mirror of
https://github.com/danbulant/Cosmos
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5105 lines
163 KiB
C#
5105 lines
163 KiB
C#
//
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// Copyright (C) 2001 Mike Krueger
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// Copyright (C) 2004 John Reilly
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//
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// This file was translated from java, it was part of the GNU Classpath
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// Copyright (C) 2001 Free Software Foundation, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// Linking this library statically or dynamically with other modules is
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// making a combined work based on this library. Thus, the terms and
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// conditions of the GNU General Public License cover the whole
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// combination.
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//
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// As a special exception, the copyright holders of this library give you
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// permission to link this library with independent modules to produce an
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// executable, regardless of the license terms of these independent
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// modules, and to copy and distribute the resulting executable under
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// terms of your choice, provided that you also meet, for each linked
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// independent module, the terms and conditions of the license of that
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// module. An independent module is a module which is not derived from
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// or based on this library. If you modify this library, you may extend
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// this exception to your version of the library, but you are not
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// obligated to do so. If you do not wish to do so, delete this
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// exception statement from your version.
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// HISTORY
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// 11-08-2009 GeoffHart T9121 Added Multi-member gzip support
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using System;
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using System.IO;
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using Orvid.Compression.Checksums;
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namespace Orvid.Compression.Streams
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{
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#region DeflaterInputStream
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/// <summary>
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/// This filter stream is used to decompress data compressed using the "deflate"
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/// format. The "deflate" format is described in RFC 1951.
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///
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/// This stream may form the basis for other decompression filters, such
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/// as the <see cref="ICSharpCode.SharpZipLib.GZip.GZipInputStream">GZipInputStream</see>.
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///
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/// Author of the original java version : John Leuner.
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/// </summary>
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public class DeflaterInputStream : Stream
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{
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#region Constructors
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/// <summary>
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/// Create an DeflaterInputStream with the default decompressor
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/// and a default buffer size of 4KB.
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/// </summary>
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/// <param name = "baseInputStream">
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/// The InputStream to read bytes from
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/// </param>
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public DeflaterInputStream(Stream baseInputStream)
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: this(baseInputStream, new Inflater(), 4096)
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{
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}
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/// <summary>
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/// Create an DeflaterInputStream with the specified decompressor
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/// and the specified buffer size.
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/// </summary>
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/// <param name = "baseInputStream">
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/// The InputStream to read bytes from
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/// </param>
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/// <param name = "inflater">
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/// The decompressor to use
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/// </param>
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/// <param name = "bufferSize">
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/// Size of the buffer to use
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/// </param>
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internal DeflaterInputStream(Stream baseInputStream, Inflater inflater, int bufferSize)
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{
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if (baseInputStream == null)
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{
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throw new ArgumentNullException("baseInputStream");
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}
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if (inflater == null)
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{
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throw new ArgumentNullException("inflater");
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}
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if (bufferSize <= 0)
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{
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throw new ArgumentOutOfRangeException("bufferSize");
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}
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this.baseInputStream = baseInputStream;
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this.inf = inflater;
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inputBuffer = new InflaterInputBuffer(baseInputStream, bufferSize);
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}
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#endregion
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/// <summary>
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/// Get/set flag indicating ownership of underlying stream.
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/// When the flag is true <see cref="Close"/> will close the underlying stream also.
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/// </summary>
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/// <remarks>
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/// The default value is true.
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/// </remarks>
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public bool IsStreamOwner
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{
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get { return isStreamOwner; }
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set { isStreamOwner = value; }
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}
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/// <summary>
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/// Skip specified number of bytes of uncompressed data
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/// </summary>
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/// <param name ="count">
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/// Number of bytes to skip
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/// </param>
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/// <returns>
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/// The number of bytes skipped, zero if the end of
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/// stream has been reached
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/// </returns>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="count">The number of bytes</paramref> to skip is less than or equal to zero.
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/// </exception>
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public long Skip(long count)
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{
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if (count <= 0)
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{
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throw new ArgumentOutOfRangeException("count");
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}
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// v0.80 Skip by seeking if underlying stream supports it...
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if (baseInputStream.CanSeek)
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{
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baseInputStream.Seek(count, SeekOrigin.Current);
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return count;
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}
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else
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{
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int length = 2048;
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if (count < length)
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{
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length = (int)count;
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}
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byte[] tmp = new byte[length];
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int readCount = 1;
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long toSkip = count;
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while ((toSkip > 0) && (readCount > 0))
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{
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if (toSkip < length)
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{
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length = (int)toSkip;
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}
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readCount = baseInputStream.Read(tmp, 0, length);
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toSkip -= readCount;
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}
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return count - toSkip;
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}
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}
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/// <summary>
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/// Returns 0 once the end of the stream (EOF) has been reached.
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/// Otherwise returns 1.
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/// </summary>
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public virtual int Available
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{
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get
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{
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return inf.IsFinished ? 0 : 1;
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}
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}
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/// <summary>
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/// Fills the buffer with more data to decompress.
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/// </summary>
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/// <exception cref="SharpZipBaseException">
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/// Stream ends early
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/// </exception>
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protected void Fill()
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{
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// Protect against redundant calls
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if (inputBuffer.Available <= 0)
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{
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inputBuffer.Fill();
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if (inputBuffer.Available <= 0)
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{
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throw new Exception("Unexpected EOF");
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}
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}
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inputBuffer.SetInflaterInput(inf);
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}
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#region Stream Overrides
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/// <summary>
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/// Gets a value indicating whether the current stream supports reading
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/// </summary>
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public override bool CanRead
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{
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get
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{
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return baseInputStream.CanRead;
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}
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}
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/// <summary>
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/// Gets a value of false indicating seeking is not supported for this stream.
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/// </summary>
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public override bool CanSeek
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// Gets a value of false indicating that this stream is not writeable.
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/// </summary>
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public override bool CanWrite
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// A value representing the length of the stream in bytes.
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/// </summary>
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public override long Length
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{
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get
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{
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return inputBuffer.RawLength;
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}
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}
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/// <summary>
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/// The current position within the stream.
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/// Throws a NotSupportedException when attempting to set the position
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/// </summary>
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/// <exception cref="NotSupportedException">Attempting to set the position</exception>
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public override long Position
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{
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get
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{
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return baseInputStream.Position;
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}
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set
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{
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throw new NotSupportedException("InflaterInputStream Position not supported");
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}
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}
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/// <summary>
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/// Flushes the baseInputStream
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/// </summary>
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public override void Flush()
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{
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baseInputStream.Flush();
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}
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/// <summary>
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/// Sets the position within the current stream
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/// Always throws a NotSupportedException
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/// </summary>
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/// <param name="offset">The relative offset to seek to.</param>
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/// <param name="origin">The <see cref="SeekOrigin"/> defining where to seek from.</param>
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/// <returns>The new position in the stream.</returns>
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/// <exception cref="NotSupportedException">Any access</exception>
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotSupportedException("Seek not supported");
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}
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/// <summary>
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/// Set the length of the current stream
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/// Always throws a NotSupportedException
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/// </summary>
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/// <param name="value">The new length value for the stream.</param>
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/// <exception cref="NotSupportedException">Any access</exception>
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public override void SetLength(long value)
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{
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throw new NotSupportedException("InflaterInputStream SetLength not supported");
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}
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/// <summary>
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/// Writes a sequence of bytes to stream and advances the current position
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/// This method always throws a NotSupportedException
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/// </summary>
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/// <param name="buffer">Thew buffer containing data to write.</param>
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/// <param name="offset">The offset of the first byte to write.</param>
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/// <param name="count">The number of bytes to write.</param>
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/// <exception cref="NotSupportedException">Any access</exception>
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException("InflaterInputStream Write not supported");
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}
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/// <summary>
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/// Writes one byte to the current stream and advances the current position
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/// Always throws a NotSupportedException
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/// </summary>
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/// <param name="value">The byte to write.</param>
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/// <exception cref="NotSupportedException">Any access</exception>
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public override void WriteByte(byte value)
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{
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throw new NotSupportedException("InflaterInputStream WriteByte not supported");
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}
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/// <summary>
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/// Entry point to begin an asynchronous write. Always throws a NotSupportedException.
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/// </summary>
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/// <param name="buffer">The buffer to write data from</param>
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/// <param name="offset">Offset of first byte to write</param>
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/// <param name="count">The maximum number of bytes to write</param>
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/// <param name="callback">The method to be called when the asynchronous write operation is completed</param>
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/// <param name="state">A user-provided object that distinguishes this particular asynchronous write request from other requests</param>
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/// <returns>An <see cref="System.IAsyncResult">IAsyncResult</see> that references the asynchronous write</returns>
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/// <exception cref="NotSupportedException">Any access</exception>
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public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
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{
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throw new NotSupportedException("InflaterInputStream BeginWrite not supported");
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}
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/// <summary>
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/// Closes the input stream. When <see cref="IsStreamOwner"></see>
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/// is true the underlying stream is also closed.
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/// </summary>
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public override void Close()
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{
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if (!isClosed)
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{
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isClosed = true;
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if (isStreamOwner)
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{
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baseInputStream.Close();
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}
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}
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}
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/// <summary>
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/// Reads decompressed data into the provided buffer byte array
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/// </summary>
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/// <param name ="buffer">
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/// The array to read and decompress data into
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/// </param>
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/// <param name ="offset">
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/// The offset indicating where the data should be placed
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/// </param>
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/// <param name ="count">
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/// The number of bytes to decompress
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/// </param>
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/// <returns>The number of bytes read. Zero signals the end of stream</returns>
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/// <exception cref="SharpZipBaseException">
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/// Inflater needs a dictionary
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/// </exception>
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public override int Read(byte[] buffer, int offset, int count)
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{
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if (inf.IsNeedingDictionary)
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{
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throw new Exception("Need a dictionary");
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}
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int remainingBytes = count;
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while (true)
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{
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int bytesRead = inf.Inflate(buffer, offset, remainingBytes);
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offset += bytesRead;
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remainingBytes -= bytesRead;
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if (remainingBytes == 0 || inf.IsFinished)
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{
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break;
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}
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if (inf.IsNeedingInput)
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{
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Fill();
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}
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else if (bytesRead == 0)
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{
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throw new Exception("Dont know what to do");
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}
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}
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return count - remainingBytes;
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}
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#endregion
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#region Instance Fields
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/// <summary>
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/// Decompressor for this stream
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/// </summary>
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internal Inflater inf;
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/// <summary>
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/// <see cref="InflaterInputBuffer">Input buffer</see> for this stream.
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/// </summary>
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internal InflaterInputBuffer inputBuffer;
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/// <summary>
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/// Base stream the inflater reads from.
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/// </summary>
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private Stream baseInputStream;
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/// <summary>
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/// The compressed size
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/// </summary>
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protected long csize;
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/// <summary>
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/// Flag indicating wether this instance has been closed or not.
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/// </summary>
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bool isClosed;
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/// <summary>
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/// Flag indicating wether this instance is designated the stream owner.
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/// When closing if this flag is true the underlying stream is closed.
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/// </summary>
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bool isStreamOwner = true;
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#endregion
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}
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#endregion
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#region DeflaterOutputStream
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/// <summary>
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/// A special stream deflating or compressing the bytes that are
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/// written to it. It uses a Deflater to perform actual deflating.<br/>
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/// Authors of the original java version : Tom Tromey, Jochen Hoenicke
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/// </summary>
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public class DeflaterOutputStream : Stream
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{
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#region Constructors
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/// <summary>
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/// Creates a new DeflaterOutputStream with a default Deflater and default buffer size.
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/// </summary>
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/// <param name="baseOutputStream">
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/// the output stream where deflated output should be written.
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/// </param>
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public DeflaterOutputStream(Stream baseOutputStream)
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: this(baseOutputStream, new Deflater(), 512)
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{
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}
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/// <summary>
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/// Creates a new DeflaterOutputStream with the given Deflater and
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/// buffer size.
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/// </summary>
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/// <param name="baseOutputStream">
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/// The output stream where deflated output is written.
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/// </param>
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/// <param name="deflater">
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/// The underlying deflater to use
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/// </param>
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/// <param name="bufferSize">
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/// The buffer size in bytes to use when deflating (minimum value 512)
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/// </param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// bufsize is less than or equal to zero.
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/// </exception>
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/// <exception cref="ArgumentException">
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/// baseOutputStream does not support writing
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/// </exception>
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/// <exception cref="ArgumentNullException">
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/// deflater instance is null
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/// </exception>
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internal DeflaterOutputStream(Stream baseOutputStream, Deflater deflater, int bufferSize)
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{
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if (baseOutputStream == null)
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{
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throw new ArgumentNullException("baseOutputStream");
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}
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if (baseOutputStream.CanWrite == false)
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{
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throw new ArgumentException("Must support writing", "baseOutputStream");
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}
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if (deflater == null)
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{
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throw new ArgumentNullException("deflater");
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}
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if (bufferSize < 512)
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{
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throw new ArgumentOutOfRangeException("bufferSize");
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}
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baseOutputStream_ = baseOutputStream;
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buffer_ = new byte[bufferSize];
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deflater_ = deflater;
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}
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#endregion
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#region Public API
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/// <summary>
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/// Finishes the stream by calling finish() on the deflater.
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/// </summary>
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/// <exception cref="SharpZipBaseException">
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/// Not all input is deflated
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/// </exception>
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public virtual void Finish()
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{
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deflater_.Finish();
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while (!deflater_.IsFinished)
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{
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int len = deflater_.Deflate(buffer_, 0, buffer_.Length);
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if (len <= 0)
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{
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break;
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}
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baseOutputStream_.Write(buffer_, 0, len);
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}
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if (!deflater_.IsFinished)
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{
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throw new Exception("Can't deflate all input?");
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}
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baseOutputStream_.Flush();
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}
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/// <summary>
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/// Get/set flag indicating ownership of the underlying stream.
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/// When the flag is true <see cref="Close"></see> will close the underlying stream also.
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/// </summary>
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public bool IsStreamOwner
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{
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get { return isStreamOwner_; }
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set { isStreamOwner_ = value; }
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}
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|
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/// <summary>
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/// Allows client to determine if an entry can be patched after its added
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/// </summary>
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public bool CanPatchEntries
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{
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get
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{
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return baseOutputStream_.CanSeek;
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}
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}
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#endregion
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|
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#region Deflation Support
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/// <summary>
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/// Deflates everything in the input buffers. This will call
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/// <code>def.deflate()</code> until all bytes from the input buffers
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/// are processed.
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/// </summary>
|
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protected void Deflate()
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{
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while (!deflater_.IsNeedingInput)
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{
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int deflateCount = deflater_.Deflate(buffer_, 0, buffer_.Length);
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|
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if (deflateCount <= 0)
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{
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break;
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}
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baseOutputStream_.Write(buffer_, 0, deflateCount);
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}
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if (!deflater_.IsNeedingInput)
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{
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throw new Exception("DeflaterOutputStream can't deflate all input?");
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}
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}
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#endregion
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|
|
|
#region Stream Overrides
|
|
/// <summary>
|
|
/// Gets value indicating stream can be read from
|
|
/// </summary>
|
|
public override bool CanRead
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a value indicating if seeking is supported for this stream
|
|
/// This property always returns false
|
|
/// </summary>
|
|
public override bool CanSeek
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get value indicating if this stream supports writing
|
|
/// </summary>
|
|
public override bool CanWrite
|
|
{
|
|
get
|
|
{
|
|
return baseOutputStream_.CanWrite;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get current length of stream
|
|
/// </summary>
|
|
public override long Length
|
|
{
|
|
get
|
|
{
|
|
return baseOutputStream_.Length;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current position within the stream.
|
|
/// </summary>
|
|
/// <exception cref="NotSupportedException">Any attempt to set position</exception>
|
|
public override long Position
|
|
{
|
|
get
|
|
{
|
|
return baseOutputStream_.Position;
|
|
}
|
|
set
|
|
{
|
|
throw new NotSupportedException("Position property not supported");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the current position of this stream to the given value. Not supported by this class!
|
|
/// </summary>
|
|
/// <param name="offset">The offset relative to the <paramref name="origin"/> to seek.</param>
|
|
/// <param name="origin">The <see cref="SeekOrigin"/> to seek from.</param>
|
|
/// <returns>The new position in the stream.</returns>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override long Seek(long offset, SeekOrigin origin)
|
|
{
|
|
throw new NotSupportedException("DeflaterOutputStream Seek not supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the length of this stream to the given value. Not supported by this class!
|
|
/// </summary>
|
|
/// <param name="value">The new stream length.</param>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override void SetLength(long value)
|
|
{
|
|
throw new NotSupportedException("DeflaterOutputStream SetLength not supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a byte from stream advancing position by one
|
|
/// </summary>
|
|
/// <returns>The byte read cast to an int. THe value is -1 if at the end of the stream.</returns>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override int ReadByte()
|
|
{
|
|
throw new NotSupportedException("DeflaterOutputStream ReadByte not supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a block of bytes from stream
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer to store read data in.</param>
|
|
/// <param name="offset">The offset to start storing at.</param>
|
|
/// <param name="count">The maximum number of bytes to read.</param>
|
|
/// <returns>The actual number of bytes read. Zero if end of stream is detected.</returns>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override int Read(byte[] buffer, int offset, int count)
|
|
{
|
|
throw new NotSupportedException("DeflaterOutputStream Read not supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asynchronous reads are not supported a NotSupportedException is always thrown
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer to read into.</param>
|
|
/// <param name="offset">The offset to start storing data at.</param>
|
|
/// <param name="count">The number of bytes to read</param>
|
|
/// <param name="callback">The async callback to use.</param>
|
|
/// <param name="state">The state to use.</param>
|
|
/// <returns>Returns an <see cref="IAsyncResult"/></returns>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
|
|
{
|
|
throw new NotSupportedException("DeflaterOutputStream BeginRead not currently supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asynchronous writes arent supported, a NotSupportedException is always thrown
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer to write.</param>
|
|
/// <param name="offset">The offset to begin writing at.</param>
|
|
/// <param name="count">The number of bytes to write.</param>
|
|
/// <param name="callback">The <see cref="AsyncCallback"/> to use.</param>
|
|
/// <param name="state">The state object.</param>
|
|
/// <returns>Returns an IAsyncResult.</returns>
|
|
/// <exception cref="NotSupportedException">Any access</exception>
|
|
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
|
|
{
|
|
throw new NotSupportedException("BeginWrite is not supported");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flushes the stream by calling <see cref="DeflaterOutputStream.Flush">Flush</see> on the deflater and then
|
|
/// on the underlying stream. This ensures that all bytes are flushed.
