mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
61 lines
2 KiB
C#
61 lines
2 KiB
C#
using System;
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using XSharp.Compiler;
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using static XSharp.Compiler.XSRegisters;
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namespace Cosmos.IL2CPU.X86.IL
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{
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[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Conv_R8)]
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public class Conv_R8 : ILOp
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{
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public Conv_R8(Cosmos.Assembler.Assembler aAsmblr) : base(aAsmblr)
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{
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}
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public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
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{
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var xSource = aOpCode.StackPopTypes[0];
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var xSize = SizeOfType(xSource);
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var xIsFloat = TypeIsFloat(xSource);
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var xIsSigned = IsIntegerSigned(xSource);
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if (xSize <= 4)
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{
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if (xIsFloat)
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{
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XS.SSE.ConvertSS2SD(XMM0, ESP, sourceIsIndirect: true);
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}
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else
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{
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if (xIsSigned)
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{
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XS.SSE2.ConvertSI2SD(XMM0, ESP, sourceIsIndirect: true);
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}
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else
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{
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throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R8.cs->Conversion of UInt32 to Double is not yet implemented!");
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}
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}
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// expand stack, that moved data is valid stack
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XS.Sub(ESP, 4);
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XS.SSE2.MoveSD(ESP, XMM0, destinationIsIndirect: true);
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}
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else if (xSize <= 8)
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{
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if (!xIsFloat)
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{
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if (xIsSigned)
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{
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XS.FPU.IntLoad(ESP, isIndirect: true, size: RegisterSize.Long64);
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XS.FPU.FloatStoreAndPop(ESP, isIndirect: true, size: RegisterSize.Long64);
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}
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else
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{
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throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R8.cs->Conversion of UInt64 to Double is not yet implemented!");
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}
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}
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}
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}
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}
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}
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