Cosmos/source/Cosmos.IL2CPU/IL/Conv_U8.cs
José Pedro eff94b0f11 Improved code organization.
Added method tests.
Implemented Rethrow opcode.
2017-01-27 17:01:51 +00:00

55 lines
1.7 KiB
C#

using System;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
namespace Cosmos.IL2CPU.X86.IL
{
/// <summary>
/// Convert top Stack element to UInt64 and change its type to Int64.
/// </summary>
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Conv_U8)]
public class Conv_U8 : ILOp
{
public Conv_U8(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xSource = aOpCode.StackPopTypes[0];
var xSize = SizeOfType(xSource);
var xIsFloat = TypeIsFloat(xSource);
if (xSize > 8)
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_U4.cs->Error: StackSize > 8 not supported");
}
if (xSize <= 4)
{
if (xIsFloat)
{
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Int32);
XS.Sub(ESP, 4);
XS.FPU.IntStoreWithTruncate(ESP, isIndirect: true, size: RegisterSize.Long64);
}
else
{
XS.Pop(EAX);
XS.Push(0);
XS.Push(EAX);
}
}
else if (xSize <= 8)
{
if (xIsFloat)
{
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Long64);
XS.FPU.IntStoreWithTruncate(ESP, isIndirect: true, size: RegisterSize.Long64);
}
}
}
}
}