|
|
/// </summary>
|
|
public override void Flush()
|
|
{
|
|
deflater_.Flush();
|
|
Deflate();
|
|
baseOutputStream_.Flush();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calls <see cref="Finish"/> and closes the underlying
|
|
/// stream when <see cref="IsStreamOwner"></see> is true.
|
|
/// </summary>
|
|
public override void Close()
|
|
{
|
|
if (!isClosed_)
|
|
{
|
|
isClosed_ = true;
|
|
|
|
try
|
|
{
|
|
Finish();
|
|
}
|
|
finally
|
|
{
|
|
if (isStreamOwner_)
|
|
{
|
|
baseOutputStream_.Close();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a single byte to the compressed output stream.
|
|
/// </summary>
|
|
/// <param name="value">
|
|
/// The byte value.
|
|
/// </param>
|
|
public override void WriteByte(byte value)
|
|
{
|
|
byte[] b = new byte[1];
|
|
b[0] = value;
|
|
Write(b, 0, 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes bytes from an array to the compressed stream.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// The byte array
|
|
/// </param>
|
|
/// <param name="offset">
|
|
/// The offset into the byte array where to start.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// The number of bytes to write.
|
|
/// </param>
|
|
public override void Write(byte[] buffer, int offset, int count)
|
|
{
|
|
deflater_.SetInput(buffer, offset, count);
|
|
Deflate();
|
|
}
|
|
#endregion
|
|
|
|
#region Instance Fields
|
|
/// <summary>
|
|
/// This buffer is used temporarily to retrieve the bytes from the
|
|
/// deflater and write them to the underlying output stream.
|
|
/// </summary>
|
|
byte[] buffer_;
|
|
|
|
/// <summary>
|
|
/// The deflater which is used to deflate the stream.
|
|
/// </summary>
|
|
internal Deflater deflater_;
|
|
|
|
/// <summary>
|
|
/// Base stream the deflater depends on.
|
|
/// </summary>
|
|
protected Stream baseOutputStream_;
|
|
|
|
bool isClosed_;
|
|
|
|
bool isStreamOwner_ = true;
|
|
#endregion
|
|
}
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region InflaterHuffmanTree
|
|
internal class InflaterHuffmanTree
|
|
{
|
|
const int MAX_BITLEN = 15;
|
|
short[] tree;
|
|
public static InflaterHuffmanTree defLitLenTree;
|
|
public static InflaterHuffmanTree defDistTree;
|
|
|
|
static InflaterHuffmanTree()
|
|
{
|
|
try
|
|
{
|
|
byte[] codeLengths = new byte[288];
|
|
int i = 0;
|
|
while (i < 144)
|
|
{
|
|
codeLengths[i++] = 8;
|
|
}
|
|
while (i < 256)
|
|
{
|
|
codeLengths[i++] = 9;
|
|
}
|
|
while (i < 280)
|
|
{
|
|
codeLengths[i++] = 7;
|
|
}
|
|
while (i < 288)
|
|
{
|
|
codeLengths[i++] = 8;
|
|
}
|
|
defLitLenTree = new InflaterHuffmanTree(codeLengths);
|
|
|
|
codeLengths = new byte[32];
|
|
i = 0;
|
|
while (i < 32)
|
|
{
|
|
codeLengths[i++] = 5;
|
|
}
|
|
defDistTree = new InflaterHuffmanTree(codeLengths);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
throw new Exception("InflaterHuffmanTree: static tree length illegal");
|
|
}
|
|
}
|
|
|
|
public InflaterHuffmanTree(byte[] codeLengths)
|
|
{
|
|
BuildTree(codeLengths);
|
|
}
|
|
|
|
void BuildTree(byte[] codeLengths)
|
|
{
|
|
int[] blCount = new int[MAX_BITLEN + 1];
|
|
int[] nextCode = new int[MAX_BITLEN + 1];
|
|
|
|
for (int i = 0; i < codeLengths.Length; i++)
|
|
{
|
|
int bits = codeLengths[i];
|
|
if (bits > 0)
|
|
{
|
|
blCount[bits]++;
|
|
}
|
|
}
|
|
|
|
int code = 0;
|
|
int treeSize = 512;
|
|
for (int bits = 1; bits <= MAX_BITLEN; bits++)
|
|
{
|
|
nextCode[bits] = code;
|
|
code += blCount[bits] << (16 - bits);
|
|
if (bits >= 10)
|
|
{
|
|
int start = nextCode[bits] & 0x1ff80;
|
|
int end = code & 0x1ff80;
|
|
treeSize += (end - start) >> (16 - bits);
|
|
}
|
|
}
|
|
|
|
tree = new short[treeSize];
|
|
int treePtr = 512;
|
|
for (int bits = MAX_BITLEN; bits >= 10; bits--)
|
|
{
|
|
int end = code & 0x1ff80;
|
|
code -= blCount[bits] << (16 - bits);
|
|
int start = code & 0x1ff80;
|
|
for (int i = start; i < end; i += 1 << 7)
|
|
{
|
|
tree[DeflaterHuffman.BitReverse(i)] = (short)((-treePtr << 4) | bits);
|
|
treePtr += 1 << (bits - 9);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < codeLengths.Length; i++)
|
|
{
|
|
int bits = codeLengths[i];
|
|
if (bits == 0)
|
|
{
|
|
continue;
|
|
}
|
|
code = nextCode[bits];
|
|
int revcode = DeflaterHuffman.BitReverse(code);
|
|
if (bits <= 9)
|
|
{
|
|
do
|
|
{
|
|
tree[revcode] = (short)((i << 4) | bits);
|
|
revcode += 1 << bits;
|
|
} while (revcode < 512);
|
|
}
|
|
else
|
|
{
|
|
int subTree = tree[revcode & 511];
|
|
int treeLen = 1 << (subTree & 15);
|
|
subTree = -(subTree >> 4);
|
|
do
|
|
{
|
|
tree[subTree | (revcode >> 9)] = (short)((i << 4) | bits);
|
|
revcode += 1 << bits;
|
|
} while (revcode < treeLen);
|
|
}
|
|
nextCode[bits] = code + (1 << (16 - bits));
|
|
}
|
|
|
|
}
|
|
|
|
public int GetSymbol(StreamManipulator input)
|
|
{
|
|
int lookahead, symbol;
|
|
if ((lookahead = input.PeekBits(9)) >= 0)
|
|
{
|
|
if ((symbol = tree[lookahead]) >= 0)
|
|
{
|
|
input.DropBits(symbol & 15);
|
|
return symbol >> 4;
|
|
}
|
|
int subtree = -(symbol >> 4);
|
|
int bitlen = symbol & 15;
|
|
if ((lookahead = input.PeekBits(bitlen)) >= 0)
|
|
{
|
|
symbol = tree[subtree | (lookahead >> 9)];
|
|
input.DropBits(symbol & 15);
|
|
return symbol >> 4;
|
|
}
|
|
else
|
|
{
|
|
int bits = input.AvailableBits;
|
|
lookahead = input.PeekBits(bits);
|
|
symbol = tree[subtree | (lookahead >> 9)];
|
|
if ((symbol & 15) <= bits)
|
|
{
|
|
input.DropBits(symbol & 15);
|
|
return symbol >> 4;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int bits = input.AvailableBits;
|
|
lookahead = input.PeekBits(bits);
|
|
symbol = tree[lookahead];
|
|
if (symbol >= 0 && (symbol & 15) <= bits)
|
|
{
|
|
input.DropBits(symbol & 15);
|
|
return symbol >> 4;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region InflaterDynHeader
|
|
internal class InflaterDynHeader
|
|
{
|
|
const int LNUM = 0;
|
|
const int DNUM = 1;
|
|
const int BLNUM = 2;
|
|
const int BLLENS = 3;
|
|
const int LENS = 4;
|
|
const int REPS = 5;
|
|
static readonly int[] repMin = { 3, 3, 11 };
|
|
static readonly int[] repBits = { 2, 3, 7 };
|
|
static readonly int[] BL_ORDER = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
|
|
|
|
|
|
public InflaterDynHeader() { }
|
|
|
|
public bool Decode(StreamManipulator input)
|
|
{
|
|
decode_loop:
|
|
for (; ; )
|
|
{
|
|
switch (mode)
|
|
{
|
|
case LNUM:
|
|
lnum = input.PeekBits(5);
|
|
if (lnum < 0)
|
|
{
|
|
return false;
|
|
}
|
|
lnum += 257;
|
|
input.DropBits(5);
|
|
mode = DNUM;
|
|
goto case DNUM;
|
|
case DNUM:
|
|
dnum = input.PeekBits(5);
|
|
if (dnum < 0)
|
|
{
|
|
return false;
|
|
}
|
|
dnum++;
|
|
input.DropBits(5);
|
|
num = lnum + dnum;
|
|
litdistLens = new byte[num];
|
|
mode = BLNUM;
|
|
goto case BLNUM;
|
|
case BLNUM:
|
|
blnum = input.PeekBits(4);
|
|
if (blnum < 0)
|
|
{
|
|
return false;
|
|
}
|
|
blnum += 4;
|
|
input.DropBits(4);
|
|
blLens = new byte[19];
|
|
ptr = 0;
|
|
mode = BLLENS;
|
|
goto case BLLENS;
|
|
case BLLENS:
|
|
while (ptr < blnum)
|
|
{
|
|
int len = input.PeekBits(3);
|
|
if (len < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(3);
|
|
blLens[BL_ORDER[ptr]] = (byte)len;
|
|
ptr++;
|
|
}
|
|
blTree = new InflaterHuffmanTree(blLens);
|
|
blLens = null;
|
|
ptr = 0;
|
|
mode = LENS;
|
|
goto case LENS;
|
|
case LENS:
|
|
{
|
|
int symbol;
|
|
while (((symbol = blTree.GetSymbol(input)) & ~15) == 0)
|
|
{
|
|
litdistLens[ptr++] = lastLen = (byte)symbol;
|
|
|
|
if (ptr == num)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (symbol < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (symbol >= 17)
|
|
{
|
|
lastLen = 0;
|
|
}
|
|
else
|
|
{
|
|
if (ptr == 0)
|
|
{
|
|
throw new Exception();
|
|
}
|
|
}
|
|
repSymbol = symbol - 16;
|
|
}
|
|
mode = REPS;
|
|
goto case REPS;
|
|
case REPS:
|
|
{
|
|
int bits = repBits[repSymbol];
|
|
int count = input.PeekBits(bits);
|
|
if (count < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(bits);
|
|
count += repMin[repSymbol];
|
|
|
|
if (ptr + count > num)
|
|
{
|
|
throw new Exception();
|
|
}
|
|
while (count-- > 0)
|
|
{
|
|
litdistLens[ptr++] = lastLen;
|
|
}
|
|
|
|
if (ptr == num)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
mode = LENS;
|
|
goto decode_loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
public InflaterHuffmanTree BuildLitLenTree()
|
|
{
|
|
byte[] litlenLens = new byte[lnum];
|
|
Array.Copy(litdistLens, 0, litlenLens, 0, lnum);
|
|
return new InflaterHuffmanTree(litlenLens);
|
|
}
|
|
|
|
public InflaterHuffmanTree BuildDistTree()
|
|
{
|
|
byte[] distLens = new byte[dnum];
|
|
Array.Copy(litdistLens, lnum, distLens, 0, dnum);
|
|
return new InflaterHuffmanTree(distLens);
|
|
}
|
|
|
|
byte[] blLens;
|
|
byte[] litdistLens;
|
|
|
|
InflaterHuffmanTree blTree;
|
|
|
|
int mode;
|
|
int lnum, dnum, blnum, num;
|
|
int repSymbol;
|
|
byte lastLen;
|
|
int ptr;
|
|
|
|
}
|
|
#endregion
|
|
|
|
#region StreamManipulator
|
|
internal class StreamManipulator
|
|
{
|
|
public StreamManipulator() { }
|
|
|
|
public int PeekBits(int bitCount)
|
|
{
|
|
if (bitsInBuffer_ < bitCount)
|
|
{
|
|
if (windowStart_ == windowEnd_)
|
|
{
|
|
return -1;
|
|
}
|
|
buffer_ |= (uint)((window_[windowStart_++] & 0xff |
|
|
(window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_);
|
|
bitsInBuffer_ += 16;
|
|
}
|
|
return (int)(buffer_ & ((1 << bitCount) - 1));
|
|
}
|
|
|
|
public void DropBits(int bitCount)
|
|
{
|
|
buffer_ >>= bitCount;
|
|
bitsInBuffer_ -= bitCount;
|
|
}
|
|
|
|
public int GetBits(int bitCount)
|
|
{
|
|
int bits = PeekBits(bitCount);
|
|
if (bits >= 0)
|
|
{
|
|
DropBits(bitCount);
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
public int AvailableBits
|
|
{
|
|
get
|
|
{
|
|
return bitsInBuffer_;
|
|
}
|
|
}
|
|
|
|
public int AvailableBytes
|
|
{
|
|
get
|
|
{
|
|
return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3);
|
|
}
|
|
}
|
|
|
|
public void SkipToByteBoundary()
|
|
{
|
|
buffer_ >>= (bitsInBuffer_ & 7);
|
|
bitsInBuffer_ &= ~7;
|
|
}
|
|
|
|
public bool IsNeedingInput
|
|
{
|
|
get
|
|
{
|
|
return windowStart_ == windowEnd_;
|
|
}
|
|
}
|
|
|
|
public int CopyBytes(byte[] output, int offset, int length)
|
|
{
|
|
if (length < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("length");
|
|
}
|
|
|
|
if ((bitsInBuffer_ & 7) != 0)
|
|
{
|
|
throw new InvalidOperationException("Bit buffer is not byte aligned!");
|
|
}
|
|
|
|
int count = 0;
|
|
while ((bitsInBuffer_ > 0) && (length > 0))
|
|
{
|
|
output[offset++] = (byte)buffer_;
|
|
buffer_ >>= 8;
|
|
bitsInBuffer_ -= 8;
|
|
length--;
|
|
count++;
|
|
}
|
|
|
|
if (length == 0)
|
|
{
|
|
return count;
|
|
}
|
|
|
|
int avail = windowEnd_ - windowStart_;
|
|
if (length > avail)
|
|
{
|
|
length = avail;
|
|
}
|
|
System.Array.Copy(window_, windowStart_, output, offset, length);
|
|
windowStart_ += length;
|
|
|
|
if (((windowStart_ - windowEnd_) & 1) != 0)
|
|
{
|
|
buffer_ = (uint)(window_[windowStart_++] & 0xff);
|
|
bitsInBuffer_ = 8;
|
|
}
|
|
return count + length;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
buffer_ = 0;
|
|
windowStart_ = windowEnd_ = bitsInBuffer_ = 0;
|
|
}
|
|
|
|
public void SetInput(byte[] buffer, int offset, int count)
|
|
{
|
|
if (buffer == null)
|
|
{
|
|
throw new ArgumentNullException("buffer");
|
|
}
|
|
|
|
if (offset < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("offset", "Cannot be negative");
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("count", "Cannot be negative");
|
|
}
|
|
|
|
if (windowStart_ < windowEnd_)
|
|
{
|
|
throw new InvalidOperationException("Old input was not completely processed");
|
|
}
|
|
|
|
int end = offset + count;
|
|
|
|
if ((offset > end) || (end > buffer.Length))
|
|
{
|
|
throw new ArgumentOutOfRangeException("count");
|
|
}
|
|
|
|
if ((count & 1) != 0)
|
|
{
|
|
buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_);
|
|
bitsInBuffer_ += 8;
|
|
}
|
|
|
|
window_ = buffer;
|
|
windowStart_ = offset;
|
|
windowEnd_ = end;
|
|
}
|
|
|
|
private byte[] window_;
|
|
private int windowStart_;
|
|
private int windowEnd_;
|
|
private uint buffer_;
|
|
private int bitsInBuffer_;
|
|
}
|
|
#endregion
|
|
|
|
#region PendingBuffer
|
|
internal class PendingBuffer
|
|
{
|
|
#region Instance Fields
|
|
byte[] buffer_;
|
|
int start;
|
|
int end;
|
|
uint bits;
|
|
int bitCount;
|
|
#endregion
|
|
|
|
#region Constructors
|
|
public PendingBuffer() : this(4096)
|
|
{
|
|
}
|
|
|
|
public PendingBuffer(int bufferSize)
|
|
{
|
|
buffer_ = new byte[bufferSize];
|
|
}
|
|
#endregion
|
|
|
|
public void Reset()
|
|
{
|
|
start = end = bitCount = 0;
|
|
}
|
|
|
|
public void WriteByte(int value)
|
|
{
|
|
buffer_[end++] = unchecked((byte)value);
|
|
}
|
|
|
|
public void WriteShort(int value)
|
|
{
|
|
buffer_[end++] = unchecked((byte)value);
|
|
buffer_[end++] = unchecked((byte)(value >> 8));
|
|
}
|
|
|
|
public void WriteInt(int value)
|
|
{
|
|
buffer_[end++] = unchecked((byte)value);
|
|
buffer_[end++] = unchecked((byte)(value >> 8));
|
|
buffer_[end++] = unchecked((byte)(value >> 16));
|
|
buffer_[end++] = unchecked((byte)(value >> 24));
|
|
}
|
|
|
|
public void WriteBlock(byte[] block, int offset, int length)
|
|
{
|
|
System.Array.Copy(block, offset, buffer_, end, length);
|
|
end += length;
|
|
}
|
|
|
|
public int BitCount
|
|
{
|
|
get
|
|
{
|
|
return bitCount;
|
|
}
|
|
}
|
|
|
|
public void AlignToByte()
|
|
{
|
|
if (bitCount > 0)
|
|
{
|
|
buffer_[end++] = unchecked((byte)bits);
|
|
if (bitCount > 8)
|
|
{
|
|
buffer_[end++] = unchecked((byte)(bits >> 8));
|
|
}
|
|
}
|
|
bits = 0;
|
|
bitCount = 0;
|
|
}
|
|
|
|
public void WriteBits(int b, int count)
|
|
{
|
|
bits |= (uint)(b << bitCount);
|
|
bitCount += count;
|
|
if (bitCount >= 16)
|
|
{
|
|
buffer_[end++] = unchecked((byte)bits);
|
|
buffer_[end++] = unchecked((byte)(bits >> 8));
|
|
bits >>= 16;
|
|
bitCount -= 16;
|
|
}
|
|
}
|
|
|
|
public void WriteShortMSB(int s)
|
|
{
|
|
buffer_[end++] = unchecked((byte)(s >> 8));
|
|
buffer_[end++] = unchecked((byte)s);
|
|
}
|
|
|
|
public bool IsFlushed
|
|
{
|
|
get
|
|
{
|
|
return end == 0;
|
|
}
|
|
}
|
|
|
|
public int Flush(byte[] output, int offset, int length)
|
|
{
|
|
if (bitCount >= 8)
|
|
{
|
|
buffer_[end++] = unchecked((byte)bits);
|
|
bits >>= 8;
|
|
bitCount -= 8;
|
|
}
|
|
|
|
if (length > end - start)
|
|
{
|
|
length = end - start;
|
|
System.Array.Copy(buffer_, start, output, offset, length);
|
|
start = 0;
|
|
end = 0;
|
|
}
|
|
else
|
|
{
|
|
System.Array.Copy(buffer_, start, output, offset, length);
|
|
start += length;
|
|
}
|
|
return length;
|
|
}
|
|
|
|
public byte[] ToByteArray()
|
|
{
|
|
byte[] result = new byte[end - start];
|
|
System.Array.Copy(buffer_, start, result, 0, result.Length);
|
|
start = 0;
|
|
end = 0;
|
|
return result;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region DeflaterPending
|
|
internal class DeflaterPending : PendingBuffer
|
|
{
|
|
public DeflaterPending() : base(DeflaterConstants.PENDING_BUF_SIZE)
|
|
{
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region DeflaterHuffman
|
|
/// <summary>
|
|
/// This is the DeflaterHuffman class.
