);
break;
default:
// Exceptions crash VS.
MessageBox.Show("Unknown debug command");
break;
}
}
public virtual void Dispose()
{
GC.SuppressFinalize(this);
}
protected void PacketTextSize(byte[] aPacket) {
Next(GetUInt16(aPacket, 0), PacketText);
}
}
}