mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
64 lines
2 KiB
C#
64 lines
2 KiB
C#
using System;
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using Cosmos.Assembler.x86.x87;
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using XSharp.Common;
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using static XSharp.Common.XSRegisters;
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using CPUx86 = Cosmos.Assembler.x86;
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namespace Cosmos.IL2CPU.X86.IL
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{
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[OpCode(ILOpCode.Code.Neg)]
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public class Neg : ILOp
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{
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static bool varDone = false;
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public Neg(Assembler.Assembler aAsmblr)
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: base(aAsmblr)
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{
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}
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public override void Execute(_MethodInfo aMethod, ILOpCode aOpCode )
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{
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var xStackContent = aOpCode.StackPopTypes[0];
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var xStackContentSize = SizeOfType(xStackContent);
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var xStackContentIsFloat = TypeIsFloat(xStackContent);
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if (xStackContentSize > 4)
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{
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if (xStackContentIsFloat)
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{
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// There is no direct double negate instruction in SSE simply we do a XOR with 0x8000000000 to flip the sign bit
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XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true);
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XS.SSE2.XorPD(XMM0, "__doublesignbit", sourceIsIndirect: true);
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XS.SSE2.MoveSD(ESP, XMM0, destinationIsIndirect: true);
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}
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else
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{
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XS.Pop(XSRegisters.EBX); // low
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XS.Pop(XSRegisters.EAX); // high
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XS.Negate(XSRegisters.EBX); // set carry if EBX != 0
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XS.AddWithCarry(XSRegisters.EAX, 0);
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XS.Negate(XSRegisters.EAX);
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XS.Push(XSRegisters.EAX);
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XS.Push(XSRegisters.EBX);
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}
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}
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else
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{
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if (xStackContentIsFloat)
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{
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// There is no direct float negate instruction in SSE simply we do a XOR with 0x80000000 to flip the sign bit
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XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true);
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XS.SSE.MoveSS(XMM1, "__floatsignbit", sourceIsIndirect: true);
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XS.SSE.XorPS(XMM0, XMM1);
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XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
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}
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else
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{
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XS.Pop(XSRegisters.EAX);
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XS.Negate(XSRegisters.EAX);
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XS.Push(XSRegisters.EAX);
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}
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}
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}
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}
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}
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