Cosmos/source2/VSIP/Cosmos.VS.Windows/AssemblyUC.xaml.cs
kudzu_cp 624ade312e
2012-06-04 17:34:19 +00:00

246 lines
No EOL
8.5 KiB
C#

using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Documents;
using System.Windows.Media;
using System.Collections.Generic;
namespace Cosmos.VS.Windows {
/// This class implements the tool window exposed by this package and hosts a user control.
///
/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
/// usually implemented by the package implementer.
///
/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
/// implementation of the IVsUIElementPane interface.
[Guid("f019fb29-c2c2-4d27-9abf-739533c939be")]
public class AssemblyTW : ToolWindowPane2 {
public AssemblyTW() {
//ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
Caption = "Cosmos Assembly";
// Set the image that will appear on the tab of the window frame
// when docked with an other window.
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
BitmapResourceID = 301;
BitmapIndex = 1;
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Content property.
mUserControl = new AssemblyUC();
Content = mUserControl;
}
}
public partial class AssemblyUC : DebuggerUC {
protected List<AsmLine> mLines = new List<AsmLine>();
// Text of code as rendered. Used for clipboard etc.
protected StringBuilder mCode = new StringBuilder();
protected bool mFilter = true;
protected string mCurrentLabel;
public AssemblyUC() {
InitializeComponent();
mitmCopy.Click += new RoutedEventHandler(mitmCopy_Click);
butnFilter.Click += new RoutedEventHandler(butnFilter_Click);
butnCopy.Click += new RoutedEventHandler(mitmCopy_Click);
butnStepOver.Click += new RoutedEventHandler(butnStepOver_Click);
Update(null, mData);
}
void butnStepOver_Click(object sender, RoutedEventArgs e) {
var xCodeLinesQry = from x in mLines
where x is AsmCode
select (AsmCode)x;
// Get the next code entry that is not Int3.
// TODO: Need to adjust to find after mCurrentLabel right now its hard coded as a test for the second item from the
// beginning of the method.
var xCodeLines = xCodeLinesQry.Where(q => !q.IsDebugCode).ToArray();
if (xCodeLines.Length > 1) {
var xCodeLine = xCodeLines[1];
if (xCodeLine.AsmLabel != null) {
Global.PipeUp.SendCommand(Cosmos.Debug.Consts.UiVsip.SetAsmBreak, xCodeLine.AsmLabel.Label);
}
}
}
void butnFilter_Click(object sender, RoutedEventArgs e) {
mFilter = !mFilter;
Display(mFilter);
}
void mitmCopy_Click(object sender, RoutedEventArgs e) {
Clipboard.SetText(mCode.ToString());
}
protected void Display(bool aFilter) {
mCode.Clear();
tblkSource.Inlines.Clear();
if (mData.Length == 0) {
return;
}
var xFont = new FontFamily("Consolas");
string xLabelPrefix = null;
foreach (var xLine in mLines) {
string xDisplayLine = xLine.ToString();
if (aFilter) {
if (xLine is AsmLabel) {
var xAsmLabel = (AsmLabel)xLine;
xDisplayLine = xAsmLabel.Label + ":";
// Skip ASM labels
if (xAsmLabel.Comment.ToUpper() == "ASM") {
continue;
}
if (xLabelPrefix == null) {
var xLabelParts = xAsmLabel.Label.Split('.');
xLabelPrefix = xLabelParts[0] + ".";
}
} else {
if (xLine is AsmCode) {
var xAsmCode = (AsmCode)xLine;
if (xAsmCode.IsDebugCode) {
continue;
}
}
xDisplayLine = xLine.ToString();
}
// Replace all and not just labels so we get jumps, calls etc
if (xLabelPrefix != null) {
xDisplayLine = xDisplayLine.Replace(xLabelPrefix, "");
}
}
if (xLine is AsmLabel) {
// Insert a blank line before labels, but not if its the top line
if (tblkSource.Inlines.Count > 0) {
tblkSource.Inlines.Add(new LineBreak());
mCode.AppendLine();
}
} else {
xDisplayLine = "\t" + xDisplayLine;
}
// Even though our code is often the source of the tab, it makes
// more sense to do it this was because the number of space stays
// in one place and also lets us differentiate from natural spaces.
xDisplayLine = xDisplayLine.Replace("\t", " ");
var xRun = new Run(xDisplayLine);
xRun.FontFamily = xFont;
// Set colour of line
if (xLine is AsmLabel) {
xRun.Foreground = Brushes.Black;
} else if (xLine is AsmComment) {
xRun.Foreground = Brushes.Green;
} else if (xLine is AsmCode) {
var xAsmCode = (AsmCode)xLine;
if (xAsmCode.LabelMatches(mCurrentLabel)) {
xRun.Foreground = Brushes.WhiteSmoke;
xRun.Background = Brushes.DarkRed;
} else {
xRun.Foreground = Brushes.Blue;
}
} else { // Unknown type
xRun.Foreground = Brushes.HotPink;
}
tblkSource.Inlines.Add(xRun);
tblkSource.Inlines.Add(new LineBreak());
mCode.AppendLine(xDisplayLine);
}
}
protected void Parse() {
string xCode = Encoding.UTF8.GetString(mData);
// Should always be \r\n, but just in case we split by \n and ignore \r
string[] xLines = xCode.Replace("\r", "").Split('\n');
mCurrentLabel = xLines[0];
bool xSetNextLabelToCurrent = false;
AsmLabel xLastAsmAsmLabel = null;
for (int i = 1; i < xLines.Length; i++) {
string xLine = xLines[i].Trim();
string xTestLine = xLine.ToUpper();
var xParts = xLine.Split(' ');
// Skip certain items we never care about. ie remove noise
if (xLine.Length == 0) {
// Remove all empty lines because we completely reformat output.
// Parse below also expects some data, not empty string.
continue;
}
if (xParts[0].EndsWith(":")) { // Labels
string xLabel = xParts[0].Substring(0, xParts[0].Length - 1);
var xAsmLabel = new AsmLabel(xLabel);
// See if the label has a comment/tag
if (xParts.Length > 1) {
xAsmLabel.Comment = xParts[1].Substring(1).Trim();
// If its an ASM tag, store it for future use to attach to next AsmCode
if (xAsmLabel.Comment.ToUpper() == "ASM") {
xLastAsmAsmLabel = xAsmLabel;
}
}
mLines.Add(xAsmLabel);
} else if (xTestLine.StartsWith(";")) { // Comments
string xComment = xLine.Trim().Substring(1).Trim();
mLines.Add(new AsmComment(xComment));
} else { // Codee
var xAsmCode = new AsmCode(xLine);
xAsmCode.AsmLabel = xLastAsmAsmLabel;
xLastAsmAsmLabel = null;
if (xSetNextLabelToCurrent) {
mCurrentLabel = xAsmCode.AsmLabel.Label;
xSetNextLabelToCurrent = false;
}
// If its Int3 or so, we need to set the label to the next non debug op
if (xAsmCode.IsDebugCode) {
if (xAsmCode.LabelMatches(mCurrentLabel)) {
xSetNextLabelToCurrent = true;
}
continue;
}
mLines.Add(xAsmCode);
}
}
}
protected override void DoUpdate(string aTag) {
mLines.Clear();
if (mData.Length == 0) {
Display(false);
return;
}
// Used for creating a test file for Cosmos.VS.Windows.Test
if (false) {
System.IO.File.WriteAllBytes(@"D:\source\Cosmos\source2\VSIP\Cosmos.VS.Windows.Test\SourceTest.bin", mData);
}
Parse();
Display(mFilter);
}
}
}