mirror of
https://github.com/danbulant/Cosmos
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323 lines
14 KiB
C#
323 lines
14 KiB
C#
/********************************************************************************************
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Microsoft Public License:
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This license governs use of the accompanying software. If you use the software, you
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accept this license. If you do not accept the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and "distribution" have the
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same meaning here as under U.S. copyright law.
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A "contribution" is the original software, or any additions or changes to the software.
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A "contributor" is any person that distributes its contribution under this license.
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"Licensed patents" are a contributor's patent claims that read directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution, prepare derivative works of
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its contribution, and distribute its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have made, use, sell, offer for
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sale, import, and/or otherwise dispose of its contribution in the software or derivative
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works of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you rights to use any contributors'
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name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over patents that you claim are
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infringed by the software, your patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must retain all copyright, patent,
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trademark, and attribution notices that are present in the software.
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(D) If you distribute any portion of the software in source code form, you may do so only
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under this license by including a complete copy of this license with your distribution.
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If you distribute any portion of the software in compiled or object code form, you may only
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do so under a license that complies with this license.
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(E) The software is licensed "as-is." You bear the risk of using it. The contributors give
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no express warranties, guarantees or conditions. You may have additional consumer rights
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under your local laws which this license cannot change. To the extent permitted under your
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local laws, the contributors exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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********************************************************************************************/
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using System;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Runtime.InteropServices;
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using EnvDTE;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Interop;
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namespace Microsoft.VisualStudio.Project.Automation
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{
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/// <summary>
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/// Contains ProjectItem objects
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/// </summary>
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[SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix")]
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[ComVisible(true)]
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public class OAProjectItems : OANavigableProjectItems
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{
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#region ctor
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public OAProjectItems(OAProject project, HierarchyNode nodeWithItems)
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: base(project, nodeWithItems)
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{
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}
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#endregion
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#region EnvDTE.ProjectItems
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/// <summary>
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/// Creates a new project item from an existing item template file and adds it to the project.
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/// </summary>
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/// <param name="fileName">The full path and file name of the template project file.</param>
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/// <param name="name">The file name to use for the new project item.</param>
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/// <returns>A ProjectItem object. </returns>
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public override EnvDTE.ProjectItem AddFromTemplate(string fileName, string name)
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{
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if(this.Project == null || this.Project.Project == null || this.Project.Project.Site == null || this.Project.Project.IsClosed)
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{
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throw new InvalidOperationException();
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}
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return UIThread.DoOnUIThread(delegate()
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{
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ProjectNode proj = this.Project.Project;
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EnvDTE.ProjectItem itemAdded = null;
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using (AutomationScope scope = new AutomationScope(this.Project.Project.Site))
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{
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string fixedFileName = fileName;
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if (!File.Exists(fileName))
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{
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string tempFileName = GetTemplateNoZip(fileName);
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if (File.Exists(tempFileName))
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{
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fixedFileName = tempFileName;
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}
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}
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// Determine the operation based on the extension of the filename.
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// We should run the wizard only if the extension is vstemplate
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// otherwise it's a clone operation
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VSADDITEMOPERATION op;
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if(Utilities.IsTemplateFile(fixedFileName))
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{
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op = VSADDITEMOPERATION.VSADDITEMOP_RUNWIZARD;
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}
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else
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{
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op = VSADDITEMOPERATION.VSADDITEMOP_CLONEFILE;
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}
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VSADDRESULT[] result = new VSADDRESULT[1];
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// It is not a very good idea to throw since the AddItem might return Cancel or Abort.
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// The problem is that up in the call stack the wizard code does not check whether it has received a ProjectItem or not and will crash.
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// The other problem is that we cannot get add wizard dialog back if a cancel or abort was returned because we throw and that code will never be executed. Typical catch 22.
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ErrorHandler.ThrowOnFailure(proj.AddItem(this.NodeWithItems.ID, op, name, 0, new string[1] { fixedFileName }, IntPtr.Zero, result));
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string fileDirectory = proj.GetBaseDirectoryForAddingFiles(this.NodeWithItems);
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string templateFilePath = System.IO.Path.Combine(fileDirectory, name);
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itemAdded = this.EvaluateAddResult(result[0], templateFilePath);
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}
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return itemAdded;
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});
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}
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/// <summary>
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/// Adds a folder to the collection of ProjectItems with the given name.
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///
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/// The kind must be null, empty string, or the string value of vsProjectItemKindPhysicalFolder.
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/// Virtual folders are not supported by this implementation.
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/// </summary>
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/// <param name="name">The name of the new folder to add</param>
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/// <param name="kind">A string representing a Guid of the folder kind.</param>
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/// <returns>A ProjectItem representing the newly added folder.</returns>
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public override ProjectItem AddFolder(string name, string kind)
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{
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if(this.Project == null || this.Project.Project == null || this.Project.Project.Site == null || this.Project.Project.IsClosed)
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{
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throw new InvalidOperationException();
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}
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return UIThread.DoOnUIThread(delegate()
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{
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//Verify name is not null or empty
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Utilities.ValidateFileName(this.Project.Project.Site, name);
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//Verify that kind is null, empty, or a physical folder
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if (!(string.IsNullOrEmpty(kind) || kind.Equals(EnvDTE.Constants.vsProjectItemKindPhysicalFolder)))
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{
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throw new ArgumentException("Parameter specification for AddFolder was not meet", "kind");
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}
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for (HierarchyNode child = this.NodeWithItems.FirstChild; child != null; child = child.NextSibling)
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{
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if (child.Caption.Equals(name, StringComparison.OrdinalIgnoreCase))
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{
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throw new ArgumentException(String.Format(CultureInfo.CurrentCulture, "Folder already exists with the name '{0}'", name));
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}
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}
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ProjectNode proj = this.Project.Project;
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HierarchyNode newFolder = null;
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using (AutomationScope scope = new AutomationScope(this.Project.Project.Site))
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{
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//In the case that we are adding a folder to a folder, we need to build up
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//the path to the project node.