|
|
///
|
|
/// This class is <i>not</i> thread safe. This is inherent in the API, due
|
|
/// to the split of Deflate and SetInput.
|
|
///
|
|
/// author of the original java version : Jochen Hoenicke
|
|
/// </summary>
|
|
internal class DeflaterHuffman
|
|
{
|
|
const int BUFSIZE = 1 << (DeflaterConstants.DEFAULT_MEM_LEVEL + 6);
|
|
const int LITERAL_NUM = 286;
|
|
const int DIST_NUM = 30;
|
|
const int BITLEN_NUM = 19;
|
|
const int REP_3_6 = 16;
|
|
const int REP_3_10 = 17;
|
|
const int REP_11_138 = 18;
|
|
const int EOF_SYMBOL = 256;
|
|
static readonly int[] BL_ORDER = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
|
|
|
|
static readonly byte[] bit4Reverse = {
|
|
0,
|
|
8,
|
|
4,
|
|
12,
|
|
2,
|
|
10,
|
|
6,
|
|
14,
|
|
1,
|
|
9,
|
|
5,
|
|
13,
|
|
3,
|
|
11,
|
|
7,
|
|
15
|
|
};
|
|
|
|
static short[] staticLCodes;
|
|
static byte[] staticLLength;
|
|
static short[] staticDCodes;
|
|
static byte[] staticDLength;
|
|
|
|
class Tree
|
|
{
|
|
#region Instance Fields
|
|
public short[] freqs;
|
|
|
|
public byte[] length;
|
|
|
|
public int minNumCodes;
|
|
|
|
public int numCodes;
|
|
|
|
short[] codes;
|
|
int[] bl_counts;
|
|
int maxLength;
|
|
DeflaterHuffman dh;
|
|
#endregion
|
|
|
|
#region Constructors
|
|
public Tree(DeflaterHuffman dh, int elems, int minCodes, int maxLength)
|
|
{
|
|
this.dh = dh;
|
|
this.minNumCodes = minCodes;
|
|
this.maxLength = maxLength;
|
|
freqs = new short[elems];
|
|
bl_counts = new int[maxLength];
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Resets the internal state of the tree
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
for (int i = 0; i < freqs.Length; i++)
|
|
{
|
|
freqs[i] = 0;
|
|
}
|
|
codes = null;
|
|
length = null;
|
|
}
|
|
|
|
public void WriteSymbol(int code)
|
|
{
|
|
dh.pending.WriteBits(codes[code] & 0xffff, length[code]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check that all frequencies are zero
|
|
/// </summary>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// At least one frequency is non-zero
|
|
/// </exception>
|
|
public void CheckEmpty()
|
|
{
|
|
bool empty = true;
|
|
for (int i = 0; i < freqs.Length; i++)
|
|
{
|
|
if (freqs[i] != 0)
|
|
{
|
|
empty = false;
|
|
}
|
|
}
|
|
|
|
if (!empty)
|
|
{
|
|
throw new Exception("!Empty");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set static codes and length
|
|
/// </summary>
|
|
/// <param name="staticCodes">new codes</param>
|
|
/// <param name="staticLengths">length for new codes</param>
|
|
public void SetStaticCodes(short[] staticCodes, byte[] staticLengths)
|
|
{
|
|
codes = staticCodes;
|
|
length = staticLengths;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build dynamic codes and lengths
|
|
/// </summary>
|
|
public void BuildCodes()
|
|
{
|
|
int numSymbols = freqs.Length;
|
|
int[] nextCode = new int[maxLength];
|
|
int code = 0;
|
|
|
|
codes = new short[freqs.Length];
|
|
|
|
for (int bits = 0; bits < maxLength; bits++)
|
|
{
|
|
nextCode[bits] = code;
|
|
code += bl_counts[bits] << (15 - bits);
|
|
}
|
|
for (int i = 0; i < numCodes; i++)
|
|
{
|
|
int bits = length[i];
|
|
if (bits > 0)
|
|
{
|
|
|
|
codes[i] = BitReverse(nextCode[bits - 1]);
|
|
nextCode[bits - 1] += 1 << (16 - bits);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BuildTree()
|
|
{
|
|
int numSymbols = freqs.Length;
|
|
|
|
int[] heap = new int[numSymbols];
|
|
int heapLen = 0;
|
|
int maxCode = 0;
|
|
for (int n = 0; n < numSymbols; n++)
|
|
{
|
|
int freq = freqs[n];
|
|
if (freq != 0)
|
|
{
|
|
int pos = heapLen++;
|
|
int ppos;
|
|
while (pos > 0 && freqs[heap[ppos = (pos - 1) / 2]] > freq)
|
|
{
|
|
heap[pos] = heap[ppos];
|
|
pos = ppos;
|
|
}
|
|
heap[pos] = n;
|
|
|
|
maxCode = n;
|
|
}
|
|
}
|
|
|
|
while (heapLen < 2)
|
|
{
|
|
int node = maxCode < 2 ? ++maxCode : 0;
|
|
heap[heapLen++] = node;
|
|
}
|
|
|
|
numCodes = Math.Max(maxCode + 1, minNumCodes);
|
|
|
|
int numLeafs = heapLen;
|
|
int[] childs = new int[4 * heapLen - 2];
|
|
int[] values = new int[2 * heapLen - 1];
|
|
int numNodes = numLeafs;
|
|
for (int i = 0; i < heapLen; i++)
|
|
{
|
|
int node = heap[i];
|
|
childs[2 * i] = node;
|
|
childs[2 * i + 1] = -1;
|
|
values[i] = freqs[node] << 8;
|
|
heap[i] = i;
|
|
}
|
|
|
|
do
|
|
{
|
|
int first = heap[0];
|
|
int last = heap[--heapLen];
|
|
|
|
int ppos = 0;
|
|
int path = 1;
|
|
|
|
while (path < heapLen)
|
|
{
|
|
if (path + 1 < heapLen && values[heap[path]] > values[heap[path + 1]])
|
|
{
|
|
path++;
|
|
}
|
|
|
|
heap[ppos] = heap[path];
|
|
ppos = path;
|
|
path = path * 2 + 1;
|
|
}
|
|
|
|
int lastVal = values[last];
|
|
while ((path = ppos) > 0 && values[heap[ppos = (path - 1) / 2]] > lastVal)
|
|
{
|
|
heap[path] = heap[ppos];
|
|
}
|
|
heap[path] = last;
|
|
|
|
|
|
int second = heap[0];
|
|
|
|
last = numNodes++;
|
|
childs[2 * last] = first;
|
|
childs[2 * last + 1] = second;
|
|
int mindepth = Math.Min(values[first] & 0xff, values[second] & 0xff);
|
|
values[last] = lastVal = values[first] + values[second] - mindepth + 1;
|
|
|
|
ppos = 0;
|
|
path = 1;
|
|
|
|
while (path < heapLen)
|
|
{
|
|
if (path + 1 < heapLen && values[heap[path]] > values[heap[path + 1]])
|
|
{
|
|
path++;
|
|
}
|
|
|
|
heap[ppos] = heap[path];
|
|
ppos = path;
|
|
path = ppos * 2 + 1;
|
|
}
|
|
|
|
while ((path = ppos) > 0 && values[heap[ppos = (path - 1) / 2]] > lastVal)
|
|
{
|
|
heap[path] = heap[ppos];
|
|
}
|
|
heap[path] = last;
|
|
} while (heapLen > 1);
|
|
|
|
if (heap[0] != childs.Length / 2 - 1)
|
|
{
|
|
throw new Exception("Heap invariant violated");
|
|
}
|
|
|
|
BuildLength(childs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get encoded length
|
|
/// </summary>
|
|
/// <returns>Encoded length, the sum of frequencies * lengths</returns>
|
|
public int GetEncodedLength()
|
|
{
|
|
int len = 0;
|
|
for (int i = 0; i < freqs.Length; i++)
|
|
{
|
|
len += freqs[i] * length[i];
|
|
}
|
|
return len;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scan a literal or distance tree to determine the frequencies of the codes
|
|
/// in the bit length tree.
|
|
/// </summary>
|
|
public void CalcBLFreq(Tree blTree)
|
|
{
|
|
int max_count; /* max repeat count */
|
|
int min_count; /* min repeat count */
|
|
int count; /* repeat count of the current code */
|
|
int curlen = -1; /* length of current code */
|
|
|
|
int i = 0;
|
|
while (i < numCodes)
|
|
{
|
|
count = 1;
|
|
int nextlen = length[i];
|
|
if (nextlen == 0)
|
|
{
|
|
max_count = 138;
|
|
min_count = 3;
|
|
}
|
|
else
|
|
{
|
|
max_count = 6;
|
|
min_count = 3;
|
|
if (curlen != nextlen)
|
|
{
|
|
blTree.freqs[nextlen]++;
|
|
count = 0;
|
|
}
|
|
}
|
|
curlen = nextlen;
|
|
i++;
|
|
|
|
while (i < numCodes && curlen == length[i])
|
|
{
|
|
i++;
|
|
if (++count >= max_count)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (count < min_count)
|
|
{
|
|
blTree.freqs[curlen] += (short)count;
|
|
}
|
|
else if (curlen != 0)
|
|
{
|
|
blTree.freqs[REP_3_6]++;
|
|
}
|
|
else if (count <= 10)
|
|
{
|
|
blTree.freqs[REP_3_10]++;
|
|
}
|
|
else
|
|
{
|
|
blTree.freqs[REP_11_138]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write tree values
|
|
/// </summary>
|
|
/// <param name="blTree">Tree to write</param>
|
|
public void WriteTree(Tree blTree)
|
|
{
|
|
int max_count; // max repeat count
|
|
int min_count; // min repeat count
|
|
int count; // repeat count of the current code
|
|
int curlen = -1; // length of current code
|
|
|
|
int i = 0;
|
|
while (i < numCodes)
|
|
{
|
|
count = 1;
|
|
int nextlen = length[i];
|
|
if (nextlen == 0)
|
|
{
|
|
max_count = 138;
|
|
min_count = 3;
|
|
}
|
|
else
|
|
{
|
|
max_count = 6;
|
|
min_count = 3;
|
|
if (curlen != nextlen)
|
|
{
|
|
blTree.WriteSymbol(nextlen);
|
|
count = 0;
|
|
}
|
|
}
|
|
curlen = nextlen;
|
|
i++;
|
|
|
|
while (i < numCodes && curlen == length[i])
|
|
{
|
|
i++;
|
|
if (++count >= max_count)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (count < min_count)
|
|
{
|
|
while (count-- > 0)
|
|
{
|
|
blTree.WriteSymbol(curlen);
|
|
}
|
|
}
|
|
else if (curlen != 0)
|
|
{
|
|
blTree.WriteSymbol(REP_3_6);
|
|
dh.pending.WriteBits(count - 3, 2);
|
|
}
|
|
else if (count <= 10)
|
|
{
|
|
blTree.WriteSymbol(REP_3_10);
|
|
dh.pending.WriteBits(count - 3, 3);
|
|
}
|
|
else
|
|
{
|
|
blTree.WriteSymbol(REP_11_138);
|
|
dh.pending.WriteBits(count - 11, 7);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BuildLength(int[] childs)
|
|
{
|
|
this.length = new byte[freqs.Length];
|
|
int numNodes = childs.Length / 2;
|
|
int numLeafs = (numNodes + 1) / 2;
|
|
int overflow = 0;
|
|
|
|
for (int i = 0; i < maxLength; i++)
|
|
{
|
|
bl_counts[i] = 0;
|
|
}
|
|
|
|
int[] lengths = new int[numNodes];
|
|
lengths[numNodes - 1] = 0;
|
|
|
|
for (int i = numNodes - 1; i >= 0; i--)
|
|
{
|
|
if (childs[2 * i + 1] != -1)
|
|
{
|
|
int bitLength = lengths[i] + 1;
|
|
if (bitLength > maxLength)
|
|
{
|
|
bitLength = maxLength;
|
|
overflow++;
|
|
}
|
|
lengths[childs[2 * i]] = lengths[childs[2 * i + 1]] = bitLength;
|
|
}
|
|
else
|
|
{
|
|
int bitLength = lengths[i];
|
|
bl_counts[bitLength - 1]++;
|
|
this.length[childs[2 * i]] = (byte)lengths[i];
|
|
}
|
|
}
|
|
|
|
if (overflow == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int incrBitLen = maxLength - 1;
|
|
do
|
|
{
|
|
while (bl_counts[--incrBitLen] == 0)
|
|
;
|
|
|
|
do
|
|
{
|
|
bl_counts[incrBitLen]--;
|
|
bl_counts[++incrBitLen]++;
|
|
overflow -= 1 << (maxLength - 1 - incrBitLen);
|
|
} while (overflow > 0 && incrBitLen < maxLength - 1);
|
|
} while (overflow > 0);
|
|
|
|
bl_counts[maxLength - 1] += overflow;
|
|
bl_counts[maxLength - 2] -= overflow;
|
|
|
|
int nodePtr = 2 * numLeafs;
|
|
for (int bits = maxLength; bits != 0; bits--)
|
|
{
|
|
int n = bl_counts[bits - 1];
|
|
while (n > 0)
|
|
{
|
|
int childPtr = 2 * childs[nodePtr++];
|
|
if (childs[childPtr + 1] == -1)
|
|
{
|
|
length[childs[childPtr]] = (byte)bits;
|
|
n--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#region Instance Fields
|
|
/// <summary>
|
|
/// Pending buffer to use
|
|
/// </summary>
|
|
public DeflaterPending pending;
|
|
|
|
Tree literalTree;
|
|
Tree distTree;
|
|
Tree blTree;
|
|
|
|
// Buffer for distances
|
|
short[] d_buf;
|
|
byte[] l_buf;
|
|
int last_lit;
|
|
int extra_bits;
|
|
#endregion
|
|
|
|
static DeflaterHuffman()
|
|
{
|
|
staticLCodes = new short[LITERAL_NUM];
|
|
staticLLength = new byte[LITERAL_NUM];
|
|
|
|
int i = 0;
|
|
while (i < 144)
|
|
{
|
|
staticLCodes[i] = BitReverse((0x030 + i) << 8);
|
|
staticLLength[i++] = 8;
|
|
}
|
|
|
|
while (i < 256)
|
|
{
|
|
staticLCodes[i] = BitReverse((0x190 - 144 + i) << 7);
|
|
staticLLength[i++] = 9;
|
|
}
|
|
|
|
while (i < 280)
|
|
{
|
|
staticLCodes[i] = BitReverse((0x000 - 256 + i) << 9);
|
|
staticLLength[i++] = 7;
|
|
}
|
|
|
|
while (i < LITERAL_NUM)
|
|
{
|
|
staticLCodes[i] = BitReverse((0x0c0 - 280 + i) << 8);
|
|
staticLLength[i++] = 8;
|
|
}
|
|
|
|
staticDCodes = new short[DIST_NUM];
|
|
staticDLength = new byte[DIST_NUM];
|
|
for (i = 0; i < DIST_NUM; i++)
|
|
{
|
|
staticDCodes[i] = BitReverse(i << 11);
|
|
staticDLength[i] = 5;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct instance with pending buffer
|
|
/// </summary>
|
|
/// <param name="pending">Pending buffer to use</param>
|
|
public DeflaterHuffman(DeflaterPending pending)
|
|
{
|
|
this.pending = pending;
|
|
|
|
literalTree = new Tree(this, LITERAL_NUM, 257, 15);
|
|
distTree = new Tree(this, DIST_NUM, 1, 15);
|
|
blTree = new Tree(this, BITLEN_NUM, 4, 7);
|
|
|
|
d_buf = new short[BUFSIZE];
|
|
l_buf = new byte[BUFSIZE];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset internal state
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
last_lit = 0;
|
|
extra_bits = 0;
|
|
literalTree.Reset();
|
|
distTree.Reset();
|
|
blTree.Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write all trees to pending buffer
|
|
/// </summary>
|
|
/// <param name="blTreeCodes">The number/rank of treecodes to send.</param>
|
|
public void SendAllTrees(int blTreeCodes)
|
|
{
|
|
blTree.BuildCodes();
|
|
literalTree.BuildCodes();
|
|
distTree.BuildCodes();
|
|
pending.WriteBits(literalTree.numCodes - 257, 5);
|
|
pending.WriteBits(distTree.numCodes - 1, 5);
|
|
pending.WriteBits(blTreeCodes - 4, 4);
|
|
for (int rank = 0; rank < blTreeCodes; rank++)
|
|
{
|
|
pending.WriteBits(blTree.length[BL_ORDER[rank]], 3);
|
|
}
|
|
literalTree.WriteTree(blTree);
|
|
distTree.WriteTree(blTree);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compress current buffer writing data to pending buffer
|
|
/// </summary>
|
|
public void CompressBlock()
|
|
{
|
|
for (int i = 0; i < last_lit; i++)
|
|
{
|
|
int litlen = l_buf[i] & 0xff;
|
|
int dist = d_buf[i];
|
|
if (dist-- != 0)
|
|
{
|
|
int lc = Lcode(litlen);
|
|
literalTree.WriteSymbol(lc);
|
|
|
|
int bits = (lc - 261) / 4;
|
|
if (bits > 0 && bits <= 5)
|
|
{
|
|
pending.WriteBits(litlen & ((1 << bits) - 1), bits);
|
|
}
|
|
|
|
