Cosmos/source/Cosmos.IL2CPU/IL/Mul.cs
fanoI ad960c9a1a Continuation of Float work
- Fixed Single.ToString() on special cases (infinities, NaN and 0) and aumented the range of printable values
- Fixed Double.ToString(): it always printed "Double Overrange" for a bug in opcode ldarga
- Fixed opcode ldarga: the displacement of the argument variable was off of 4 bytes
- Fixed opcodes shr, shr_un and shl when the shift was more that 32 bytes, added to BCL relative tests
- Added BLC tests regarding BitConverter and unsafe code
- Moved the meat of the code of Single.ToString() and Double.ToString() to the class StringHelper together with the analogous methods for numer types
- Re-added _floatsignbit to CosmosAssembler.cs so the neg test should not fail anymore
- Removed all code relative to x87 that I had left under #if false
- Clean up
2016-08-22 16:31:22 +02:00

124 lines
5.2 KiB
C#

using System;
using Cosmos.Assembler.x86.SSE;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
using CPUx86 = Cosmos.Assembler.x86;
using Label = Cosmos.Assembler.Label;
namespace Cosmos.IL2CPU.X86.IL
{
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Mul)]
public class Mul : ILOp
{
public Mul(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xStackContent = aOpCode.StackPopTypes[0];
var xStackContentSize = SizeOfType(xStackContent);
var xStackContentIsFloat = TypeIsFloat(xStackContent);
string BaseLabel = GetLabel(aMethod, aOpCode) + ".";
DoExecute(xStackContentSize, xStackContentIsFloat, BaseLabel);
}
public static void DoExecute(uint xStackContentSize, bool xStackContentIsFloat, string aBaseLabel)
{
if (xStackContentSize > 4)
{
if (xStackContentIsFloat)
{
XS.SSE2.MoveSD(XMM0, ESP, sourceIsIndirect: true);
XS.Add(ESP, 8);
XS.SSE2.MoveSD(XMM1, ESP, sourceIsIndirect: true);
XS.SSE2.MulSD(XMM1, XMM0);
XS.SSE2.MoveSD(ESP, XMM1, destinationIsIndirect: true);
}
else
{
// div of both == LEFT_LOW * RIGHT_LOW + ((LEFT_LOW * RIGHT_HIGH + RIGHT_LOW * LEFT_HIGH) << 32)
string Simple32Multiply = aBaseLabel + "Simple32Multiply";
string MoveReturnValue = aBaseLabel + "MoveReturnValue";
// right value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4
// left value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 8
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12
// compair LEFT_HIGH, RIGHT_HIGH , on zero only simple multiply is used
//mov RIGHT_HIGH to eax, is useable on Full 64 multiply
XS.Set(EAX, ESP, sourceDisplacement: 4);
XS.Or(EAX, ESP, sourceDisplacement: 12);
XS.Jump(CPUx86.ConditionalTestEnum.Zero, Simple32Multiply);
// Full 64 Multiply
// copy again, or could change EAX
//TODO is there an opcode that does OR without change EAX?
XS.Set(EAX, ESP, sourceDisplacement: 4);
// eax contains already RIGHT_HIGH
// multiply with LEFT_LOW
XS.Multiply(ESP, displacement: 8);
// save result of LEFT_LOW * RIGHT_HIGH
XS.Set(ECX, EAX);
//mov RIGHT_LOW to eax
XS.Set(EAX, ESP, sourceIsIndirect: true);
// multiply with LEFT_HIGH
XS.Multiply(ESP, displacement: 12);
// add result of LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH
XS.Add(ECX, EAX);
//mov RIGHT_LOW to eax
XS.Set(EAX, ESP, sourceIsIndirect: true);
// multiply with LEFT_LOW
XS.Multiply(ESP, displacement: 8);
// add LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH to high dword of last result
XS.Add(EDX, ECX);
XS.Jump(MoveReturnValue);
XS.Label(Simple32Multiply);
//mov RIGHT_LOW to eax
XS.Set(EAX, ESP, sourceIsIndirect: true);
// multiply with LEFT_LOW
XS.Multiply(ESP, displacement: 8);
XS.Label(MoveReturnValue);
// move high result to left high
XS.Set(ESP, EDX, destinationDisplacement: 12);
// move low result to left low
XS.Set(ESP, EAX, destinationDisplacement: 8);
// pop right 64 value
XS.Add(ESP, 8);
}
}
else
{
if (xStackContentIsFloat)
{
XS.SSE.MoveSS(XMM0, ESP, sourceIsIndirect: true);
XS.Add(ESP, 4);
XS.SSE.MoveSS(XMM1, ESP, sourceIsIndirect: true);
XS.SSE.MulSS(XMM1, XMM0);
XS.SSE.MoveSS(ESP, XMM1, destinationIsIndirect: true);
}
else
{
XS.Pop(EAX);
XS.Multiply(ESP, isIndirect: true, size: RegisterSize.Int32);
XS.Add(ESP, 4);
XS.Push(EAX);
}
}
}
}
}