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name = Path.Combine(this.NodeWithItems.VirtualNodeName, name);
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newFolder = proj.CreateFolderNodes(name);
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}
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return newFolder.GetAutomationObject() as ProjectItem;
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});
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}
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/// <summary>
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/// Copies a source file and adds it to the project.
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/// </summary>
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/// <param name="filePath">The path and file name of the project item to be added.</param>
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/// <returns>A ProjectItem object. </returns>
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public override EnvDTE.ProjectItem AddFromFileCopy(string filePath)
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{
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return this.AddItem(filePath, VSADDITEMOPERATION.VSADDITEMOP_CLONEFILE);
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}
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/// <summary>
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/// Adds a project item from a file that is installed in a project directory structure.
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/// </summary>
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/// <param name="fileName">The file name of the item to add as a project item. </param>
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/// <returns>A ProjectItem object. </returns>
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public override EnvDTE.ProjectItem AddFromFile(string fileName)
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{
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// TODO: VSADDITEMOP_LINKTOFILE
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return this.AddItem(fileName, VSADDITEMOPERATION.VSADDITEMOP_OPENFILE);
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}
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#endregion
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#region helper methods
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/// <summary>
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/// Adds an item to the project.
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/// </summary>
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/// <param name="path">The full path of the item to add.</param>
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/// <param name="op">The <paramref name="VSADDITEMOPERATION"/> to use when adding the item.</param>
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/// <returns>A ProjectItem object. </returns>
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protected virtual EnvDTE.ProjectItem AddItem(string path, VSADDITEMOPERATION op)
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{
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if(this.Project == null || this.Project.Project == null || this.Project.Project.Site == null || this.Project.Project.IsClosed)
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{
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throw new InvalidOperationException();
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}
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return UIThread.DoOnUIThread(delegate()
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{
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ProjectNode proj = this.Project.Project;
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EnvDTE.ProjectItem itemAdded = null;
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using (AutomationScope scope = new AutomationScope(this.Project.Project.Site))
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{
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VSADDRESULT[] result = new VSADDRESULT[1];
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ErrorHandler.ThrowOnFailure(proj.AddItem(this.NodeWithItems.ID, op, path, 0, new string[1] { path }, IntPtr.Zero, result));
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string fileName = System.IO.Path.GetFileName(path);
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string fileDirectory = proj.GetBaseDirectoryForAddingFiles(this.NodeWithItems);
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string filePathInProject = System.IO.Path.Combine(fileDirectory, fileName);
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itemAdded = this.EvaluateAddResult(result[0], filePathInProject);
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}
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return itemAdded;
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});
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}
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/// <summary>
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/// Evaluates the result of an add operation.
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/// </summary>
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/// <param name="result">The <paramref name="VSADDRESULT"/> returned by the Add methods</param>
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/// <param name="path">The full path of the item added.</param>
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/// <returns>A ProjectItem object.</returns>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
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protected virtual EnvDTE.ProjectItem EvaluateAddResult(VSADDRESULT result, string path)
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{
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return UIThread.DoOnUIThread(delegate()
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{
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if (result == VSADDRESULT.ADDRESULT_Success)
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{
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HierarchyNode nodeAdded = this.NodeWithItems.FindChild(path);
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Debug.Assert(nodeAdded != null, "We should have been able to find the new element in the hierarchy");
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if (nodeAdded != null)
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{
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EnvDTE.ProjectItem item = null;
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if (nodeAdded is FileNode)
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{
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item = new OAFileItem(this.Project, nodeAdded as FileNode);
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}
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else if (nodeAdded is NestedProjectNode)
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{
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item = new OANestedProjectItem(this.Project, nodeAdded as NestedProjectNode);
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}
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else
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{
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item = new OAProjectItem<HierarchyNode>(this.Project, nodeAdded);
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}
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this.Items.Add(item);
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return item;
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}
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}
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return null;
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});
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}
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/// <summary>
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/// Removes .zip extensions from the components of a path.
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/// </summary>
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private static string GetTemplateNoZip(string fileName)
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{
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char[] separators = { '\\' };
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string[] components = fileName.Split(separators);
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for (int i = 0; i < components.Length; i++)
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{
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string component = components[i];
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if (Path.GetExtension(component).Equals(".zip", StringComparison.InvariantCultureIgnoreCase))
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{
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component = Path.GetFileNameWithoutExtension(component);
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components[i] = component;
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}
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}
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// if first element is a drive, we need to combine the first and second.
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// Path.Combine does not add a directory separator between the drive and the
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// first directory.
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if (components.Length > 1)
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{
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if (Path.IsPathRooted(components[0]))
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{
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components[0] = string.Format("{0}{1}{2}", components[0], Path.DirectorySeparatorChar, components[1]);
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components[1] = string.Empty; // Path.Combine drops empty strings.
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}
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}
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return Path.Combine(components);
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}
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#endregion
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}
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}
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