int dc = Dcode(dist);
|
|
distTree.WriteSymbol(dc);
|
|
|
|
bits = dc / 2 - 1;
|
|
if (bits > 0)
|
|
{
|
|
pending.WriteBits(dist & ((1 << bits) - 1), bits);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
literalTree.WriteSymbol(litlen);
|
|
}
|
|
}
|
|
literalTree.WriteSymbol(EOF_SYMBOL);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush block to output with no compression
|
|
/// </summary>
|
|
/// <param name="stored">Data to write</param>
|
|
/// <param name="storedOffset">Index of first byte to write</param>
|
|
/// <param name="storedLength">Count of bytes to write</param>
|
|
/// <param name="lastBlock">True if this is the last block</param>
|
|
public void FlushStoredBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock)
|
|
{
|
|
pending.WriteBits((DeflaterConstants.STORED_BLOCK << 1) + (lastBlock ? 1 : 0), 3);
|
|
pending.AlignToByte();
|
|
pending.WriteShort(storedLength);
|
|
pending.WriteShort(~storedLength);
|
|
pending.WriteBlock(stored, storedOffset, storedLength);
|
|
Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush block to output with compression
|
|
/// </summary>
|
|
/// <param name="stored">Data to flush</param>
|
|
/// <param name="storedOffset">Index of first byte to flush</param>
|
|
/// <param name="storedLength">Count of bytes to flush</param>
|
|
/// <param name="lastBlock">True if this is the last block</param>
|
|
public void FlushBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock)
|
|
{
|
|
literalTree.freqs[EOF_SYMBOL]++;
|
|
|
|
literalTree.BuildTree();
|
|
distTree.BuildTree();
|
|
|
|
literalTree.CalcBLFreq(blTree);
|
|
distTree.CalcBLFreq(blTree);
|
|
|
|
blTree.BuildTree();
|
|
|
|
int blTreeCodes = 4;
|
|
for (int i = 18; i > blTreeCodes; i--)
|
|
{
|
|
if (blTree.length[BL_ORDER[i]] > 0)
|
|
{
|
|
blTreeCodes = i + 1;
|
|
}
|
|
}
|
|
int opt_len = 14 + blTreeCodes * 3 + blTree.GetEncodedLength() +
|
|
literalTree.GetEncodedLength() + distTree.GetEncodedLength() +
|
|
extra_bits;
|
|
|
|
int static_len = extra_bits;
|
|
for (int i = 0; i < LITERAL_NUM; i++)
|
|
{
|
|
static_len += literalTree.freqs[i] * staticLLength[i];
|
|
}
|
|
for (int i = 0; i < DIST_NUM; i++)
|
|
{
|
|
static_len += distTree.freqs[i] * staticDLength[i];
|
|
}
|
|
if (opt_len >= static_len)
|
|
{
|
|
opt_len = static_len;
|
|
}
|
|
|
|
if (storedOffset >= 0 && storedLength + 4 < opt_len >> 3)
|
|
{
|
|
FlushStoredBlock(stored, storedOffset, storedLength, lastBlock);
|
|
}
|
|
else if (opt_len == static_len)
|
|
{
|
|
pending.WriteBits((DeflaterConstants.STATIC_TREES << 1) + (lastBlock ? 1 : 0), 3);
|
|
literalTree.SetStaticCodes(staticLCodes, staticLLength);
|
|
distTree.SetStaticCodes(staticDCodes, staticDLength);
|
|
CompressBlock();
|
|
Reset();
|
|
}
|
|
else
|
|
{
|
|
pending.WriteBits((DeflaterConstants.DYN_TREES << 1) + (lastBlock ? 1 : 0), 3);
|
|
SendAllTrees(blTreeCodes);
|
|
CompressBlock();
|
|
Reset();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get value indicating if internal buffer is full
|
|
/// </summary>
|
|
/// <returns>true if buffer is full</returns>
|
|
public bool IsFull()
|
|
{
|
|
return last_lit >= BUFSIZE;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add literal to buffer
|
|
/// </summary>
|
|
/// <param name="literal">Literal value to add to buffer.</param>
|
|
/// <returns>Value indicating internal buffer is full</returns>
|
|
public bool TallyLit(int literal)
|
|
{
|
|
d_buf[last_lit] = 0;
|
|
l_buf[last_lit++] = (byte)literal;
|
|
literalTree.freqs[literal]++;
|
|
return IsFull();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add distance code and length to literal and distance trees
|
|
/// </summary>
|
|
/// <param name="distance">Distance code</param>
|
|
/// <param name="length">Length</param>
|
|
/// <returns>Value indicating if internal buffer is full</returns>
|
|
public bool TallyDist(int distance, int length)
|
|
{
|
|
d_buf[last_lit] = (short)distance;
|
|
l_buf[last_lit++] = (byte)(length - 3);
|
|
|
|
int lc = Lcode(length - 3);
|
|
literalTree.freqs[lc]++;
|
|
if (lc >= 265 && lc < 285)
|
|
{
|
|
extra_bits += (lc - 261) / 4;
|
|
}
|
|
|
|
int dc = Dcode(distance - 1);
|
|
distTree.freqs[dc]++;
|
|
if (dc >= 4)
|
|
{
|
|
extra_bits += dc / 2 - 1;
|
|
}
|
|
return IsFull();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Reverse the bits of a 16 bit value.
|
|
/// </summary>
|
|
/// <param name="toReverse">Value to reverse bits</param>
|
|
/// <returns>Value with bits reversed</returns>
|
|
public static short BitReverse(int toReverse)
|
|
{
|
|
return (short)(bit4Reverse[toReverse & 0xF] << 12 |
|
|
bit4Reverse[(toReverse >> 4) & 0xF] << 8 |
|
|
bit4Reverse[(toReverse >> 8) & 0xF] << 4 |
|
|
bit4Reverse[toReverse >> 12]);
|
|
}
|
|
|
|
static int Lcode(int length)
|
|
{
|
|
if (length == 255)
|
|
{
|
|
return 285;
|
|
}
|
|
|
|
int code = 257;
|
|
while (length >= 8)
|
|
{
|
|
code += 4;
|
|
length >>= 1;
|
|
}
|
|
return code + length;
|
|
}
|
|
|
|
static int Dcode(int distance)
|
|
{
|
|
int code = 0;
|
|
while (distance >= 4)
|
|
{
|
|
code += 2;
|
|
distance >>= 1;
|
|
}
|
|
return code + distance;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region DeflateStrategy
|
|
/// <summary>
|
|
/// Strategies for deflater
|
|
/// </summary>
|
|
internal enum DeflateStrategy
|
|
{
|
|
/// <summary>
|
|
/// The default strategy
|
|
/// </summary>
|
|
Default = 0,
|
|
|
|
/// <summary>
|
|
/// This strategy will only allow longer string repetitions. It is
|
|
/// useful for random data with a small character set.
|
|
/// </summary>
|
|
Filtered = 1,
|
|
|
|
|
|
/// <summary>
|
|
/// This strategy will not look for string repetitions at all. It
|
|
/// only encodes with Huffman trees (which means, that more common
|
|
/// characters get a smaller encoding.
|
|
/// </summary>
|
|
HuffmanOnly = 2
|
|
}
|
|
#endregion
|
|
|
|
#region DeflaterEngine
|
|
/// <summary>
|
|
/// Low level compression engine for deflate algorithm which uses a 32K sliding window
|
|
/// with secondary compression from Huffman/Shannon-Fano codes.
|
|
/// </summary>
|
|
internal class DeflaterEngine : DeflaterConstants
|
|
{
|
|
#region Constants
|
|
const int TooFar = 4096;
|
|
#endregion
|
|
|
|
#region Constructors
|
|
/// <summary>
|
|
/// Construct instance with pending buffer
|
|
/// </summary>
|
|
/// <param name="pending">
|
|
/// Pending buffer to use
|
|
/// </param>>
|
|
public DeflaterEngine(DeflaterPending pending)
|
|
{
|
|
this.pending = pending;
|
|
huffman = new DeflaterHuffman(pending);
|
|
adler = new Adler32();
|
|
|
|
window = new byte[2 * WSIZE];
|
|
head = new short[HASH_SIZE];
|
|
prev = new short[WSIZE];
|
|
|
|
// We start at index 1, to avoid an implementation deficiency, that
|
|
// we cannot build a repeat pattern at index 0.
|
|
blockStart = strstart = 1;
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Deflate drives actual compression of data
|
|
/// </summary>
|
|
/// <param name="flush">True to flush input buffers</param>
|
|
/// <param name="finish">Finish deflation with the current input.</param>
|
|
/// <returns>Returns true if progress has been made.</returns>
|
|
public bool Deflate(bool flush, bool finish)
|
|
{
|
|
bool progress;
|
|
do
|
|
{
|
|
FillWindow();
|
|
bool canFlush = flush && (inputOff == inputEnd);
|
|
|
|
switch (compressionFunction)
|
|
{
|
|
case DEFLATE_STORED:
|
|
progress = DeflateStored(canFlush, finish);
|
|
break;
|
|
case DEFLATE_FAST:
|
|
progress = DeflateFast(canFlush, finish);
|
|
break;
|
|
case DEFLATE_SLOW:
|
|
progress = DeflateSlow(canFlush, finish);
|
|
break;
|
|
default:
|
|
throw new InvalidOperationException("unknown compressionFunction");
|
|
}
|
|
} while (pending.IsFlushed && progress); // repeat while we have no pending output and progress was made
|
|
return progress;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets input data to be deflated. Should only be called when <code>NeedsInput()</code>
|
|
/// returns true
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer containing input data.</param>
|
|
/// <param name="offset">The offset of the first byte of data.</param>
|
|
/// <param name="count">The number of bytes of data to use as input.</param>
|
|
public void SetInput(byte[] buffer, int offset, int count)
|
|
{
|
|
if (buffer == null)
|
|
{
|
|
throw new ArgumentNullException("buffer");
|
|
}
|
|
|
|
if (offset < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("offset");
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("count");
|
|
}
|
|
|
|
if (inputOff < inputEnd)
|
|
{
|
|
throw new InvalidOperationException("Old input was not completely processed");
|
|
}
|
|
|
|
int end = offset + count;
|
|
|
|
/* We want to throw an ArrayIndexOutOfBoundsException early. The
|
|
* check is very tricky: it also handles integer wrap around.
|
|
*/
|
|
if ((offset > end) || (end > buffer.Length))
|
|
{
|
|
throw new ArgumentOutOfRangeException("count");
|
|
}
|
|
|
|
inputBuf = buffer;
|
|
inputOff = offset;
|
|
inputEnd = end;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if more <see cref="SetInput">input</see> is needed.
|
|
/// </summary>
|
|
/// <returns>Return true if input is needed via <see cref="SetInput">SetInput</see></returns>
|
|
public bool NeedsInput()
|
|
{
|
|
return (inputEnd == inputOff);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set compression dictionary
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer containing the dictionary data</param>
|
|
/// <param name="offset">The offset in the buffer for the first byte of data</param>
|
|
/// <param name="length">The length of the dictionary data.</param>
|
|
public void SetDictionary(byte[] buffer, int offset, int length)
|
|
{
|
|
adler.Update(buffer, offset, length);
|
|
if (length < MIN_MATCH)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (length > MAX_DIST)
|
|
{
|
|
offset += length - MAX_DIST;
|
|
length = MAX_DIST;
|
|
}
|
|
|
|
System.Array.Copy(buffer, offset, window, strstart, length);
|
|
|
|
UpdateHash();
|
|
--length;
|
|
while (--length > 0)
|
|
{
|
|
InsertString();
|
|
strstart++;
|
|
}
|
|
strstart += 2;
|
|
blockStart = strstart;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset internal state
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
huffman.Reset();
|
|
adler.Reset();
|
|
blockStart = strstart = 1;
|
|
lookahead = 0;
|
|
totalIn = 0;
|
|
prevAvailable = false;
|
|
matchLen = MIN_MATCH - 1;
|
|
|
|
for (int i = 0; i < HASH_SIZE; i++)
|
|
{
|
|
head[i] = 0;
|
|
}
|
|
|
|
for (int i = 0; i < WSIZE; i++)
|
|
{
|
|
prev[i] = 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset Adler checksum
|
|
/// </summary>
|
|
public void ResetAdler()
|
|
{
|
|
adler.Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get current value of Adler checksum
|
|
/// </summary>
|
|
public int Adler
|
|
{
|
|
get
|
|
{
|
|
return unchecked((int)adler.Value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Total data processed
|
|
/// </summary>
|
|
public long TotalIn
|
|
{
|
|
get
|
|
{
|
|
return totalIn;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get/set the <see cref="DeflateStrategy">deflate strategy</see>
|
|
/// </summary>
|
|
public DeflateStrategy Strategy
|
|
{
|
|
get
|
|
{
|
|
return strategy;
|
|
}
|
|
set
|
|
{
|
|
strategy = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the deflate level (0-9)
|
|
/// </summary>
|
|
/// <param name="level">The value to set the level to.</param>
|
|
public void SetLevel(int level)
|
|
{
|
|
if ((level < 0) || (level > 9))
|
|
{
|
|
throw new ArgumentOutOfRangeException("level");
|
|
}
|
|
|
|
goodLength = DeflaterConstants.GOOD_LENGTH[level];
|
|
max_lazy = DeflaterConstants.MAX_LAZY[level];
|
|
niceLength = DeflaterConstants.NICE_LENGTH[level];
|
|
max_chain = DeflaterConstants.MAX_CHAIN[level];
|
|
|
|
if (DeflaterConstants.COMPR_FUNC[level] != compressionFunction)
|
|
{
|
|
switch (compressionFunction)
|
|
{
|
|
case DEFLATE_STORED:
|
|
if (strstart > blockStart)
|
|
{
|
|
huffman.FlushStoredBlock(window, blockStart,
|
|
strstart - blockStart, false);
|
|
blockStart = strstart;
|
|
}
|
|
UpdateHash();
|
|
break;
|
|
|
|
case DEFLATE_FAST:
|
|
if (strstart > blockStart)
|
|
{
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart,
|
|
false);
|
|
blockStart = strstart;
|
|
}
|
|
break;
|
|
|
|
case DEFLATE_SLOW:
|
|
if (prevAvailable)
|
|
{
|
|
huffman.TallyLit(window[strstart - 1] & 0xff);
|
|
}
|
|
if (strstart > blockStart)
|
|
{
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, false);
|
|
blockStart = strstart;
|
|
}
|
|
prevAvailable = false;
|
|
matchLen = MIN_MATCH - 1;
|
|
break;
|
|
}
|
|
compressionFunction = COMPR_FUNC[level];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill the window
|
|
/// </summary>
|
|
public void FillWindow()
|
|
{
|
|
/* If the window is almost full and there is insufficient lookahead,
|
|
* move the upper half to the lower one to make room in the upper half.
