mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
521 lines
15 KiB
C#
521 lines
15 KiB
C#
//#define COSMOSDEBUG
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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namespace Cosmos.System.Graphics
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{
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public abstract class Canvas
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{
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protected Mode mode;
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protected List<Mode> availableModes;
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static protected Mode defaultGraphicMode;
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protected Canvas(Mode mode)
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{
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//Global.mDebugger.SendInternal($"Creating a new Canvas with Mode ${mode}");
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availableModes = getAvailableModes();
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defaultGraphicMode = getDefaultGraphicMode();
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this.mode = mode;
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}
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protected Canvas()
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{
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Global.mDebugger.SendInternal($"Creating a new Canvas with default graphic Mode");
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availableModes = getAvailableModes();
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defaultGraphicMode = getDefaultGraphicMode();
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this.mode = defaultGraphicMode;
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}
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abstract public List<Mode> getAvailableModes();
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abstract protected Mode getDefaultGraphicMode();
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public List<Mode> AvailableModes
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{
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get
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{
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return availableModes;
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}
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}
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public Mode DefaultGraphicMode
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{
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get
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{
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return defaultGraphicMode;
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}
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}
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public abstract Mode Mode
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{
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get;
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set;
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}
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/* Clear all the Canvas with the Black color */
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public void Clear()
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{
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Clear(Color.Black);
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}
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/*
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* Clear all the Canvas with the specified color. Please note that it is a very naïve implementation and any
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* driver should replace it (or with an hardware command or if not possible with a block copy on the IoMemoryBlock)
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*/
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public virtual void Clear(Color color)
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{
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Global.mDebugger.SendInternal($"Clearing the Screen with Color {color}");
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//if (color == null)
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// throw new ArgumentNullException(nameof(color));
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Pen pen = new Pen(color);
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for (int x = 0; x < mode.Rows; x++)
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{
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for (int y = 0; y < mode.Columns; y++)
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{
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DrawPoint(pen, x, y);
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}
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}
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}
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public void DrawPoint(Pen pen, Point point)
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{
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DrawPoint(pen, point.X, point.Y);
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}
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public abstract void DrawPoint(Pen pen, int x, int y);
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public abstract void DrawPoint(Pen pen, float x, float y);
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public virtual void DrawArray(Color[] colors, Point point, int width, int height)
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{
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DrawArray(colors, point.X, point.Y, width, height);
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}
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public abstract void DrawArray(Color[] colors, int x, int y, int width, int height);
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private void DrawHorizontalLine(Pen pen, int dx, int x1, int y1)
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{
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int i;
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for (i = 0; i < dx; i++)
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DrawPoint(pen, x1 + i, y1);
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}
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private void DrawVerticalLine(Pen pen, int dy, int x1, int y1)
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{
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int i;
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for (i = 0; i < dy; i++)
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DrawPoint(pen, x1, y1 + i);
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}
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/*
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* To draw a diagonal line we use the fast version of the Bresenham's algorithm.
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* See http://www.brackeen.com/vga/shapes.html#4 for more informations.
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*/
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private void DrawDiagonalLine(Pen pen, int dx, int dy, int x1, int y1)
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{
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int i, sdx, sdy, dxabs, dyabs, x, y, px, py;
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dxabs = Math.Abs(dx);
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dyabs = Math.Abs(dy);
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sdx = Math.Sign(dx);
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sdy = Math.Sign(dy);
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x = dyabs >> 1;
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y = dxabs >> 1;
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px = x1;
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py = y1;
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if (dxabs >= dyabs) /* the line is more horizontal than vertical */
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{
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for (i = 0; i < dxabs; i++)
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{
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y += dyabs;
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if (y >= dxabs)
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{
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y -= dxabs;
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py += sdy;
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}
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px += sdx;
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DrawPoint(pen, px, py);
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}
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}
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else /* the line is more vertical than horizontal */
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{
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for (i = 0; i < dyabs; i++)
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{
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x += dxabs;
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if (x >= dyabs)
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{
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x -= dyabs;
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px += sdx;
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}
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py += sdy;
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DrawPoint(pen, px, py);
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}
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}
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}
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/*
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* DrawLine throw if the line goes out of the boundary of the Canvas, probably will be better to draw only the part
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* of line visibile. This is too "smart" to do here better do it in a future Window Manager.
