Cosmos/Users/Matthijs/Playground/Kernel.cs

71 lines
1.7 KiB
C#

using System;
using Sys = Cosmos.System;
namespace Playground
{
public class Kernel : Sys.Kernel
{
protected override void BeforeRun()
{
Console.WriteLine("Cosmos booted successfully. Type a line of text to get it echoed back.");
}
protected override void Run()
{
//Console.WriteLine("Started");
////Console.ForegroundColor = ConsoleColor.Red;
////Console.BackgroundColor=ConsoleColor.DarkYellow;
////Console.WriteLine("Rood op donker geel!");
////Console.ReadLine();
////Console.WriteLine("Done");
//try
//{
// Console.Write("");
//}
//catch(Exception E)
//{
// Console.WriteLine("Error occurred!");
// Console.Write("Error: ");
// Console.WriteLine(E.Message);
//}
//Console.WriteLine("Done.");
//while (true)
// ;
Array1();
Array2();
Array4();
Array8();
}
private void Array1()
{
var xArray = new byte[4];
xArray[1] = 4;
var xTest = xArray[2];
}
private void Array2()
{
var xArray = new short[4];
xArray[1] = 4;
var xTest = xArray[2];
}
private void Array4()
{
var xArray = new int[4];
xArray[1] = 4;
var xTest = xArray[2];
}
private void Array8()
{
var xArray = new ulong[4];
xArray[1] = 0x0102030405060708;
var xTest = xArray[2];
}
}
}