|
|
*/
|
|
if (strstart >= WSIZE + MAX_DIST)
|
|
{
|
|
SlideWindow();
|
|
}
|
|
|
|
/* If there is not enough lookahead, but still some input left,
|
|
* read in the input
|
|
*/
|
|
while (lookahead < DeflaterConstants.MIN_LOOKAHEAD && inputOff < inputEnd)
|
|
{
|
|
int more = 2 * WSIZE - lookahead - strstart;
|
|
|
|
if (more > inputEnd - inputOff)
|
|
{
|
|
more = inputEnd - inputOff;
|
|
}
|
|
|
|
System.Array.Copy(inputBuf, inputOff, window, strstart + lookahead, more);
|
|
adler.Update(inputBuf, inputOff, more);
|
|
|
|
inputOff += more;
|
|
totalIn += more;
|
|
lookahead += more;
|
|
}
|
|
|
|
if (lookahead >= MIN_MATCH)
|
|
{
|
|
UpdateHash();
|
|
}
|
|
}
|
|
|
|
void UpdateHash()
|
|
{
|
|
/*
|
|
if (DEBUGGING) {
|
|
Console.WriteLine("updateHash: "+strstart);
|
|
}
|
|
*/
|
|
ins_h = (window[strstart] << HASH_SHIFT) ^ window[strstart + 1];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the current string in the head hash and returns the previous
|
|
/// value for this hash.
|
|
/// </summary>
|
|
/// <returns>The previous hash value</returns>
|
|
int InsertString()
|
|
{
|
|
short match;
|
|
int hash = ((ins_h << HASH_SHIFT) ^ window[strstart + (MIN_MATCH - 1)]) & HASH_MASK;
|
|
|
|
prev[strstart & WMASK] = match = head[hash];
|
|
head[hash] = unchecked((short)strstart);
|
|
ins_h = hash;
|
|
return match & 0xffff;
|
|
}
|
|
|
|
void SlideWindow()
|
|
{
|
|
Array.Copy(window, WSIZE, window, 0, WSIZE);
|
|
matchStart -= WSIZE;
|
|
strstart -= WSIZE;
|
|
blockStart -= WSIZE;
|
|
|
|
// Slide the hash table (could be avoided with 32 bit values
|
|
// at the expense of memory usage).
|
|
for (int i = 0; i < HASH_SIZE; ++i)
|
|
{
|
|
int m = head[i] & 0xffff;
|
|
head[i] = (short)(m >= WSIZE ? (m - WSIZE) : 0);
|
|
}
|
|
|
|
// Slide the prev table.
|
|
for (int i = 0; i < WSIZE; i++)
|
|
{
|
|
int m = prev[i] & 0xffff;
|
|
prev[i] = (short)(m >= WSIZE ? (m - WSIZE) : 0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find the best (longest) string in the window matching the
|
|
/// string starting at strstart.
|
|
///
|
|
/// Preconditions:
|
|
/// <code>
|
|
/// strstart + MAX_MATCH <= window.length.</code>
|
|
/// </summary>
|
|
/// <param name="curMatch"></param>
|
|
/// <returns>True if a match greater than the minimum length is found</returns>
|
|
bool FindLongestMatch(int curMatch)
|
|
{
|
|
int chainLength = this.max_chain;
|
|
int niceLength = this.niceLength;
|
|
short[] prev = this.prev;
|
|
int scan = this.strstart;
|
|
int match;
|
|
int best_end = this.strstart + matchLen;
|
|
int best_len = Math.Max(matchLen, MIN_MATCH - 1);
|
|
|
|
int limit = Math.Max(strstart - MAX_DIST, 0);
|
|
|
|
int strend = strstart + MAX_MATCH - 1;
|
|
byte scan_end1 = window[best_end - 1];
|
|
byte scan_end = window[best_end];
|
|
|
|
// Do not waste too much time if we already have a good match:
|
|
if (best_len >= this.goodLength)
|
|
{
|
|
chainLength >>= 2;
|
|
}
|
|
|
|
/* Do not look for matches beyond the end of the input. This is necessary
|
|
* to make deflate deterministic.
|
|
*/
|
|
if (niceLength > lookahead)
|
|
{
|
|
niceLength = lookahead;
|
|
}
|
|
|
|
do
|
|
{
|
|
|
|
if (window[curMatch + best_len] != scan_end ||
|
|
window[curMatch + best_len - 1] != scan_end1 ||
|
|
window[curMatch] != window[scan] ||
|
|
window[curMatch + 1] != window[scan + 1])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
match = curMatch + 2;
|
|
scan += 2;
|
|
|
|
/* We check for insufficient lookahead only every 8th comparison;
|
|
* the 256th check will be made at strstart + 258.
|
|
*/
|
|
while (
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
window[++scan] == window[++match] &&
|
|
(scan < strend))
|
|
{
|
|
// Do nothing
|
|
}
|
|
|
|
if (scan > best_end)
|
|
{
|
|
matchStart = curMatch;
|
|
best_end = scan;
|
|
best_len = scan - strstart;
|
|
|
|
if (best_len >= niceLength)
|
|
{
|
|
break;
|
|
}
|
|
|
|
scan_end1 = window[best_end - 1];
|
|
scan_end = window[best_end];
|
|
}
|
|
scan = strstart;
|
|
} while ((curMatch = (prev[curMatch & WMASK] & 0xffff)) > limit && --chainLength != 0);
|
|
|
|
matchLen = Math.Min(best_len, lookahead);
|
|
return matchLen >= MIN_MATCH;
|
|
}
|
|
|
|
bool DeflateStored(bool flush, bool finish)
|
|
{
|
|
if (!flush && (lookahead == 0))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
strstart += lookahead;
|
|
lookahead = 0;
|
|
|
|
int storedLength = strstart - blockStart;
|
|
|
|
if ((storedLength >= DeflaterConstants.MAX_BLOCK_SIZE) || // Block is full
|
|
(blockStart < WSIZE && storedLength >= MAX_DIST) || // Block may move out of window
|
|
flush)
|
|
{
|
|
bool lastBlock = finish;
|
|
if (storedLength > DeflaterConstants.MAX_BLOCK_SIZE)
|
|
{
|
|
storedLength = DeflaterConstants.MAX_BLOCK_SIZE;
|
|
lastBlock = false;
|
|
}
|
|
|
|
huffman.FlushStoredBlock(window, blockStart, storedLength, lastBlock);
|
|
blockStart += storedLength;
|
|
return !lastBlock;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DeflateFast(bool flush, bool finish)
|
|
{
|
|
if (lookahead < MIN_LOOKAHEAD && !flush)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while (lookahead >= MIN_LOOKAHEAD || flush)
|
|
{
|
|
if (lookahead == 0)
|
|
{
|
|
// We are flushing everything
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, finish);
|
|
blockStart = strstart;
|
|
return false;
|
|
}
|
|
|
|
if (strstart > 2 * WSIZE - MIN_LOOKAHEAD)
|
|
{
|
|
/* slide window, as FindLongestMatch needs this.
|
|
* This should only happen when flushing and the window
|
|
* is almost full.
|
|
*/
|
|
SlideWindow();
|
|
}
|
|
|
|
int hashHead;
|
|
if (lookahead >= MIN_MATCH &&
|
|
(hashHead = InsertString()) != 0 &&
|
|
strategy != DeflateStrategy.HuffmanOnly &&
|
|
strstart - hashHead <= MAX_DIST &&
|
|
FindLongestMatch(hashHead))
|
|
{
|
|
// longestMatch sets matchStart and matchLen
|
|
|
|
bool full = huffman.TallyDist(strstart - matchStart, matchLen);
|
|
|
|
lookahead -= matchLen;
|
|
if (matchLen <= max_lazy && lookahead >= MIN_MATCH)
|
|
{
|
|
while (--matchLen > 0)
|
|
{
|
|
++strstart;
|
|
InsertString();
|
|
}
|
|
++strstart;
|
|
}
|
|
else
|
|
{
|
|
strstart += matchLen;
|
|
if (lookahead >= MIN_MATCH - 1)
|
|
{
|
|
UpdateHash();
|
|
}
|
|
}
|
|
matchLen = MIN_MATCH - 1;
|
|
if (!full)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No match found
|
|
huffman.TallyLit(window[strstart] & 0xff);
|
|
++strstart;
|
|
--lookahead;
|
|
}
|
|
|
|
if (huffman.IsFull())
|
|
{
|
|
bool lastBlock = finish && (lookahead == 0);
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, lastBlock);
|
|
blockStart = strstart;
|
|
return !lastBlock;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DeflateSlow(bool flush, bool finish)
|
|
{
|
|
if (lookahead < MIN_LOOKAHEAD && !flush)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while (lookahead >= MIN_LOOKAHEAD || flush)
|
|
{
|
|
if (lookahead == 0)
|
|
{
|
|
if (prevAvailable)
|
|
{
|
|
huffman.TallyLit(window[strstart - 1] & 0xff);
|
|
}
|
|
prevAvailable = false;
|
|
|
|
// We are flushing everything
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, finish);
|
|
blockStart = strstart;
|
|
return false;
|
|
}
|
|
|
|
if (strstart >= 2 * WSIZE - MIN_LOOKAHEAD)
|
|
{
|
|
/* slide window, as FindLongestMatch needs this.
|
|
* This should only happen when flushing and the window
|
|
* is almost full.
|
|
*/
|
|
SlideWindow();
|
|
}
|
|
|
|
int prevMatch = matchStart;
|
|
int prevLen = matchLen;
|
|
if (lookahead >= MIN_MATCH)
|
|
{
|
|
|
|
int hashHead = InsertString();
|
|
|
|
if (strategy != DeflateStrategy.HuffmanOnly &&
|
|
hashHead != 0 &&
|
|
strstart - hashHead <= MAX_DIST &&
|
|
FindLongestMatch(hashHead))
|
|
{
|
|
|
|
// longestMatch sets matchStart and matchLen
|
|
|
|
// Discard match if too small and too far away
|
|
if (matchLen <= 5 && (strategy == DeflateStrategy.Filtered || (matchLen == MIN_MATCH && strstart - matchStart > TooFar)))
|
|
{
|
|
matchLen = MIN_MATCH - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// previous match was better
|
|
if ((prevLen >= MIN_MATCH) && (matchLen <= prevLen))
|
|
{
|
|
huffman.TallyDist(strstart - 1 - prevMatch, prevLen);
|
|
prevLen -= 2;
|
|
do
|
|
{
|
|
strstart++;
|
|
lookahead--;
|
|
if (lookahead >= MIN_MATCH)
|
|
{
|
|
InsertString();
|
|
}
|
|
} while (--prevLen > 0);
|
|
|
|
strstart++;
|
|
lookahead--;
|
|
prevAvailable = false;
|
|
matchLen = MIN_MATCH - 1;
|
|
}
|
|
else
|
|
{
|
|
if (prevAvailable)
|
|
{
|
|
huffman.TallyLit(window[strstart - 1] & 0xff);
|
|
}
|
|
prevAvailable = true;
|
|
strstart++;
|
|
lookahead--;
|
|
}
|
|
|
|
if (huffman.IsFull())
|
|
{
|
|
int len = strstart - blockStart;
|
|
if (prevAvailable)
|
|
{
|
|
len--;
|
|
}
|
|
bool lastBlock = (finish && (lookahead == 0) && !prevAvailable);
|
|
huffman.FlushBlock(window, blockStart, len, lastBlock);
|
|
blockStart += len;
|
|
return !lastBlock;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#region Instance Fields
|
|
|
|
// Hash index of string to be inserted
|
|
int ins_h;
|
|
|
|
/// <summary>
|
|
/// Hashtable, hashing three characters to an index for window, so
|
|
/// that window[index]..window[index+2] have this hash code.
|
|
/// Note that the array should really be unsigned short, so you need
|
|
/// to and the values with 0xffff.
|
|
/// </summary>
|
|
short[] head;
|
|
|
|
/// <summary>
|
|
/// <code>prev[index & WMASK]</code> points to the previous index that has the
|
|
/// same hash code as the string starting at index. This way
|
|
/// entries with the same hash code are in a linked list.
|
|
/// Note that the array should really be unsigned short, so you need
|
|
/// to and the values with 0xffff.
|
|
/// </summary>
|
|
short[] prev;
|
|
|
|
int matchStart;
|
|
// Length of best match
|
|
int matchLen;
|
|
// Set if previous match exists
|
|
bool prevAvailable;
|
|
int blockStart;
|
|
|
|
/// <summary>
|
|
/// Points to the current character in the window.
|
|
/// </summary>
|
|
int strstart;
|
|
|
|
/// <summary>
|
|
/// lookahead is the number of characters starting at strstart in
|
|
/// window that are valid.
|
|
/// So window[strstart] until window[strstart+lookahead-1] are valid
|
|
/// characters.
|
|
/// </summary>
|
|
int lookahead;
|
|
|
|
/// <summary>
|
|
/// This array contains the part of the uncompressed stream that
|
|
/// is of relevance. The current character is indexed by strstart.
|
|
/// </summary>
|
|
byte[] window;
|
|
|
|
DeflateStrategy strategy;
|
|
int max_chain, max_lazy, niceLength, goodLength;
|
|
|
|
/// <summary>
|
|
/// The current compression function.
|
|
/// </summary>
|
|
int compressionFunction;
|
|
|
|
/// <summary>
|
|
/// The input data for compression.
|
|
/// </summary>
|
|
byte[] inputBuf;
|
|
|
|
/// <summary>
|
|
/// The total bytes of input read.
|
|
/// </summary>
|
|
long totalIn;
|
|
|
|
/// <summary>
|
|
/// The offset into inputBuf, where input data starts.
|
|
/// </summary>
|
|
int inputOff;
|
|
|
|
/// <summary>
|
|
/// The end offset of the input data.
|
|
/// </summary>
|
|
int inputEnd;
|
|
|
|
DeflaterPending pending;
|
|
DeflaterHuffman huffman;
|
|
|
|
/// <summary>
|
|
/// The adler checksum
|
|
/// </summary>
|
|
Adler32 adler;
|
|
#endregion
|
|
}
|
|
#endregion
|
|
|
|
#region DeflaterConstants
|
|
/// <summary>
|
|
/// This class contains constants used for deflation.
|
|
/// </summary>
|
|
internal class DeflaterConstants
|
|
{
|
|
/// <summary>
|
|
/// Set to true to enable debugging
|
|
/// </summary>
|
|
public const bool DEBUGGING = false;
|
|
|
|
/// <summary>
|
|
/// Written to Zip file to identify a stored block
|
|
/// </summary>
|
|
public const int STORED_BLOCK = 0;
|
|
|
|
/// <summary>
|
|
/// Identifies static tree in Zip file
|
|
/// </summary>
|
|
public const int STATIC_TREES = 1;
|
|
|
|
/// <summary>
|
|
/// Identifies dynamic tree in Zip file
|
|
/// </summary>
|
|
public const int DYN_TREES = 2;
|
|
|
|
/// <summary>
|
|
/// Header flag indicating a preset dictionary for deflation
|
|
/// </summary>
|
|
public const int PRESET_DICT = 0x20;
|
|
|
|
/// <summary>
|
|
/// Sets internal buffer sizes for Huffman encoding
|
|
/// </summary>
|
|
public const int DEFAULT_MEM_LEVEL = 8;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int MAX_MATCH = 258;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int MIN_MATCH = 3;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int MAX_WBITS = 15;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int WSIZE = 1 << MAX_WBITS;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int WMASK = WSIZE - 1;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int HASH_BITS = DEFAULT_MEM_LEVEL + 7;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int HASH_SIZE = 1 << HASH_BITS;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int HASH_MASK = HASH_SIZE - 1;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int HASH_SHIFT = (HASH_BITS + MIN_MATCH - 1) / MIN_MATCH;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int MIN_LOOKAHEAD = MAX_MATCH + MIN_MATCH + 1;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int MAX_DIST = WSIZE - MIN_LOOKAHEAD;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int PENDING_BUF_SIZE = 1 << (DEFAULT_MEM_LEVEL + 8);
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int MAX_BLOCK_SIZE = Math.Min(65535, PENDING_BUF_SIZE - 5);
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int DEFLATE_STORED = 0;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int DEFLATE_FAST = 1;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public const int DEFLATE_SLOW = 2;
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int[] GOOD_LENGTH = { 0, 4, 4, 4, 4, 8, 8, 8, 32, 32 };
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int[] MAX_LAZY = { 0, 4, 5, 6, 4, 16, 16, 32, 128, 258 };
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int[] NICE_LENGTH = { 0, 8, 16, 32, 16, 32, 128, 128, 258, 258 };
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int[] MAX_CHAIN = { 0, 4, 8, 32, 16, 32, 128, 256, 1024, 4096 };
|
|
|
|
/// <summary>
|
|
/// Internal compression engine constant
|
|
/// </summary>
|
|
public static int[] COMPR_FUNC = { 0, 1, 1, 1, 1, 2, 2, 2, 2, 2 };
|
|
|
|
}
|
|
#endregion
|
|
|
|
#region Deflater
|
|
/// <summary>
|
|
/// This is the Deflater class. The deflater class compresses input
|
|
/// with the deflate algorithm described in RFC 1951. It has several
|
|
/// compression levels and three different strategies described below.
