Cosmos/source/Cosmos.VS.Windows/ConsoleUC.xaml.cs
2017-12-07 19:13:31 +00:00

59 lines
1.8 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Cosmos.VS.Windows
{
/// <summary>
/// Interaction logic for ConsoleUC.xaml
/// </summary>
public partial class ConsoleUC
{
public ConsoleUC()
{
InitializeComponent();
}
//private StreamWriter mOut = StreamWriter.Null;
private StreamWriter mOut = new StreamWriter(@"c:\data\output.txt", false)
{
AutoFlush = true
};
protected override void HandleChannelMessage(byte aChannel, byte aCommand, byte[] aData)
{
if (aChannel != ConsoleConsts.Channel)
{
return;
}
if (aCommand == ConsoleConsts.Command_WriteText)
{
mOut.Write(Encoding.ASCII.GetString(aData).Replace("\t", " "));
//textBox.Text += Encoding.ASCII.GetString(aData).Replace("\t", " ");
}
else
{
mOut.WriteLine("Command '{0}' not recognized. Data = '{1}'", aCommand, Encoding.ASCII.GetString(aData).Replace("\t", " "));
//textBox.Text += ("Command '" + aCommand + "' not recognized!\r\n");
}
//textBox.ScrollToEnd();
}
}
[Guid("681a4da7-ba11-4c26-80a9-b39734a95b1c")]
public class ConsoleTW : ToolWindowPaneChannel
{
public ConsoleTW()
{
Caption = "Cosmos Console";
BitmapResourceID = 301;
BitmapIndex = 1;
var xUserControl = new ConsoleUC();
Content = xUserControl;
mUserControl = xUserControl;
}
}
}