mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-27 22:12:25 +00:00
79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
/// Copyright (c) Microsoft Corporation. All rights reserved.
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using System;
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using System.Collections.Generic;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Interop;
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namespace Microsoft.VisualStudio.Project
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{
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[CLSCompliant(false)]
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public class EnumDependencies : IVsEnumDependencies
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{
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private List<IVsDependency> dependencyList = new List<IVsDependency>();
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private uint nextIndex;
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public EnumDependencies(IList<IVsDependency> dependencyList)
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{
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foreach(IVsDependency dependency in dependencyList)
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{
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this.dependencyList.Add(dependency);
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}
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}
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public EnumDependencies(IList<IVsBuildDependency> dependencyList)
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{
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foreach(IVsBuildDependency dependency in dependencyList)
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{
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this.dependencyList.Add(dependency);
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}
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}
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public int Clone(out IVsEnumDependencies enumDependencies)
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{
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enumDependencies = new EnumDependencies(this.dependencyList);
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ErrorHandler.ThrowOnFailure(enumDependencies.Skip(this.nextIndex));
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return VSConstants.S_OK;
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}
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public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
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{
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uint fetched = 0;
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int count = this.dependencyList.Count;
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while(this.nextIndex < count && elements > 0 && fetched < count)
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{
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dependencies[fetched] = this.dependencyList[(int)this.nextIndex];
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this.nextIndex++;
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fetched++;
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elements--;
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}
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elementsFetched = fetched;
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// Did we get 'em all?
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return (elements == 0 ? VSConstants.S_OK : VSConstants.S_FALSE);
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}
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public int Reset()
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{
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this.nextIndex = 0;
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return VSConstants.S_OK;
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}
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public int Skip(uint elements)
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{
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this.nextIndex += elements;
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uint count = (uint)this.dependencyList.Count;
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if(this.nextIndex > count)
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{
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this.nextIndex = count;
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return VSConstants.S_FALSE;
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}
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return VSConstants.S_OK;
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}
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}
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}
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