Cosmos/source/Cosmos.IL2CPU/IL/Conv_I8.cs
José Pedro eff94b0f11 Improved code organization.
Added method tests.
Implemented Rethrow opcode.
2017-01-27 17:01:51 +00:00

64 lines
2.3 KiB
C#

using System;
using XSharp.Compiler;
using static XSharp.Compiler.XSRegisters;
namespace Cosmos.IL2CPU.X86.IL
{
/// <summary>
/// Convert top Stack element to Int64.
/// </summary>
[Cosmos.IL2CPU.OpCode( ILOpCode.Code.Conv_I8 )]
public class Conv_I8 : ILOp
{
public Conv_I8( Cosmos.Assembler.Assembler aAsmblr )
: base( aAsmblr )
{
}
public override void Execute( MethodInfo aMethod, ILOpCode aOpCode )
{
var xSource = aOpCode.StackPopTypes[0];
var xSize = SizeOfType(xSource);
var xIsFloat = TypeIsFloat(xSource);
if (xSize > 8)
{
throw new NotImplementedException("Cosmos.IL2CPU.x86->IL->Conv_I8.cs->Error: StackSize > 8 not supported");
}
if (xSize <= 4)
{
if (xIsFloat)
{
/*
* Sadly for x86 there is no way using SSE to convert a float to an Int64... in x64 we could use ConvertPD2DQAndTruncate with
* x64 register as a destination... so this one of the few cases in which we need the legacy FPU!
*/
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Int32);
XS.Sub(ESP, 4);
XS.FPU.IntStoreWithTruncate(ESP, isIndirect: true, size: RegisterSize.Long64);
}
else
{
XS.Pop(EAX);
XS.SignExtendAX(RegisterSize.Int32);
XS.Push(EDX);
XS.Push(EAX);
}
}
else if (xSize <= 8)
{
if (xIsFloat)
{
/*
* Sadly for x86 there is no way using SSE to convert a double to an Int64... in x64 we could use ConvertPD2DQAndTruncate with
* x64 register as a destination... so only in this case we need the legacy FPU!
*/
XS.FPU.FloatLoad(ESP, destinationIsIndirect: true, size: RegisterSize.Long64);
XS.FPU.IntStoreWithTruncate(ESP, isIndirect: true, size: RegisterSize.Long64);
}
}
}
}
}