|
|
///
|
|
/// This class is <i>not</i> thread safe. This is inherent in the API, due
|
|
/// to the split of deflate and setInput.
|
|
///
|
|
/// author of the original java version : Jochen Hoenicke
|
|
/// </summary>
|
|
internal class Deflater
|
|
{
|
|
#region Deflater Documentation
|
|
/*
|
|
* The Deflater can do the following state transitions:
|
|
*
|
|
* (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---.
|
|
* / | (2) (5) |
|
|
* / v (5) |
|
|
* (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)
|
|
* \ | (3) | ,--------'
|
|
* | | | (3) /
|
|
* v v (5) v v
|
|
* (1) -> BUSY_STATE ----> FINISHING_STATE
|
|
* | (6)
|
|
* v
|
|
* FINISHED_STATE
|
|
* \_____________________________________/
|
|
* | (7)
|
|
* v
|
|
* CLOSED_STATE
|
|
*
|
|
* (1) If we should produce a header we start in INIT_STATE, otherwise
|
|
* we start in BUSY_STATE.
|
|
* (2) A dictionary may be set only when we are in INIT_STATE, then
|
|
* we change the state as indicated.
|
|
* (3) Whether a dictionary is set or not, on the first call of deflate
|
|
* we change to BUSY_STATE.
|
|
* (4) -- intentionally left blank -- :)
|
|
* (5) FINISHING_STATE is entered, when flush() is called to indicate that
|
|
* there is no more INPUT. There are also states indicating, that
|
|
* the header wasn't written yet.
|
|
* (6) FINISHED_STATE is entered, when everything has been flushed to the
|
|
* internal pending output buffer.
|
|
* (7) At any time (7)
|
|
*
|
|
*/
|
|
#endregion
|
|
#region Public Constants
|
|
/// <summary>
|
|
/// The best and slowest compression level. This tries to find very
|
|
/// long and distant string repetitions.
|
|
/// </summary>
|
|
public const int BEST_COMPRESSION = 9;
|
|
|
|
/// <summary>
|
|
/// The worst but fastest compression level.
|
|
/// </summary>
|
|
public const int BEST_SPEED = 1;
|
|
|
|
/// <summary>
|
|
/// The default compression level.
|
|
/// </summary>
|
|
public const int DEFAULT_COMPRESSION = -1;
|
|
|
|
/// <summary>
|
|
/// This level won't compress at all but output uncompressed blocks.
|
|
/// </summary>
|
|
public const int NO_COMPRESSION = 0;
|
|
|
|
/// <summary>
|
|
/// The compression method. This is the only method supported so far.
|
|
/// There is no need to use this constant at all.
|
|
/// </summary>
|
|
public const int DEFLATED = 8;
|
|
#endregion
|
|
#region Local Constants
|
|
private const int IS_SETDICT = 0x01;
|
|
private const int IS_FLUSHING = 0x04;
|
|
private const int IS_FINISHING = 0x08;
|
|
|
|
private const int INIT_STATE = 0x00;
|
|
private const int SETDICT_STATE = 0x01;
|
|
// private static int INIT_FINISHING_STATE = 0x08;
|
|
// private static int SETDICT_FINISHING_STATE = 0x09;
|
|
private const int BUSY_STATE = 0x10;
|
|
private const int FLUSHING_STATE = 0x14;
|
|
private const int FINISHING_STATE = 0x1c;
|
|
private const int FINISHED_STATE = 0x1e;
|
|
private const int CLOSED_STATE = 0x7f;
|
|
#endregion
|
|
#region Constructors
|
|
/// <summary>
|
|
/// Creates a new deflater with default compression level.
|
|
/// </summary>
|
|
public Deflater()
|
|
: this(DEFAULT_COMPRESSION, false)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new deflater with given compression level.
|
|
/// </summary>
|
|
/// <param name="level">
|
|
/// the compression level, a value between NO_COMPRESSION
|
|
/// and BEST_COMPRESSION, or DEFAULT_COMPRESSION.
|
|
/// </param>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
|
|
public Deflater(int level)
|
|
: this(level, false)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new deflater with given compression level.
|
|
/// </summary>
|
|
/// <param name="level">
|
|
/// the compression level, a value between NO_COMPRESSION
|
|
/// and BEST_COMPRESSION.
|
|
/// </param>
|
|
/// <param name="noZlibHeaderOrFooter">
|
|
/// true, if we should suppress the Zlib/RFC1950 header at the
|
|
/// beginning and the adler checksum at the end of the output. This is
|
|
/// useful for the GZIP/PKZIP formats.
|
|
/// </param>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
|
|
public Deflater(int level, bool noZlibHeaderOrFooter)
|
|
{
|
|
if (level == DEFAULT_COMPRESSION)
|
|
{
|
|
level = 6;
|
|
}
|
|
else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
|
|
{
|
|
throw new ArgumentOutOfRangeException("level");
|
|
}
|
|
|
|
pending = new DeflaterPending();
|
|
engine = new DeflaterEngine(pending);
|
|
this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
|
|
SetStrategy(DeflateStrategy.Default);
|
|
SetLevel(level);
|
|
Reset();
|
|
}
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Resets the deflater. The deflater acts afterwards as if it was
|
|
/// just created with the same compression level and strategy as it
|
|
/// had before.
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
state = (noZlibHeaderOrFooter ? BUSY_STATE : INIT_STATE);
|
|
totalOut = 0;
|
|
pending.Reset();
|
|
engine.Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current adler checksum of the data that was processed so far.
|
|
/// </summary>
|
|
public int Adler
|
|
{
|
|
get
|
|
{
|
|
return engine.Adler;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of input bytes processed so far.
|
|
/// </summary>
|
|
public long TotalIn
|
|
{
|
|
get
|
|
{
|
|
return engine.TotalIn;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of output bytes so far.
|
|
/// </summary>
|
|
public long TotalOut
|
|
{
|
|
get
|
|
{
|
|
return totalOut;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flushes the current input block. Further calls to deflate() will
|
|
/// produce enough output to inflate everything in the current input
|
|
/// block. This is not part of Sun's JDK so I have made it package
|
|
/// private. It is used by DeflaterOutputStream to implement
|
|
/// flush().
|
|
/// </summary>
|
|
public void Flush()
|
|
{
|
|
state |= IS_FLUSHING;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finishes the deflater with the current input block. It is an error
|
|
/// to give more input after this method was called. This method must
|
|
/// be called to force all bytes to be flushed.
|
|
/// </summary>
|
|
public void Finish()
|
|
{
|
|
state |= (IS_FLUSHING | IS_FINISHING);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the stream was finished and no more output bytes
|
|
/// are available.
|
|
/// </summary>
|
|
public bool IsFinished
|
|
{
|
|
get
|
|
{
|
|
return (state == FINISHED_STATE) && pending.IsFlushed;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true, if the input buffer is empty.
|
|
/// You should then call setInput().
|
|
/// NOTE: This method can also return true when the stream
|
|
/// was finished.
|
|
/// </summary>
|
|
public bool IsNeedingInput
|
|
{
|
|
get
|
|
{
|
|
return engine.NeedsInput();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the data which should be compressed next. This should be only
|
|
/// called when needsInput indicates that more input is needed.
|
|
/// If you call setInput when needsInput() returns false, the
|
|
/// previous input that is still pending will be thrown away.
|
|
/// The given byte array should not be changed, before needsInput() returns
|
|
/// true again.
|
|
/// This call is equivalent to <code>setInput(input, 0, input.length)</code>.
|
|
/// </summary>
|
|
/// <param name="input">
|
|
/// the buffer containing the input data.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// if the buffer was finished() or ended().
|
|
/// </exception>
|
|
public void SetInput(byte[] input)
|
|
{
|
|
SetInput(input, 0, input.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the data which should be compressed next. This should be
|
|
/// only called when needsInput indicates that more input is needed.
|
|
/// The given byte array should not be changed, before needsInput() returns
|
|
/// true again.
|
|
/// </summary>
|
|
/// <param name="input">
|
|
/// the buffer containing the input data.
|
|
/// </param>
|
|
/// <param name="offset">
|
|
/// the start of the data.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// the number of data bytes of input.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// if the buffer was Finish()ed or if previous input is still pending.
|
|
/// </exception>
|
|
public void SetInput(byte[] input, int offset, int count)
|
|
{
|
|
if ((state & IS_FINISHING) != 0)
|
|
{
|
|
throw new InvalidOperationException("Finish() already called");
|
|
}
|
|
engine.SetInput(input, offset, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the compression level. There is no guarantee of the exact
|
|
/// position of the change, but if you call this when needsInput is
|
|
/// true the change of compression level will occur somewhere near
|
|
/// before the end of the so far given input.
|
|
/// </summary>
|
|
/// <param name="level">
|
|
/// the new compression level.
|
|
/// </param>
|
|
public void SetLevel(int level)
|
|
{
|
|
if (level == DEFAULT_COMPRESSION)
|
|
{
|
|
level = 6;
|
|
}
|
|
else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
|
|
{
|
|
throw new ArgumentOutOfRangeException("level");
|
|
}
|
|
|
|
if (this.level != level)
|
|
{
|
|
this.level = level;
|
|
engine.SetLevel(level);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get current compression level
|
|
/// </summary>
|
|
/// <returns>Returns the current compression level</returns>
|
|
public int GetLevel()
|
|
{
|
|
return level;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the compression strategy. Strategy is one of
|
|
/// DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact
|
|
/// position where the strategy is changed, the same as for
|
|
/// SetLevel() applies.
|
|
/// </summary>
|
|
/// <param name="strategy">
|
|
/// The new compression strategy.
|
|
/// </param>
|
|
public void SetStrategy(DeflateStrategy strategy)
|
|
{
|
|
engine.Strategy = strategy;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deflates the current input block with to the given array.
|
|
/// </summary>
|
|
/// <param name="output">
|
|
/// The buffer where compressed data is stored
|
|
/// </param>
|
|
/// <returns>
|
|
/// The number of compressed bytes added to the output, or 0 if either
|
|
/// IsNeedingInput() or IsFinished returns true or length is zero.
|
|
/// </returns>
|
|
public int Deflate(byte[] output)
|
|
{
|
|
return Deflate(output, 0, output.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deflates the current input block to the given array.
|
|
/// </summary>
|
|
/// <param name="output">
|
|
/// Buffer to store the compressed data.
|
|
/// </param>
|
|
/// <param name="offset">
|
|
/// Offset into the output array.
|
|
/// </param>
|
|
/// <param name="length">
|
|
/// The maximum number of bytes that may be stored.
|
|
/// </param>
|
|
/// <returns>
|
|
/// The number of compressed bytes added to the output, or 0 if either
|
|
/// needsInput() or finished() returns true or length is zero.
|
|
/// </returns>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// If Finish() was previously called.
|
|
/// </exception>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">
|
|
/// If offset or length don't match the array length.
|
|
/// </exception>
|
|
public int Deflate(byte[] output, int offset, int length)
|
|
{
|
|
int origLength = length;
|
|
|
|
if (state == CLOSED_STATE)
|
|
{
|
|
throw new InvalidOperationException("Deflater closed");
|
|
}
|
|
|
|
if (state < BUSY_STATE)
|
|
{
|
|
// output header
|
|
int header = (DEFLATED +
|
|
((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
|
|
int level_flags = (level - 1) >> 1;
|
|
if (level_flags < 0 || level_flags > 3)
|
|
{
|
|
level_flags = 3;
|
|
}
|
|
header |= level_flags << 6;
|
|
if ((state & IS_SETDICT) != 0)
|
|
{
|
|
// Dictionary was set
|
|
header |= DeflaterConstants.PRESET_DICT;
|
|
}
|
|
header += 31 - (header % 31);
|
|
|
|
pending.WriteShortMSB(header);
|
|
if ((state & IS_SETDICT) != 0)
|
|
{
|
|
int chksum = engine.Adler;
|
|
engine.ResetAdler();
|
|
pending.WriteShortMSB(chksum >> 16);
|
|
pending.WriteShortMSB(chksum & 0xffff);
|
|
}
|
|
|
|
state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
|
|
}
|
|
|
|
for (; ; )
|
|
{
|
|
int count = pending.Flush(output, offset, length);
|
|
offset += count;
|
|
totalOut += count;
|
|
length -= count;
|
|
|
|
if (length == 0 || state == FINISHED_STATE)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0))
|
|
{
|
|
if (state == BUSY_STATE)
|
|
{
|
|
// We need more input now
|
|
return origLength - length;
|
|
}
|
|
else if (state == FLUSHING_STATE)
|
|
{
|
|
if (level != NO_COMPRESSION)
|
|
{
|
|
/* We have to supply some lookahead. 8 bit lookahead
|
|
* is needed by the zlib inflater, and we must fill
|
|
* the next byte, so that all bits are flushed.
|
|
*/
|
|
int neededbits = 8 + ((-pending.BitCount) & 7);
|
|
while (neededbits > 0)
|
|
{
|
|
/* write a static tree block consisting solely of
|
|
* an EOF:
|
|
*/
|
|
pending.WriteBits(2, 10);
|
|
neededbits -= 10;
|
|
}
|
|
}
|
|
state = BUSY_STATE;
|
|
}
|
|
else if (state == FINISHING_STATE)
|
|
{
|
|
pending.AlignToByte();
|
|
|
|
// Compressed data is complete. Write footer information if required.
|
|
if (!noZlibHeaderOrFooter)
|
|
{
|
|
int adler = engine.Adler;
|
|
pending.WriteShortMSB(adler >> 16);
|
|
pending.WriteShortMSB(adler & 0xffff);
|
|
}
|
|
state = FINISHED_STATE;
|
|
}
|
|
}
|
|
}
|
|
return origLength - length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the dictionary which should be used in the deflate process.
|
|
/// This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>.
|
|
/// </summary>
|
|
/// <param name="dictionary">
|
|
/// the dictionary.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// if SetInput () or Deflate () were already called or another dictionary was already set.
|
|
/// </exception>
|
|
public void SetDictionary(byte[] dictionary)
|
|
{
|
|
SetDictionary(dictionary, 0, dictionary.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the dictionary which should be used in the deflate process.
|
|
/// The dictionary is a byte array containing strings that are
|
|
/// likely to occur in the data which should be compressed. The
|
|
/// dictionary is not stored in the compressed output, only a
|
|
/// checksum. To decompress the output you need to supply the same
|
|
/// dictionary again.
|
|
/// </summary>
|
|
/// <param name="dictionary">
|
|
/// The dictionary data
|
|
/// </param>
|
|
/// <param name="index">
|
|
/// The index where dictionary information commences.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// The number of bytes in the dictionary.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// If SetInput () or Deflate() were already called or another dictionary was already set.
|
|
/// </exception>
|
|
public void SetDictionary(byte[] dictionary, int index, int count)
|
|
{
|
|
if (state != INIT_STATE)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
state = SETDICT_STATE;
|
|
engine.SetDictionary(dictionary, index, count);
|
|
}
|
|
|
|
#region Instance Fields
|
|
/// <summary>
|
|
/// Compression level.
|
|
/// </summary>
|
|
int level;
|
|
|
|
/// <summary>
|
|
/// If true no Zlib/RFC1950 headers or footers are generated
|
|
/// </summary>
|
|
bool noZlibHeaderOrFooter;
|
|
|
|
/// <summary>
|
|
/// The current state.
|
|
/// </summary>
|
|
int state;
|
|
|
|
/// <summary>
|
|
/// The total bytes of output written.
|
|
/// </summary>
|
|
long totalOut;
|
|
|
|
/// <summary>
|
|
/// The pending output.
|
|
/// </summary>
|
|
DeflaterPending pending;
|
|
|
|
/// <summary>
|
|
/// The deflater engine.
|
|
/// </summary>
|
|
DeflaterEngine engine;
|
|
#endregion
|
|
}
|
|
#endregion
|
|
|
|
#region OutputWindow
|
|
/// <summary>
|
|
/// Contains the output from the Inflation process.
|
|
/// We need to have a window so that we can refer backwards into the output stream
|
|
/// to repeat stuff.<br/>
|
|
/// Author of the original java version : John Leuner
|
|
/// </summary>
|
|
internal class OutputWindow
|
|
{
|
|
#region Constants
|
|
const int WindowSize = 1 << 15;
|
|
const int WindowMask = WindowSize - 1;
|
|
#endregion
|
|
|
|
#region Instance Fields
|
|
byte[] window = new byte[WindowSize]; //The window is 2^15 bytes
|
|
int windowEnd;
|
|
int windowFilled;
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Write a byte to this output window
|
|
/// </summary>
|
|
/// <param name="value">value to write</param>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// if window is full
|
|
/// </exception>
|
|
public void Write(int value)
|
|
{
|
|
if (windowFilled++ == WindowSize)
|
|
{
|
|
throw new InvalidOperationException("Window full");
|
|
}
|
|
window[windowEnd++] = (byte)value;
|
|
windowEnd &= WindowMask;
|
|
}
|
|
|
|
|
|
private void SlowRepeat(int repStart, int length, int distance)
|
|
{
|
|
while (length-- > 0)
|
|
{
|
|
window[windowEnd++] = window[repStart++];
|
|
windowEnd &= WindowMask;
|
|
repStart &= WindowMask;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Append a byte pattern already in the window itself
|
|
/// </summary>
|
|
/// <param name="length">length of pattern to copy</param>
|
|
/// <param name="distance">distance from end of window pattern occurs</param>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// If the repeated data overflows the window
|
|
/// </exception>
|
|
public void Repeat(int length, int distance)
|
|
{
|
|
if ((windowFilled += length) > WindowSize)
|
|
{
|
|
throw new InvalidOperationException("Window full");
|
|
}
|
|
|
|
int repStart = (windowEnd - distance) & WindowMask;
|
|
int border = WindowSize - length;
|
|
if ((repStart <= border) && (windowEnd < border))
|
|
{
|
|
if (length <= distance)
|
|
{
|
|
System.Array.Copy(window, repStart, window, windowEnd, length);
|
|
windowEnd += length;
|
|
}
|
|
else
|
|
{
|
|
// We have to copy manually, since the repeat pattern overlaps.
