Cosmos/source/Cosmos.Core.Plugs/IOPortImpl.cs
Matthijs ter Woord ba808f2bc6 .
2016-06-17 18:35:22 -04:00

108 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.IL2CPU.Plugs;
using XSharp.Compiler;
using Assembler = Cosmos.Assembler.Assembler;
using CPUx86 = Cosmos.Assembler.x86;
namespace Cosmos.Core.Plugs
{
[Plug(Target = typeof(Cosmos.Core.IOPortBase))]
public class IOPortImpl
{
#region Write8
private class Write8Assembler : AssemblerMethod
{
public override void AssembleNew(Cosmos.Assembler.Assembler aAssembler, object aMethodInfo)
{
//TODO: This is a lot of work to write to a single port.
// We need to have some kind of inline ASM option that can
// emit a single out instruction
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x0C);
XS.Set(XSRegisters.EAX, XSRegisters.EBP, sourceDisplacement: 0x08);
XS.WriteToPortDX(XSRegisters.AL);
}
}
[PlugMethod(Assembler=typeof(Write8Assembler))]
public static void Write8(UInt16 aPort, byte aData) { }
#endregion
#region Write16
private class Write16Assembler : AssemblerMethod
{
public override void AssembleNew(Assembler.Assembler aAssembler, object aMethodInfo)
{
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x0C);
XS.Set(XSRegisters.EAX, XSRegisters.EBP, sourceDisplacement: 0x08);
XS.WriteToPortDX(XSRegisters.AX);
}
}
[PlugMethod(Assembler = typeof(Write16Assembler))]
public static void Write16(UInt16 aPort, UInt16 aData) { }
#endregion
#region Write32
private class Write32Assembler : AssemblerMethod
{
public override void AssembleNew(Assembler.Assembler aAssembler, object aMethodInfo)
{
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x0C);
XS.Set(XSRegisters.EAX, XSRegisters.EBP, sourceDisplacement: 0x08);
XS.WriteToPortDX(XSRegisters.EAX);
}
}
[PlugMethod(Assembler = typeof(Write32Assembler))]
public static void Write32(UInt16 aPort, UInt32 aData) { }
#endregion
#region Read8
private class Read8Assembler : AssemblerMethod
{
public override void AssembleNew(Assembler.Assembler aAssembler, object aMethodInfo)
{
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x08);
//TODO: Do we need to clear rest of EAX first?
// MTW: technically not, as in other places, it _should_ be working with AL too..
XS.Set(XSRegisters.EAX, 0);
XS.ReadFromPortDX(XSRegisters.AL);
XS.Push(XSRegisters.EAX);
}
}
[PlugMethod(Assembler = typeof(Read8Assembler))]
public static byte Read8(UInt16 aPort) { return 0; }
#endregion
#region Read16
private class Read16Assembler : AssemblerMethod
{
public override void AssembleNew(Assembler.Assembler aAssembler, object aMethodInfo)
{
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x08);
XS.Set(XSRegisters.EAX, 0);
XS.ReadFromPortDX(XSRegisters.AX);
XS.Push(XSRegisters.EAX);
}
}
[PlugMethod(Assembler = typeof(Read16Assembler))]
public static UInt16 Read16(UInt16 aPort) { return 0; }
#endregion
#region Read32
private class Read32Assembler : AssemblerMethod
{
public override void AssembleNew(Assembler.Assembler aAssembler, object aMethodInfo)
{
XS.Set(XSRegisters.EDX, XSRegisters.EBP, sourceDisplacement: 0x08);
XS.ReadFromPortDX(XSRegisters.EAX);
XS.Push(XSRegisters.EAX);
}
}
[PlugMethod(Assembler = typeof(Read32Assembler))]
public static UInt32 Read32(UInt16 aPort) { return 0; }
#endregion
}
}