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*/
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public virtual void DrawLine(Pen pen, int x1, int y1, int x2, int y2)
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{
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if (pen == null)
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throw new ArgumentOutOfRangeException(nameof(pen));
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ThrowIfCoordNotValid(x1, y1);
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ThrowIfCoordNotValid(x2, y2);
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int dx, dy;
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dx = x2 - x1; /* the horizontal distance of the line */
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dy = y2 - y1; /* the vertical distance of the line */
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if (dy == 0) /* The line is horizontal */
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{
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DrawHorizontalLine(pen, dx, x1, y1);
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return;
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}
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if (dx == 0) /* the line is vertical */
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{
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DrawVerticalLine(pen, dy, x1, y1);
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return;
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}
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/* the line is neither horizontal neither vertical, is diagonal then! */
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DrawDiagonalLine(pen, dx, dy, x1, y1);
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}
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public void DrawLine(Pen pen, Point p1, Point p2)
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{
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DrawLine(pen, p1.X, p1.Y, p2.X, p2.Y);
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}
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public void DrawLine(Pen pen, float x1, float y1, float x2, float y2)
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{
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throw new NotImplementedException();
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}
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//https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
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public virtual void DrawCircle(Pen pen, int x_center, int y_center, int radius)
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{
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if (pen == null)
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throw new ArgumentNullException(nameof(pen));
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ThrowIfCoordNotValid(x_center + radius, y_center);
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ThrowIfCoordNotValid(x_center - radius, y_center);
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ThrowIfCoordNotValid(x_center, y_center + radius);
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ThrowIfCoordNotValid(x_center, y_center - radius);
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int x = radius;
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int y = 0;
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int e = 0;
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while(x>=y)
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{
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DrawPoint(pen, x_center + x, y_center + y);
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DrawPoint(pen, x_center + y, y_center + x);
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DrawPoint(pen, x_center - y, y_center + x);
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DrawPoint(pen, x_center - x, y_center + y);
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DrawPoint(pen, x_center - x, y_center - y);
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DrawPoint(pen, x_center - y, y_center - x);
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DrawPoint(pen, x_center + y, y_center - x);
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DrawPoint(pen, x_center + x, y_center - y);
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y++;
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if(e<=0)
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{
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e += 2 * y + 1;
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}
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if(e>0)
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{
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x--;
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e -= 2 * x + 1;
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}
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}
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}
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public virtual void DrawCircle(Pen pen, Point point, int radius)
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{
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DrawCircle(pen, point.X, point.Y, radius);
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}
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//http://members.chello.at/~easyfilter/bresenham.html
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public virtual void DrawEllipse(Pen pen, int x_center, int y_center, int x_radius, int y_radius)
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{
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if (pen == null)
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throw new ArgumentNullException(nameof(pen));
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ThrowIfCoordNotValid(x_center + x_radius, y_center);
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ThrowIfCoordNotValid(x_center - x_radius, y_center);
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ThrowIfCoordNotValid(x_center, y_center + y_radius);
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ThrowIfCoordNotValid(x_center, y_center - y_radius);
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int a = 2 * x_radius;
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int b = 2 * y_radius;
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int b1 = b & 1;
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int dx = 4 * (1 - a) * b * b;
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int dy = 4 * (b1 + 1) * a * a;
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int err = dx + dy + b1 * a * a;
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int e2;
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int y = 0;
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int x = x_radius;
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a *= 8 * a;
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b1 = 8 * b * b;
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while (x>=0)
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{
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DrawPoint(pen, x_center + x, y_center + y);
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DrawPoint(pen, x_center - x, y_center + y);
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DrawPoint(pen, x_center - x, y_center - y);
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DrawPoint(pen, x_center + x, y_center - y);
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e2 = 2 * err;
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if (e2 <= dy) { y++; err += dy += a; }
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if (e2 >= dx || 2 * err > dy) { x--; err += dx += b1; }
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}
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}
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public virtual void DrawEllipse(Pen pen, Point point, int x_radius, int y_radius)
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{
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DrawEllipse(pen, point.X, point.Y, x_radius, y_radius);
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}
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public virtual void DrawPolygon(Pen pen, params Point[] points)
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{
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if (points.Length < 3)
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throw new ArgumentException("A polygon requires more than 3 points.");
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if (pen == null)
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throw new ArgumentNullException(nameof(pen));
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for (int i = 0; i < points.Length - 1; i++)
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{
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DrawLine(pen, points[i], points[i + 1]);
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}
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DrawLine(pen, points[0], points[points.Length - 1]);
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}
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public virtual void DrawSquare(Pen pen, Point point, int size)
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{
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DrawRectangle(pen, point.X, point.Y, size, size);
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}
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public virtual void DrawSquare(Pen pen, int x, int y, int size)
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{
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DrawRectangle(pen, x, y, size, size);
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}
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public virtual void DrawRectangle(Pen pen, Point point, int width, int height)
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{
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DrawRectangle(pen, point.X, point.Y, width, height);
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}
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public virtual void DrawRectangle(Pen pen, int x, int y, int width, int height)
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{
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/*
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* we must draw four lines connecting any vertex of our rectangle to do this we first obtain the position of these
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* vertex (we call these vertexes A, B, C, D as for geometric convention)
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*/
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if (pen == null)
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throw new ArgumentNullException(nameof(pen));