|
|
while (length-- > 0)
|
|
{
|
|
window[windowEnd++] = window[repStart++];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SlowRepeat(repStart, length, distance);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy from input manipulator to internal window
|
|
/// </summary>
|
|
/// <param name="input">source of data</param>
|
|
/// <param name="length">length of data to copy</param>
|
|
/// <returns>the number of bytes copied</returns>
|
|
public int CopyStored(StreamManipulator input, int length)
|
|
{
|
|
length = Math.Min(Math.Min(length, WindowSize - windowFilled), input.AvailableBytes);
|
|
int copied;
|
|
|
|
int tailLen = WindowSize - windowEnd;
|
|
if (length > tailLen)
|
|
{
|
|
copied = input.CopyBytes(window, windowEnd, tailLen);
|
|
if (copied == tailLen)
|
|
{
|
|
copied += input.CopyBytes(window, 0, length - tailLen);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
copied = input.CopyBytes(window, windowEnd, length);
|
|
}
|
|
|
|
windowEnd = (windowEnd + copied) & WindowMask;
|
|
windowFilled += copied;
|
|
return copied;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy dictionary to window
|
|
/// </summary>
|
|
/// <param name="dictionary">source dictionary</param>
|
|
/// <param name="offset">offset of start in source dictionary</param>
|
|
/// <param name="length">length of dictionary</param>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// If window isnt empty
|
|
/// </exception>
|
|
public void CopyDict(byte[] dictionary, int offset, int length)
|
|
{
|
|
if (dictionary == null)
|
|
{
|
|
throw new ArgumentNullException("dictionary");
|
|
}
|
|
|
|
if (windowFilled > 0)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
if (length > WindowSize)
|
|
{
|
|
offset += length - WindowSize;
|
|
length = WindowSize;
|
|
}
|
|
System.Array.Copy(dictionary, offset, window, 0, length);
|
|
windowEnd = length & WindowMask;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get remaining unfilled space in window
|
|
/// </summary>
|
|
/// <returns>Number of bytes left in window</returns>
|
|
public int GetFreeSpace()
|
|
{
|
|
return WindowSize - windowFilled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get bytes available for output in window
|
|
/// </summary>
|
|
/// <returns>Number of bytes filled</returns>
|
|
public int GetAvailable()
|
|
{
|
|
return windowFilled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy contents of window to output
|
|
/// </summary>
|
|
/// <param name="output">buffer to copy to</param>
|
|
/// <param name="offset">offset to start at</param>
|
|
/// <param name="len">number of bytes to count</param>
|
|
/// <returns>The number of bytes copied</returns>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// If a window underflow occurs
|
|
/// </exception>
|
|
public int CopyOutput(byte[] output, int offset, int len)
|
|
{
|
|
int copyEnd = windowEnd;
|
|
if (len > windowFilled)
|
|
{
|
|
len = windowFilled;
|
|
}
|
|
else
|
|
{
|
|
copyEnd = (windowEnd - windowFilled + len) & WindowMask;
|
|
}
|
|
|
|
int copied = len;
|
|
int tailLen = len - copyEnd;
|
|
|
|
if (tailLen > 0)
|
|
{
|
|
System.Array.Copy(window, WindowSize - tailLen, output, offset, tailLen);
|
|
offset += tailLen;
|
|
len = copyEnd;
|
|
}
|
|
System.Array.Copy(window, copyEnd - len, output, offset, len);
|
|
windowFilled -= copied;
|
|
if (windowFilled < 0)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
return copied;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset by clearing window so <see cref="GetAvailable">GetAvailable</see> returns 0
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
windowFilled = windowEnd = 0;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Inflater
|
|
/// <summary>
|
|
/// Inflater is used to decompress data that has been compressed according
|
|
/// to the "deflate" standard described in rfc1951.
|
|
///
|
|
/// By default Zlib (rfc1950) headers and footers are expected in the input.
|
|
/// You can use constructor <code> public Inflater(bool noHeader)</code> passing true
|
|
/// if there is no Zlib header information
|
|
///
|
|
/// The usage is as following. First you have to set some input with
|
|
/// <code>SetInput()</code>, then Inflate() it. If inflate doesn't
|
|
/// inflate any bytes there may be three reasons:
|
|
/// <ul>
|
|
/// <li>IsNeedingInput() returns true because the input buffer is empty.
|
|
/// You have to provide more input with <code>SetInput()</code>.
|
|
/// NOTE: IsNeedingInput() also returns true when, the stream is finished.
|
|
/// </li>
|
|
/// <li>IsNeedingDictionary() returns true, you have to provide a preset
|
|
/// dictionary with <code>SetDictionary()</code>.</li>
|
|
/// <li>IsFinished returns true, the inflater has finished.</li>
|
|
/// </ul>
|
|
/// Once the first output byte is produced, a dictionary will not be
|
|
/// needed at a later stage.
|
|
///
|
|
/// author of the original java version : John Leuner, Jochen Hoenicke
|
|
/// </summary>
|
|
internal class Inflater
|
|
{
|
|
#region Constants/Readonly
|
|
/// <summary>
|
|
/// Copy lengths for literal codes 257..285
|
|
/// </summary>
|
|
static readonly int[] CPLENS = {
|
|
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
|
|
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258
|
|
};
|
|
|
|
/// <summary>
|
|
/// Extra bits for literal codes 257..285
|
|
/// </summary>
|
|
static readonly int[] CPLEXT = {
|
|
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
|
|
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
|
|
};
|
|
|
|
/// <summary>
|
|
/// Copy offsets for distance codes 0..29
|
|
/// </summary>
|
|
static readonly int[] CPDIST = {
|
|
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
|
|
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
|
|
8193, 12289, 16385, 24577
|
|
};
|
|
|
|
/// <summary>
|
|
/// Extra bits for distance codes
|
|
/// </summary>
|
|
static readonly int[] CPDEXT = {
|
|
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
|
|
7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
|
|
12, 12, 13, 13
|
|
};
|
|
|
|
/// <summary>
|
|
/// These are the possible states for an inflater
|
|
/// </summary>
|
|
const int DECODE_HEADER = 0;
|
|
const int DECODE_DICT = 1;
|
|
const int DECODE_BLOCKS = 2;
|
|
const int DECODE_STORED_LEN1 = 3;
|
|
const int DECODE_STORED_LEN2 = 4;
|
|
const int DECODE_STORED = 5;
|
|
const int DECODE_DYN_HEADER = 6;
|
|
const int DECODE_HUFFMAN = 7;
|
|
const int DECODE_HUFFMAN_LENBITS = 8;
|
|
const int DECODE_HUFFMAN_DIST = 9;
|
|
const int DECODE_HUFFMAN_DISTBITS = 10;
|
|
const int DECODE_CHKSUM = 11;
|
|
const int FINISHED = 12;
|
|
#endregion
|
|
|
|
#region Instance Fields
|
|
/// <summary>
|
|
/// This variable contains the current state.
|
|
/// </summary>
|
|
int mode;
|
|
|
|
/// <summary>
|
|
/// The adler checksum of the dictionary or of the decompressed
|
|
/// stream, as it is written in the header resp. footer of the
|
|
/// compressed stream.
|
|
/// Only valid if mode is DECODE_DICT or DECODE_CHKSUM.
|
|
/// </summary>
|
|
int readAdler;
|
|
|
|
/// <summary>
|
|
/// The number of bits needed to complete the current state. This
|
|
/// is valid, if mode is DECODE_DICT, DECODE_CHKSUM,
|
|
/// DECODE_HUFFMAN_LENBITS or DECODE_HUFFMAN_DISTBITS.
|
|
/// </summary>
|
|
int neededBits;
|
|
int repLength;
|
|
int repDist;
|
|
int uncomprLen;
|
|
|
|
/// <summary>
|
|
/// True, if the last block flag was set in the last block of the
|
|
/// inflated stream. This means that the stream ends after the
|
|
/// current block.
|
|
/// </summary>
|
|
bool isLastBlock;
|
|
|
|
/// <summary>
|
|
/// The total number of inflated bytes.
|
|
/// </summary>
|
|
long totalOut;
|
|
|
|
/// <summary>
|
|
/// The total number of bytes set with setInput(). This is not the
|
|
/// value returned by the TotalIn property, since this also includes the
|
|
/// unprocessed input.
|
|
/// </summary>
|
|
long totalIn;
|
|
|
|
/// <summary>
|
|
/// This variable stores the noHeader flag that was given to the constructor.
|
|
/// True means, that the inflated stream doesn't contain a Zlib header or
|
|
/// footer.
|
|
/// </summary>
|
|
bool noHeader;
|
|
|
|
StreamManipulator input;
|
|
OutputWindow outputWindow;
|
|
InflaterDynHeader dynHeader;
|
|
InflaterHuffmanTree litlenTree, distTree;
|
|
//Adler32 adler;
|
|
#endregion
|
|
|
|
#region Constructors
|
|
/// <summary>
|
|
/// Creates a new inflater or RFC1951 decompressor
|
|
/// RFC1950/Zlib headers and footers will be expected in the input data
|
|
/// </summary>
|
|
public Inflater()
|
|
: this(false)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new inflater.
|
|
/// </summary>
|
|
/// <param name="noHeader">
|
|
/// True if no RFC1950/Zlib header and footer fields are expected in the input data
|
|
///
|
|
/// This is used for GZIPed/Zipped input.
|
|
///
|
|
/// For compatibility with
|
|
/// Sun JDK you should provide one byte of input more than needed in
|
|
/// this case.
|
|
/// </param>
|
|
public Inflater(bool noHeader)
|
|
{
|
|
this.noHeader = noHeader;
|
|
//this.adler = new Adler32();
|
|
input = new StreamManipulator();
|
|
outputWindow = new OutputWindow();
|
|
mode = noHeader ? DECODE_BLOCKS : DECODE_HEADER;
|
|
}
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Resets the inflater so that a new stream can be decompressed. All
|
|
/// pending input and output will be discarded.
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
mode = noHeader ? DECODE_BLOCKS : DECODE_HEADER;
|
|
totalIn = 0;
|
|
totalOut = 0;
|
|
input.Reset();
|
|
outputWindow.Reset();
|
|
dynHeader = null;
|
|
litlenTree = null;
|
|
distTree = null;
|
|
isLastBlock = false;
|
|
//adler.Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes a zlib/RFC1950 header.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// False if more input is needed.
|
|
/// </returns>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// The header is invalid.
|
|
/// </exception>
|
|
private bool DecodeHeader()
|
|
{
|
|
int header = input.PeekBits(16);
|
|
if (header < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(16);
|
|
|
|
// The header is written in "wrong" byte order
|
|
header = ((header << 8) | (header >> 8)) & 0xffff;
|
|
if (header % 31 != 0)
|
|
{
|
|
throw new Exception("Header checksum illegal");
|
|
}
|
|
|
|
if ((header & 0x0f00) != (Deflater.DEFLATED << 8))
|
|
{
|
|
throw new Exception("Compression Method unknown");
|
|
}
|
|
|
|
/* Maximum size of the backwards window in bits.
|
|
* We currently ignore this, but we could use it to make the
|
|
* inflater window more space efficient. On the other hand the
|
|
* full window (15 bits) is needed most times, anyway.
|
|
int max_wbits = ((header & 0x7000) >> 12) + 8;
|
|
*/
|
|
|
|
if ((header & 0x0020) == 0)
|
|
{ // Dictionary flag?
|
|
mode = DECODE_BLOCKS;
|
|
}
|
|
else
|
|
{
|
|
mode = DECODE_DICT;
|
|
neededBits = 32;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes the dictionary checksum after the deflate header.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// False if more input is needed.
|
|
/// </returns>
|
|
private bool DecodeDict()
|
|
{
|
|
while (neededBits > 0)
|
|
{
|
|
int dictByte = input.PeekBits(8);
|
|
if (dictByte < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(8);
|
|
readAdler = (readAdler << 8) | dictByte;
|
|
neededBits -= 8;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes the huffman encoded symbols in the input stream.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// false if more input is needed, true if output window is
|
|
/// full or the current block ends.
|
|
/// </returns>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// if deflated stream is invalid.
|
|
/// </exception>
|
|
private bool DecodeHuffman()
|
|
{
|
|
int free = outputWindow.GetFreeSpace();
|
|
while (free >= 258)
|
|
{
|
|
int symbol;
|
|
switch (mode)
|
|
{
|
|
case DECODE_HUFFMAN:
|
|
// This is the inner loop so it is optimized a bit
|
|
while (((symbol = litlenTree.GetSymbol(input)) & ~0xff) == 0)
|
|
{
|
|
outputWindow.Write(symbol);
|
|
if (--free < 258)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (symbol < 257)
|
|
{
|
|
if (symbol < 0)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// symbol == 256: end of block
|
|
distTree = null;
|
|
litlenTree = null;
|
|
mode = DECODE_BLOCKS;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
repLength = CPLENS[symbol - 257];
|
|
neededBits = CPLEXT[symbol - 257];
|
|
}
|
|
catch (Exception)
|
|
{
|
|
throw new Exception("Illegal rep length code");
|
|
}
|
|
goto case DECODE_HUFFMAN_LENBITS; // fall through
|
|
|
|
case DECODE_HUFFMAN_LENBITS:
|
|
if (neededBits > 0)
|
|
{
|
|
mode = DECODE_HUFFMAN_LENBITS;
|
|
int i = input.PeekBits(neededBits);
|
|
if (i < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(neededBits);
|
|
repLength += i;
|
|
}
|
|
mode = DECODE_HUFFMAN_DIST;
|
|
goto case DECODE_HUFFMAN_DIST; // fall through
|
|
|
|
case DECODE_HUFFMAN_DIST:
|
|
symbol = distTree.GetSymbol(input);
|
|
if (symbol < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
repDist = CPDIST[symbol];
|
|
neededBits = CPDEXT[symbol];
|
|
}
|
|
catch (Exception)
|
|
{
|
|
throw new Exception("Illegal rep dist code");
|
|
}
|
|
|
|
goto case DECODE_HUFFMAN_DISTBITS; // fall through
|
|
|
|
case DECODE_HUFFMAN_DISTBITS:
|
|
if (neededBits > 0)
|
|
{
|
|
mode = DECODE_HUFFMAN_DISTBITS;
|
|
int i = input.PeekBits(neededBits);
|
|
if (i < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(neededBits);
|
|
repDist += i;
|
|
}
|
|
|
|
outputWindow.Repeat(repLength, repDist);
|
|
free -= repLength;
|
|
mode = DECODE_HUFFMAN;
|
|
break;
|
|
|
|
default:
|
|
throw new Exception("Inflater unknown mode");
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes the adler checksum after the deflate stream.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// false if more input is needed.
|
|
/// </returns>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// If checksum doesn't match.
|
|
/// </exception>
|
|
private bool DecodeChksum()
|
|
{
|
|
while (neededBits > 0)
|
|
{
|
|
int chkByte = input.PeekBits(8);
|
|
if (chkByte < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(8);
|
|
readAdler = (readAdler << 8) | chkByte;
|
|
neededBits -= 8;
|
|
}
|
|
|
|
//if ((int)adler.Value != readAdler)
|
|
//{
|
|
// throw new Exception("Adler chksum doesn't match: " + (int)adler.Value + " vs. " + readAdler);
|
|
//}
|
|
|
|
mode = FINISHED;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes the deflated stream.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// false if more input is needed, or if finished.
|
|
/// </returns>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// if deflated stream is invalid.
