mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-29 12:20:36 +00:00
145 lines
6.3 KiB
C#
145 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Common;
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using Cosmos.Debug.Kernel;
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namespace Cosmos.Core
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{
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// This class must be static, as for creating objects, we need the heap
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// this heap implementation it the very most basic one: no reentrancy, etc.
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// Interrupts are disabled when trying to allocate a new block of memory.
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public static unsafe partial class Heap
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{
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private static uint mEndOfRam;
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private static void DoInitialize(uint aEndOfRam)
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{
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mEndOfRam = aEndOfRam;
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//
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}
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private static bool mInitialized = false;
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internal static void EnsureIsInitialized()
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{
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if (!mInitialized)
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{
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mInitialized = true;
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DoInitialize((CPU.GetAmountOfRAM() - 1) * 1024 * 1024);
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//DoInitialize(4 * 1024 * 1024, 16 * 1024 * 1024);
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}
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}
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private static void ClearMemory(void* aStartAddress, uint aLength)
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{
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//TODO: Move to memory. Internal access only...
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CPU.ZeroFill((uint)aStartAddress, aLength);
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}
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public static uint MemAlloc(uint aLength)
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{
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CPU.DisableInterrupts();
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try
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{
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EnsureIsInitialized();
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var xCurrentTableIdx = 0u;
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DataLookupTable* xCurrentTable = GlobalSystemInfo.GlobalInformationTable->FirstDataLookupTable;
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DataLookupTable* xPreviousTable = null;
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uint xResult;
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while (xCurrentTable != null)
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{
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DebugHex("Scanning DataLookupTable ", xCurrentTableIdx);
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if (ScanDataLookupTable(xCurrentTableIdx, xCurrentTable, aLength, out xResult))
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{
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return xResult;
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}
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xCurrentTableIdx ++;
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xPreviousTable = xCurrentTable;
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xCurrentTable = xCurrentTable->Next;
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}
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// no tables found, lets
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var xLastItem = xPreviousTable->Entries[DataLookupTable.EntriesPerTable - 1];
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var xNextTablePointer = (DataLookupTable*)((uint)xLastItem.DataBlock + xLastItem.Size);
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// the memory hasn't been cleared yet, so lets do that now.
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ClearMemory(xNextTablePointer, GlobalSystemInfo.GetTotalDataLookupSize);
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xPreviousTable->Next = xNextTablePointer;
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xNextTablePointer->Previous = xPreviousTable;
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xNextTablePointer->FirstByteAfterTable = (void*)((uint)xNextTablePointer + GlobalSystemInfo.GetTotalDataLookupSize);
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if (!ScanDataLookupTable(xCurrentTableIdx, xPreviousTable, aLength, out xResult))
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{
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// Something seriously weird happened: we could create a new DataLookupTable (with new entries)
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// but couldn't allocate a new handle from it.
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DebugAndHalt("Something seriously weird happened: we could create a new DataLookupTable (with new entries), but couldn't allocate a new handle from it.");
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}
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return xResult;
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}
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finally
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{
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CPU.EnableInterrupts();
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}
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}
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private static bool ScanDataLookupTable(uint aTableIdx, DataLookupTable* aTable, uint aSize, out uint aHandle)
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{
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for (int i = 0; i < DataLookupTable.EntriesPerTable; i++)
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{
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if (aTable->Entries[i].Size == 0)
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{
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// found an entry now. Let's set it
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if (aTable->Next != null)
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{
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// once a handle is used, the size should be set. But at this point, it somehow got unset again.
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// This should never occur.
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DebugAndHalt("Found an entry which has no size, but there is a followup DataLookupTable");
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}
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void* xDataBlock;
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// now we found ourself a free handle
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if (i == 0)
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{
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// we don't have a previous handle yet, so we take the FirstByteAfterTable field of the DataLookupTable
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// note: we're explicitly initializing all blocks, as memory hasn't been cleared yet.
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xDataBlock = aTable->FirstByteAfterTable;
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}
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else
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{
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// We're not the very first handle being assigned, so calculate the start address using the previous block
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xDataBlock = (void*)((uint)aTable->Entries[i - 1].DataBlock + aTable->Entries[i - 1].Size);
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}
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// make sure the memory is empty
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ClearMemory(xDataBlock, aSize);
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aTable->Entries[i].Size = aSize;
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aTable->Entries[i].DataBlock = xDataBlock;
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aTable->Entries[i].Refcount = 1;
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var xResult = (uint)((aTableIdx * DataLookupTable.EntriesPerTable) + i + 1);
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DebugHex("Returning handle ", xResult);
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aHandle = (uint)aTable->Entries[i].DataBlock;
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return true;
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}
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// Refcount == UInt32.MaxValue, it means that the block has been reclaimed, and can be reused now.
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if (aTable->Entries[i].Refcount == UInt32.MaxValue)
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{
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// we can reuse this entry if its Size >= aLength
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if (aTable->Entries[i].Size >= aSize)
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{
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// we can reuse this entry
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aTable->Entries[i].Refcount = 1;
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var xResult = (uint)((aTableIdx * DataLookupTable.EntriesPerTable) + i + 1);
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DebugHex("Returning reused handle ", xResult);
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aHandle = (uint)aTable->Entries[i].DataBlock;
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return true;
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}
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}
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}
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aHandle = 0;
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return false;
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}
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}
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}
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