Cosmos/source/MPF/10.0/Src/CSharp/ProjectPackage.cs

93 lines
2.5 KiB
C#

/***************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
This code is licensed under the Visual Studio SDK license terms.
THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
namespace Microsoft.VisualStudio.Project
{
/// <summary>
/// Defines abstract package.
/// </summary>
[ComVisible(true)]
[CLSCompliant(false)]
public abstract class ProjectPackage : Microsoft.VisualStudio.Shell.Package
{
#region fields
/// <summary>
/// This is the place to register all the solution listeners.
/// </summary>
private List<SolutionListener> solutionListeners = new List<SolutionListener>();
#endregion
#region properties
/// <summary>
/// Add your listener to this list. They should be added in the overridden Initialize befaore calling the base.
/// </summary>
protected internal IList<SolutionListener> SolutionListeners
{
get
{
return this.solutionListeners;
}
}
public abstract string ProductUserContext { get; }
#endregion
#region methods
protected override void Initialize()
{
base.Initialize();
// Subscribe to the solution events
this.solutionListeners.Add(new SolutionListenerForProjectReferenceUpdate(this));
this.solutionListeners.Add(new SolutionListenerForProjectOpen(this));
this.solutionListeners.Add(new SolutionListenerForBuildDependencyUpdate(this));
this.solutionListeners.Add(new SolutionListenerForProjectEvents(this));
foreach(SolutionListener solutionListener in this.solutionListeners)
{
solutionListener.Init();
}
}
protected override void Dispose(bool disposing)
{
// Unadvise solution listeners.
try
{
if(disposing)
{
foreach(SolutionListener solutionListener in this.solutionListeners)
{
solutionListener.Dispose();
}
// Dispose the UIThread singleton.
UIThread.Instance.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
#endregion
}
}