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/* The check of the validity of x and y are done in DrawLine() */
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/* The vertex A is where x,y are */
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int xa = x;
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int ya = y;
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/* The vertex B has the same y coordinate of A but x is moved of width pixels */
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int xb = x + width;
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int yb = y;
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/* The vertex C has the same x coordiate of A but this time is y that is moved of height pixels */
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int xc = x;
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int yc = y + height;
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/* The Vertex D has x moved of width pixels and y moved of height pixels */
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int xd = x + width;
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int yd = y + height;
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/* Draw a line betwen A and B */
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DrawLine(pen, xa, ya, xb, yb);
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/* Draw a line between A and C */
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DrawLine(pen, xa, ya, xc, yc);
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/* Draw a line between B and D */
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DrawLine(pen, xb, yb, xd, yd);
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/* Draw a line between C and D */
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DrawLine(pen, xc, yc, xd, yd);
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}
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public virtual void DrawFilledRectangle(Pen pen, Point point, int width, int height)
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{
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DrawFilledRectangle(pen, point.X, point.Y, width, height);
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}
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public virtual void DrawFilledRectangle(Pen pen, int x_start, int y_start, int width, int height)
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{
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if (height == -1)
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{
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height = width;
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}
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for (int y = y_start; y < y_start + height; y++)
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{
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DrawLine(pen, x_start, y, x_start + width - 1, y);
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}
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}
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public virtual void DrawTriangle(Pen pen, Point point0, Point point1, Point point2)
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{
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DrawTriangle(pen, point0.X, point0.Y, point1.X, point1.Y, point2.X, point2.Y);
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}
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public virtual void DrawTriangle(Pen pen, int v1x, int v1y, int v2x, int v2y, int v3x, int v3y)
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{
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DrawLine(pen, v1x, v1y, v2x, v2y);
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DrawLine(pen, v1x, v1y, v3x, v3y);
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DrawLine(pen, v2x, v2y, v3x, v3y);
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}
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public void DrawRectangle(Pen pen, float x_start, float y_start, float width, float height)
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{
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throw new NotImplementedException();
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}
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// Image and Font will be available in .NET Core 2.1
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// dot net core does not have Image
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//public void DrawImage(Image image, int x, int y)
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//{
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// throw new NotImplementedException();
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//}
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//public void DrawImage(Image image, Point point)
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//{
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// DrawImage(image, point.X, point.Y));
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//}
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//public void DrawString(String str, Font aFont, Brush brush, Point point)
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//{
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// DrawString(str, aFont, brush, point.X, point.Y);
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//}
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//public void DrawString(String str, Font aFont, Brush brush, int x, int y)
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//{
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// throw new NotImplementedException();
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//}
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protected bool CheckIfModeIsValid(Mode mode)
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{
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Global.mDebugger.SendInternal($"CheckIfModeIsValid");
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if (mode == null)
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return false;
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/* This would have been the more "modern" version but LINQ is not working
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if (!availableModes.Exists(element => element == mode))
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return true;
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*/
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foreach (var elem in availableModes)
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{
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if (elem == mode)
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{
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return true; // All OK mode does exists in availableModes
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}
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}
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return false;
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}
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protected void ThrowIfModeIsNotValid(Mode mode)
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{
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if (mode == null)
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{
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Global.mDebugger.SendInternal($"mode is null raising exception!");
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throw new ArgumentNullException(nameof(mode));
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}
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if (CheckIfModeIsValid(mode))
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{
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return;
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}
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Global.mDebugger.SendInternal($"mode is not found! Raising exception...");
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/* 'mode' was not in the 'availableModes' List ==> 'mode' in NOT Valid */
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throw new ArgumentOutOfRangeException(nameof(mode), $"Mode {mode} is not supported by this Driver");
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}
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protected void ThrowIfCoordNotValid(Point point)
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{
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ThrowIfCoordNotValid(point.X, point.Y);
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}
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protected void ThrowIfCoordNotValid(int x, int y)
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{
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if (x < 0 || x >= Mode.Columns)
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{
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throw new ArgumentOutOfRangeException(nameof(x),$"x ({x}) is not between 0 and {Mode.Columns}");
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}
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if (y < 0 || y >= Mode.Rows)
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{
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throw new ArgumentOutOfRangeException(nameof(y), $"y ({y}) is not between 0 and {Mode.Rows}");
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}
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}
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}
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public class Point
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{
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public Point(int x, int y)
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{
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this.X = x;
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this.Y = y;
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}
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int x;
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public int X
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{
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get { return x; }
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set { x = value; }
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}
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int y;
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public int Y
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{
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get { return y; }
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set { y = value; }
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}
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}
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}
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