mirror of
https://github.com/danbulant/Cosmos
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138 lines
5.2 KiB
C#
138 lines
5.2 KiB
C#
/********************************************************************************************
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Microsoft Public License:
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This license governs use of the accompanying software. If you use the software, you
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accept this license. If you do not accept the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and "distribution" have the
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same meaning here as under U.S. copyright law.
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A "contribution" is the original software, or any additions or changes to the software.
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A "contributor" is any person that distributes its contribution under this license.
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"Licensed patents" are a contributor's patent claims that read directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution, prepare derivative works of
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its contribution, and distribute its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license, including the license conditions
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and limitations in section 3, each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have made, use, sell, offer for
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sale, import, and/or otherwise dispose of its contribution in the software or derivative
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works of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you rights to use any contributors'
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name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over patents that you claim are
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infringed by the software, your patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must retain all copyright, patent,
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trademark, and attribution notices that are present in the software.
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(D) If you distribute any portion of the software in source code form, you may do so only
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under this license by including a complete copy of this license with your distribution.
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If you distribute any portion of the software in compiled or object code form, you may only
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do so under a license that complies with this license.
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(E) The software is licensed "as-is." You bear the risk of using it. The contributors give
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no express warranties, guarantees or conditions. You may have additional consumer rights
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under your local laws which this license cannot change. To the extent permitted under your
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local laws, the contributors exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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********************************************************************************************/
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using System;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell;
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using Microsoft.VisualStudio.Shell.Interop;
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namespace Microsoft.VisualStudio.Project
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{
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public class BuildDependency : IVsBuildDependency
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{
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Guid referencedProjectGuid = Guid.Empty;
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ProjectNode projectMgr = null;
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public BuildDependency(ProjectNode projectMgr, Guid projectReference)
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{
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this.referencedProjectGuid = projectReference;
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this.projectMgr = projectMgr;
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}
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#region IVsBuildDependency methods
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public int get_CanonicalName(out string canonicalName)
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{
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canonicalName = null;
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return VSConstants.S_OK;
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}
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public int get_Type(out System.Guid guidType)
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{
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// All our dependencies are build projects
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guidType = VSConstants.GUID_VS_DEPTYPE_BUILD_PROJECT;
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return VSConstants.S_OK;
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}
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public int get_Description(out string description)
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{
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description = null;
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return VSConstants.S_OK;
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}
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public int get_HelpContext(out uint helpContext)
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{
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helpContext = 0;
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return VSConstants.E_NOTIMPL;
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}
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public int get_HelpFile(out string helpFile)
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{
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helpFile = null;
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return VSConstants.E_NOTIMPL;
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}
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public int get_MustUpdateBefore(out int mustUpdateBefore)
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{
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// Must always update dependencies
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mustUpdateBefore = 1;
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return VSConstants.S_OK;
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}
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public int get_ReferredProject(out object unknownProject)
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{
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unknownProject = null;
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unknownProject = this.GetReferencedHierarchy();
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// If we cannot find the referenced hierarchy return S_FALSE.
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return (unknownProject == null) ? VSConstants.S_FALSE : VSConstants.S_OK;
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}
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#endregion
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#region helper methods
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private IVsHierarchy GetReferencedHierarchy()
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{
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IVsHierarchy hierarchy = null;
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if(this.referencedProjectGuid == Guid.Empty || this.projectMgr == null || this.projectMgr.IsClosed)
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{
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return hierarchy;
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}
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return VsShellUtilities.GetHierarchy(this.projectMgr.Site, this.referencedProjectGuid);
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}
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#endregion
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}
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}
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