Cosmos/source/Cosmos.HAL/TextScreen.cs

144 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Core;
using Cosmos.Debug.Kernel;
namespace Cosmos.HAL {
// Dont hold state here. This is a raw to hardware class. Virtual screens should be done
// by memory moves
public class TextScreen : TextScreenBase
{
protected byte Color = 0x0F; // White
protected UInt16 mBackgroundClearCellValue;
protected UInt16 mTextClearCellValue;
protected UInt32 mRow2Addr;
protected UInt32 mScrollSize;
protected Int32 mCursorSize = 25; // 25 % as C# Console class
protected bool mCursorVisible = true;
protected Core.IOGroup.TextScreen IO = new Cosmos.Core.IOGroup.TextScreen();
protected readonly MemoryBlock08 mRAM;
public TextScreen()
{
if (this is TextScreen)
{
TextScreenHelpers.Debug("this is TextScreen");
}
else
{
TextScreenHelpers.Debug("ERROR: This is not of type TextScreen!");
}
mRAM = IO.Memory.Bytes;
// Set the Console default colors: White foreground on Black background, the default value of mClearCellValue is set there too as it is linked with the Color
SetColors(ConsoleColor.White, ConsoleColor.Black);
mBackgroundClearCellValue = mTextClearCellValue;
mRow2Addr = (UInt32)(Cols * 2);
mScrollSize = (UInt32)(Cols * (Rows - 1) * 2);
SetCursorSize(mCursorSize);
SetCursorVisible(mCursorVisible);
TextScreenHelpers.Debug("End of TextScreen..ctor");
}
public override UInt16 Rows { get { return 25; } }
public override UInt16 Cols { get { return 80; } }
public override void Clear() {
TextScreenHelpers.Debug("Clearing screen with value ");
TextScreenHelpers.DebugNumber(mTextClearCellValue);
IO.Memory.Fill(mTextClearCellValue);
mBackgroundClearCellValue = mTextClearCellValue;
}
public override void ScrollUp()
{
IO.Memory.MoveDown(0, mRow2Addr, mScrollSize);
//IO.Memory.Fill(mScrollSize, mRowSize32, mClearCellValue32);
IO.Memory.Fill(mScrollSize, Cols, mBackgroundClearCellValue);
}
public override char this[int aX, int aY]
{
get
{
var xScreenOffset = (UInt32)((aX + aY * Cols) * 2);
return (char)mRAM[xScreenOffset];
}
set
{
var xScreenOffset = (UInt32)((aX + aY * Cols) * 2);
mRAM[xScreenOffset] = (byte)value;
mRAM[xScreenOffset + 1] = Color;
}
}
public override void SetColors(ConsoleColor aForeground, ConsoleColor aBackground)
{
Color = (byte)((byte)(aForeground) | ((byte)(aBackground) << 4));
// The Color | the NUL character this is used to Clear the Screen
mTextClearCellValue = (UInt16)(Color << 8 | 0x00);
}
public override void SetCursorPos(int aX, int aY)
{
char xPos = (char)((aY * Cols) + aX);
// Cursor low byte to VGA index register
IO.Idx3.Byte = 0x0F;
IO.Data3.Byte = (byte)(xPos & 0xFF);
// Cursor high byte to VGA index register
IO.Idx3.Byte = 0x0E;
IO.Data3.Byte = (byte)(xPos >> 8);
}
public override byte GetColor()
{
return Color;
}
public override int GetCursorSize()
{
return mCursorSize;
}
public override void SetCursorSize(int value)
{
mCursorSize = value;
TextScreenHelpers.Debug("Changing cursor size to", value, "%");
// We need to transform value from a percentage to a value from 15 to 0
value = 16 - ((16 * value) / 100);
// This is the case in which value is in reality 1% and a for a truncation error we get 16 (invalid value)
if (value >= 16)
value = 15;
TextScreenHelpers.Debug("verticalSize is", value);
// Cursor Vertical Size Register here a value between 0x00 and 0x0F must be set with 0x00 meaning maximum size and 0x0F minimum
IO.Idx3.Byte = 0x0A;
IO.Data3.Byte = (byte)value;
// Cursor Horizontal Size Register we set it to 0x0F (100%) as a security measure is probably so already
IO.Idx3.Byte = 0x0B;
IO.Data3.Byte = 0x0F;
}
public override bool GetCursorVisible()
{
return mCursorVisible;
}
public override void SetCursorVisible(bool value)
{
byte cursorDisable;
mCursorVisible = value;
// The VGA Cursor is disabled when the value is 1 and enabled when is 0 so we need to invert 'value', sadly the ConvertToByte() function is not working
// so we need to do the if by hand...
if (value == true)
cursorDisable = 0;
else
cursorDisable = 1;
// Cursor Vertical Size Register if the bit 5 is set to 1 the cursor is disabled, if 0 is enabled
IO.Idx3.Byte = 0x0A;
IO.Data3.Byte |= (byte) (cursorDisable << 5);
}
}
}