Cosmos/source/Cosmos.IL2CPU/IL/Conv_R4.cs
José Pedro eff94b0f11 Improved code organization.
Added method tests.
Implemented Rethrow opcode.
2017-01-27 17:01:51 +00:00

76 lines
2.9 KiB
C#

using System;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
namespace Cosmos.IL2CPU.X86.IL
{
/// <summary>
/// Converts the value on top of the evaluation stack to float32.
/// </summary>
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Conv_R4)]
public class Conv_R4 : ILOp
{
public Conv_R4(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xSource = aOpCode.StackPopTypes[0];
var xSize = SizeOfType(xSource);
var xIsFloat = TypeIsFloat(xSource);
var xIsSigned = IsIntegerSigned(xSource);
if (xSize > 8)
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R4.cs->Error: StackSize > 8 not supported");
}
if (xSize <= 4)
{
if (!xIsFloat)
{
if (xIsSigned)
{
XS.SSE.ConvertSI2SS(XMM0, ESP, sourceIsIndirect: true);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
}
else
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R4.cs->Conversion of UInt32 to Float is not yet implemented!");
}
}
}
else if (xSize <= 8)
{
if (xIsFloat)
{
XS.SSE2.ConvertSD2SS(XMM0, ESP, sourceIsIndirect: true);
XS.Add(ESP, 4);
XS.SSE.MoveSS(ESP, XMM0, destinationIsIndirect: true);
}
else
{
if (xIsSigned)
{
/*
* Again there is no SSE instruction in x86 to do this conversion as we need a 64 Bit register to do this! So we are forced
* to use the legacy x87 FPU to do this operation. In x64 the SSE instruction ConvertSIQ2SS should exist.
*/
XS.FPU.IntLoad(ESP, isIndirect: true, size: RegisterSize.Long64);
XS.Add(ESP, 4);
/* This instruction is not needed FloatStoreAndPop does already the conversion */
// XS.SSE2.ConvertSD2SS(XMM0, ESP, sourceIsIndirect: true);
XS.FPU.FloatStoreAndPop(ESP, isIndirect: true, size: RegisterSize.Int32);
}
else
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_R4.cs->Conversion of UInt64 to Float is not yet implemented!");
}
}
}
}
}
}