Cosmos/source/Cosmos.IL2CPU/IL/Neg.cs
2017-03-19 09:29:46 -05:00

64 lines
2 KiB
C#

using System;
using Cosmos.Assembler.x86.x87;
using XSharp.Common;
using static XSharp.Common.XSRegisters;
using CPUx86 = Cosmos.Assembler.x86;
namespace Cosmos.IL2CPU.X86.IL
{
[OpCode(ILOpCode.Code.Neg)]
public class Neg : ILOp
{
static bool varDone = false;
public Neg(Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(_MethodInfo aMethod, ILOpCode aOpCode )
{
var xStackContent = aOpCode.StackPopTypes[0];
var xStackContentSize = SizeOfType(xStackContent);
var xStackContentIsFloat = TypeIsFloat(xStackContent);
if (xStackContentSize > 4)
{
if (xStackContentIsFloat)
{
// There is no direct double negate instruction in SSE simply we do a XOR with 0x8000000000 to flip the sign bit
XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true);
XS.SSE2.XorPD(XMM0, "__doublesignbit", sourceIsIndirect: true);
XS.SSE2.MoveSD(ESP, XMM0, destinationIsIndirect: true);
}
else
{
XS.Pop(XSRegisters.EBX); // low
XS.Pop(XSRegisters.EAX); // high
XS.Negate(XSRegisters.EBX); // set carry if EBX != 0
XS.AddWithCarry(XSRegisters.EAX, 0);
XS.Negate(XSRegisters.EAX);
XS.Push(XSRegisters.EAX);
XS.Push(XSRegisters.EBX);
}
}
else
{
if (xStackContentIsFloat)
{
// There is no direct float negate instruction in SSE simply we do a XOR with 0x80000000 to flip the sign bit
XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(XMM1, "__floatsignbit", sourceIsIndirect: true);
XS.SSE.XorPS(XMM0, XMM1);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
}
else
{
XS.Pop(XSRegisters.EAX);
XS.Negate(XSRegisters.EAX);
XS.Push(XSRegisters.EAX);
}
}
}
}
}