|
|
/// </exception>
|
|
private bool Decode()
|
|
{
|
|
switch (mode)
|
|
{
|
|
case DECODE_HEADER:
|
|
return DecodeHeader();
|
|
|
|
case DECODE_DICT:
|
|
return DecodeDict();
|
|
|
|
case DECODE_CHKSUM:
|
|
return DecodeChksum();
|
|
|
|
case DECODE_BLOCKS:
|
|
if (isLastBlock)
|
|
{
|
|
if (noHeader)
|
|
{
|
|
mode = FINISHED;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
input.SkipToByteBoundary();
|
|
neededBits = 32;
|
|
mode = DECODE_CHKSUM;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
int type = input.PeekBits(3);
|
|
if (type < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(3);
|
|
|
|
if ((type & 1) != 0)
|
|
{
|
|
isLastBlock = true;
|
|
}
|
|
switch (type >> 1)
|
|
{
|
|
case DeflaterConstants.STORED_BLOCK:
|
|
input.SkipToByteBoundary();
|
|
mode = DECODE_STORED_LEN1;
|
|
break;
|
|
case DeflaterConstants.STATIC_TREES:
|
|
litlenTree = InflaterHuffmanTree.defLitLenTree;
|
|
distTree = InflaterHuffmanTree.defDistTree;
|
|
mode = DECODE_HUFFMAN;
|
|
break;
|
|
case DeflaterConstants.DYN_TREES:
|
|
dynHeader = new InflaterDynHeader();
|
|
mode = DECODE_DYN_HEADER;
|
|
break;
|
|
default:
|
|
throw new Exception("Unknown block type " + type);
|
|
}
|
|
return true;
|
|
|
|
case DECODE_STORED_LEN1:
|
|
{
|
|
if ((uncomprLen = input.PeekBits(16)) < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(16);
|
|
mode = DECODE_STORED_LEN2;
|
|
}
|
|
goto case DECODE_STORED_LEN2; // fall through
|
|
|
|
case DECODE_STORED_LEN2:
|
|
{
|
|
int nlen = input.PeekBits(16);
|
|
if (nlen < 0)
|
|
{
|
|
return false;
|
|
}
|
|
input.DropBits(16);
|
|
if (nlen != (uncomprLen ^ 0xffff))
|
|
{
|
|
throw new Exception("broken uncompressed block");
|
|
}
|
|
mode = DECODE_STORED;
|
|
}
|
|
goto case DECODE_STORED; // fall through
|
|
|
|
case DECODE_STORED:
|
|
{
|
|
int more = outputWindow.CopyStored(input, uncomprLen);
|
|
uncomprLen -= more;
|
|
if (uncomprLen == 0)
|
|
{
|
|
mode = DECODE_BLOCKS;
|
|
return true;
|
|
}
|
|
return !input.IsNeedingInput;
|
|
}
|
|
|
|
case DECODE_DYN_HEADER:
|
|
if (!dynHeader.Decode(input))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
litlenTree = dynHeader.BuildLitLenTree();
|
|
distTree = dynHeader.BuildDistTree();
|
|
mode = DECODE_HUFFMAN;
|
|
goto case DECODE_HUFFMAN; // fall through
|
|
|
|
case DECODE_HUFFMAN:
|
|
case DECODE_HUFFMAN_LENBITS:
|
|
case DECODE_HUFFMAN_DIST:
|
|
case DECODE_HUFFMAN_DISTBITS:
|
|
return DecodeHuffman();
|
|
|
|
case FINISHED:
|
|
return false;
|
|
|
|
default:
|
|
throw new Exception("Inflater.Decode unknown mode");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the preset dictionary. This should only be called, if
|
|
/// needsDictionary() returns true and it should set the same
|
|
/// dictionary, that was used for deflating. The getAdler()
|
|
/// function returns the checksum of the dictionary needed.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// The dictionary.
|
|
/// </param>
|
|
public void SetDictionary(byte[] buffer)
|
|
{
|
|
SetDictionary(buffer, 0, buffer.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the preset dictionary. This should only be called, if
|
|
/// needsDictionary() returns true and it should set the same
|
|
/// dictionary, that was used for deflating. The getAdler()
|
|
/// function returns the checksum of the dictionary needed.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// The dictionary.
|
|
/// </param>
|
|
/// <param name="index">
|
|
/// The index into buffer where the dictionary starts.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// The number of bytes in the dictionary.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// No dictionary is needed.
|
|
/// </exception>
|
|
/// <exception cref="SharpZipBaseException">
|
|
/// The adler checksum for the buffer is invalid
|
|
/// </exception>
|
|
public void SetDictionary(byte[] buffer, int index, int count)
|
|
{
|
|
if (buffer == null)
|
|
{
|
|
throw new ArgumentNullException("buffer");
|
|
}
|
|
|
|
if (index < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("index");
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("count");
|
|
}
|
|
|
|
if (!IsNeedingDictionary)
|
|
{
|
|
throw new InvalidOperationException("Dictionary is not needed");
|
|
}
|
|
|
|
//adler.Update(buffer, index, count);
|
|
|
|
//if ((int)adler.Value != readAdler)
|
|
//{
|
|
// throw new Exception("Wrong adler checksum");
|
|
//}
|
|
//adler.Reset();
|
|
outputWindow.CopyDict(buffer, index, count);
|
|
mode = DECODE_BLOCKS;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the input. This should only be called, if needsInput()
|
|
/// returns true.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// the input.
|
|
/// </param>
|
|
public void SetInput(byte[] buffer)
|
|
{
|
|
SetInput(buffer, 0, buffer.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the input. This should only be called, if needsInput()
|
|
/// returns true.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// The source of input data
|
|
/// </param>
|
|
/// <param name="index">
|
|
/// The index into buffer where the input starts.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// The number of bytes of input to use.
|
|
/// </param>
|
|
/// <exception cref="System.InvalidOperationException">
|
|
/// No input is needed.
|
|
/// </exception>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">
|
|
/// The index and/or count are wrong.
|
|
/// </exception>
|
|
public void SetInput(byte[] buffer, int index, int count)
|
|
{
|
|
input.SetInput(buffer, index, count);
|
|
totalIn += (long)count;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inflates the compressed stream to the output buffer. If this
|
|
/// returns 0, you should check, whether IsNeedingDictionary(),
|
|
/// IsNeedingInput() or IsFinished() returns true, to determine why no
|
|
/// further output is produced.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// the output buffer.
|
|
/// </param>
|
|
/// <returns>
|
|
/// The number of bytes written to the buffer, 0 if no further
|
|
/// output can be produced.
|
|
/// </returns>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">
|
|
/// if buffer has length 0.
|
|
/// </exception>
|
|
/// <exception cref="System.FormatException">
|
|
/// if deflated stream is invalid.
|
|
/// </exception>
|
|
public int Inflate(byte[] buffer)
|
|
{
|
|
if (buffer == null)
|
|
{
|
|
throw new ArgumentNullException("buffer");
|
|
}
|
|
|
|
return Inflate(buffer, 0, buffer.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inflates the compressed stream to the output buffer. If this
|
|
/// returns 0, you should check, whether needsDictionary(),
|
|
/// needsInput() or finished() returns true, to determine why no
|
|
/// further output is produced.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// the output buffer.
|
|
/// </param>
|
|
/// <param name="offset">
|
|
/// the offset in buffer where storing starts.
|
|
/// </param>
|
|
/// <param name="count">
|
|
/// the maximum number of bytes to output.
|
|
/// </param>
|
|
/// <returns>
|
|
/// the number of bytes written to the buffer, 0 if no further output can be produced.
|
|
/// </returns>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">
|
|
/// if count is less than 0.
|
|
/// </exception>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">
|
|
/// if the index and / or count are wrong.
|
|
/// </exception>
|
|
/// <exception cref="System.FormatException">
|
|
/// if deflated stream is invalid.
|
|
/// </exception>
|
|
public int Inflate(byte[] buffer, int offset, int count)
|
|
{
|
|
//if (buffer == null)
|
|
//{
|
|
// throw new ArgumentNullException("buffer");
|
|
//}
|
|
|
|
//if (count < 0)
|
|
//{
|
|
// throw new ArgumentOutOfRangeException("count", "count cannot be negative");
|
|
//}
|
|
|
|
//if (offset < 0)
|
|
//{
|
|
// throw new ArgumentOutOfRangeException("offset", "offset cannot be negative");
|
|
//}
|
|
|
|
//if (offset + count > buffer.Length)
|
|
//{
|
|
// throw new ArgumentException("count exceeds buffer bounds");
|
|
//}
|
|
|
|
// Special case: count may be zero
|
|
if (count == 0)
|
|
{
|
|
if (!IsFinished)
|
|
{ // -jr- 08-Nov-2003 INFLATE_BUG fix..
|
|
Decode();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int bytesCopied = 0;
|
|
|
|
do
|
|
{
|
|
if (mode != DECODE_CHKSUM)
|
|
{
|
|
/* Don't give away any output, if we are waiting for the
|
|
* checksum in the input stream.
|
|
*
|
|
* With this trick we have always:
|
|
* IsNeedingInput() and not IsFinished()
|
|
* implies more output can be produced.
|
|
*/
|
|
int more = outputWindow.CopyOutput(buffer, offset, count);
|
|
if (more > 0)
|
|
{
|
|
//adler.Update(buffer, offset, more);
|
|
offset += more;
|
|
bytesCopied += more;
|
|
totalOut += (long)more;
|
|
count -= more;
|
|
if (count == 0)
|
|
{
|
|
return bytesCopied;
|
|
}
|
|
}
|
|
}
|
|
} while (Decode() || ((outputWindow.GetAvailable() > 0) && (mode != DECODE_CHKSUM)));
|
|
return bytesCopied;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true, if the input buffer is empty.
|
|
/// You should then call setInput().
|
|
/// NOTE: This method also returns true when the stream is finished.
|
|
/// </summary>
|
|
public bool IsNeedingInput
|
|
{
|
|
get
|
|
{
|
|
return input.IsNeedingInput;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true, if a preset dictionary is needed to inflate the input.
|
|
/// </summary>
|
|
public bool IsNeedingDictionary
|
|
{
|
|
get
|
|
{
|
|
return mode == DECODE_DICT && neededBits == 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true, if the inflater has finished. This means, that no
|
|
/// input is needed and no output can be produced.
|
|
/// </summary>
|
|
public bool IsFinished
|
|
{
|
|
get
|
|
{
|
|
return mode == FINISHED && outputWindow.GetAvailable() == 0;
|
|
}
|
|
}
|
|
|
|
///// <summary>
|
|
///// Gets the adler checksum. This is either the checksum of all
|
|
///// uncompressed bytes returned by inflate(), or if needsDictionary()
|
|
///// returns true (and thus no output was yet produced) this is the
|
|
///// adler checksum of the expected dictionary.
|
|
///// </summary>
|
|
///// <returns>
|
|
///// the adler checksum.
|
|
///// </returns>
|
|
//public int Adler
|
|
//{
|
|
// get
|
|
// {
|
|
// return IsNeedingDictionary ? readAdler : (int)adler.Value;
|
|
// }
|
|
//}
|
|
|
|
/// <summary>
|
|
/// Gets the total number of output bytes returned by Inflate().
|
|
/// </summary>
|
|
/// <returns>
|
|
/// the total number of output bytes.
|
|
/// </returns>
|
|
public long TotalOut
|
|
{
|
|
get
|
|
{
|
|
return totalOut;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total number of processed compressed input bytes.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The total number of bytes of processed input bytes.
|
|
/// </returns>
|
|
public long TotalIn
|
|
{
|
|
get
|
|
{
|
|
return totalIn - (long)RemainingInput;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of unprocessed input bytes. Useful, if the end of the
|
|
/// stream is reached and you want to further process the bytes after
|
|
/// the deflate stream.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The number of bytes of the input which have not been processed.
|
|
/// </returns>
|
|
public int RemainingInput
|
|
{
|
|
// TODO: This should be a long?
|
|
get
|
|
{
|
|
return input.AvailableBytes;
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region InflaterInputBuffer
|
|
/// <summary>
|
|
/// An input buffer customised for use by <see cref="DeflaterInputStream"/>
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The buffer supports decryption of incoming data.
|
|
/// </remarks>
|
|
internal class InflaterInputBuffer
|
|
{
|
|
/// <summary>
|
|
/// Initialise a new instance of <see cref="InflaterInputBuffer"/> with a default buffer size
|
|
/// </summary>
|
|
/// <param name="stream">The stream to buffer.</param>
|
|
public InflaterInputBuffer(Stream stream)
|
|
: this(stream, 4096)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialise a new instance of <see cref="InflaterInputBuffer"/>
|
|
/// </summary>
|
|
/// <param name="stream">The stream to buffer.</param>
|
|
/// <param name="bufferSize">The size to use for the buffer</param>
|
|
/// <remarks>A minimum buffer size of 1KB is permitted. Lower sizes are treated as 1KB.</remarks>
|
|
public InflaterInputBuffer(Stream stream, int bufferSize)
|
|
{
|
|
inputStream = stream;
|
|
if (bufferSize < 1024)
|
|
{
|
|
bufferSize = 1024;
|
|
}
|
|
rawData = new byte[bufferSize];
|
|
clearText = rawData;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the length of bytes bytes in the <see cref="RawData"/>
|
|
/// </summary>
|
|
public int RawLength
|
|
{
|
|
get
|
|
{
|
|
return rawLength;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the contents of the raw data buffer.
|
|
/// </summary>
|
|
/// <remarks>This may contain encrypted data.</remarks>
|
|
public byte[] RawData
|
|
{
|
|
get
|
|
{
|
|
return rawData;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the number of useable bytes in <see cref="ClearText"/>
|
|
/// </summary>
|
|
public int ClearTextLength
|
|
{
|
|
get
|
|
{
|
|
return clearTextLength;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the contents of the clear text buffer.
|
|
/// </summary>
|
|
public byte[] ClearText
|
|
{
|
|
get
|
|
{
|
|
return clearText;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get/set the number of bytes available
|
|
/// </summary>
|
|
public int Available
|
|
{
|
|
get { return available; }
|
|
set { available = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call <see cref="Inflater.SetInput(byte[], int, int)"/> passing the current clear text buffer contents.
|
|
/// </summary>
|
|
/// <param name="inflater">The inflater to set input for.</param>
|
|
public void SetInflaterInput(Inflater inflater)
|
|
{
|
|
if (available > 0)
|
|
{
|
|
inflater.SetInput(clearText, clearTextLength - available, available);
|
|
available = 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill the buffer from the underlying input stream.
|
|
/// </summary>
|
|
public void Fill()
|
|
{
|
|
rawLength = 0;
|
|
int toRead = rawData.Length;
|
|
|
|
while (toRead > 0)
|
|
{
|
|
int count = inputStream.Read(rawData, rawLength, toRead);
|
|
if (count <= 0)
|
|
{
|
|
break;
|
|
}
|
|
rawLength += count;
|
|
toRead -= count;
|
|
}
|
|
clearTextLength = rawLength;
|
|
|
|
available = clearTextLength;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a buffer directly from the input stream
|
|
/// </summary>
|
|
/// <param name="buffer">The buffer to fill</param>
|
|
/// <returns>Returns the number of bytes read.</returns>
|
|
public int ReadRawBuffer(byte[] buffer)
|
|
{
|
|
return ReadRawBuffer(buffer, 0, buffer.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a buffer directly from the input stream
|
|
/// </summary>
|
|
/// <param name="outBuffer">The buffer to read into</param>
|
|
/// <param name="offset">The offset to start reading data into.</param>
|
|
/// <param name="length">The number of bytes to read.</param>
|
|
/// <returns>Returns the number of bytes read.</returns>
|
|
public int ReadRawBuffer(byte[] outBuffer, int offset, int length)
|
|
{
|
|
if (length < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("length");
|
|
}
|
|
|
|
int currentOffset = offset;
|
|
int currentLength = length;
|
|
|
|
while (currentLength > 0)
|
|
{
|
|
if (available <= 0)
|
|
{
|
|
Fill();
|
|
if (available <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
int toCopy = Math.Min(currentLength, available);
|
|
System.Array.Copy(rawData, rawLength - (int)available, outBuffer, currentOffset, toCopy);
|
|
currentOffset += toCopy;
|
|
currentLength -= toCopy;
|
|
available -= toCopy;
|
|
}
|
|
return length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read clear text data from the input stream.
|
|
/// </summary>
|
|
/// <param name="outBuffer">The buffer to add data to.</param>
|
|
/// <param name="offset">The offset to start adding data at.</param>
|
|
/// <param name="length">The number of bytes to read.</param>
|
|
/// <returns>Returns the number of bytes actually read.</returns>
|
|
public int ReadClearTextBuffer(byte[] outBuffer, int offset, int length)
|
|
{
|
|
if (length < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException("length");
|
|
}
|
|
|
|
int currentOffset = offset;
|
|
int currentLength = length;
|
|
|
|
while (currentLength > 0)
|
|
{
|
|
if (available <= 0)
|
|
{
|
|
Fill();
|
|
if (available <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int toCopy = Math.Min(currentLength, available);
|
|
Array.Copy(clearText, clearTextLength - (int)available, outBuffer, currentOffset, toCopy);
|
|
currentOffset += toCopy;
|
|
currentLength -= toCopy;
|
|
available -= toCopy;
|
|
}
|
|
return length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a <see cref="byte"/> from the input stream.
|
|
/// </summary>
|
|
/// <returns>Returns the byte read.</returns>
|
|
public int ReadLeByte()
|
|
{
|
|
if (available <= 0)
|
|
{
|
|
Fill();
|
|
if (available <= 0)
|
|
{
|
|
throw new Exception("EOF in header");
|
|
}
|
|
}
|
|
byte result = rawData[rawLength - available];
|
|
available -= 1;
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read an <see cref="short"/> in little endian byte order.
|
|
/// </summary>
|
|
/// <returns>The short value read case to an int.</returns>
|
|
public int ReadLeShort()
|
|
{
|
|
return ReadLeByte() | (ReadLeByte() << 8);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read an <see cref="int"/> in little endian byte order.
|
|
/// </summary>
|
|
/// <returns>The int value read.</returns>
|
|
public int ReadLeInt()
|
|
{
|
|
return ReadLeShort() | (ReadLeShort() << 16);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a <see cref="long"/> in little endian byte order.
|
|
/// </summary>
|
|
/// <returns>The long value read.</returns>
|
|
public long ReadLeLong()
|
|
{
|
|
return (uint)ReadLeInt() | ((long)ReadLeInt() << 32);
|
|
}
|
|
|
|
#region Instance Fields
|
|
int rawLength;
|
|
byte[] rawData;
|
|
int clearTextLength;
|
|
byte[] clearText;
|
|
int available;
|
|
Stream inputStream;
|
|
#endregion
|
|
}
|
|
#endregion
|
|
|
|
}
|