Cosmos/Users/Orvid/IL2CPU Tester/CsTests/basic-math.cs

323 lines
8.4 KiB
C#

using System;
using System.Reflection;
/*
* Regression tests for the mono JIT.
*
* Each test needs to be of the form:
*
* public static int test_<result>_<name> ();
*
* where <result> is an integer (the value that needs to be returned by
* the method to make it pass.
* <name> is a user-displayed name used to identify the test.
*
* The tests can be driven in two ways:
* *) running the program directly: Main() uses reflection to find and invoke
* the test methods (this is useful mostly to check that the tests are correct)
* *) with the --regression switch of the jit (this is the preferred way since
* all the tests will be run with optimizations on and off)
*
* The reflection logic could be moved to a .dll since we need at least another
* regression test file written in IL code to have better control on how
* the IL code looks.
*/
public partial class Tests
{
public static int test_0_sin_precision()
{
double d1 = Math.Sin(1);
double d2 = Math.Sin(1) - d1;
return (d2 == 0) ? 0 : 1;
}
public static int test_0_cos_precision()
{
double d1 = Math.Cos(1);
double d2 = Math.Cos(1) - d1;
return (d2 == 0) ? 0 : 1;
}
public static int test_0_tan_precision()
{
double d1 = Math.Tan(1);
double d2 = Math.Tan(1) - d1;
return (d2 == 0) ? 0 : 1;
}
public static int test_0_atan_precision()
{
double d1 = Math.Atan(double.NegativeInfinity);
double d2 = Math.Atan(double.NegativeInfinity) - d1;
return (d2 == 0) ? 0 : 1;
}
public static int test_0_sqrt_precision()
{
double d1 = Math.Sqrt(2);
double d2 = Math.Sqrt(2) - d1;
return (d2 == 0) ? 0 : 1;
}
public static int test_2_sqrt()
{
return (int)Math.Sqrt(4);
}
public static int test_0_sqrt_precision_and_not_spill()
{
double expected = 0;
double[] operands = new double[3];
double[] temporaries = new double[3];
for (int i = 0; i < 3; i++)
{
operands[i] = (i + 1) * (i + 1) * (i + 1);
if (i == 0)
{
expected = operands[0];
}
else
{
temporaries[i] = operands[i] / expected;
temporaries[i] = Math.Sqrt(temporaries[i]);
expected = temporaries[i];
}
//Console.Write( "{0}: {1}\n", i, temporaries [i] );
}
expected = temporaries[2];
double result = Math.Sqrt(operands[2] / Math.Sqrt(operands[1] / operands[0]));
//Console.Write( "result: {0,20:G}\n", result );
return (result == expected) ? 0 : 1;
}
public static int test_0_sqrt_precision_and_spill()
{
double expected = 0;
double[] operands = new double[9];
double[] temporaries = new double[9];
for (int i = 0; i < 9; i++)
{
operands[i] = (i + 1) * (i + 1) * (i + 1);
if (i == 0)
{
expected = operands[0];
}
else
{
temporaries[i] = operands[i] / expected;
temporaries[i] = Math.Sqrt(temporaries[i]);
expected = temporaries[i];
}
//Console.Write( "{0}: {1}\n", i, temporaries [i] );
}
expected = temporaries[8];
double result = Math.Sqrt(operands[8] / Math.Sqrt(operands[7] / Math.Sqrt(operands[6] / Math.Sqrt(operands[5] / Math.Sqrt(operands[4] / Math.Sqrt(operands[3] / Math.Sqrt(operands[2] / Math.Sqrt(operands[1] / operands[0]))))))));
//Console.Write( "result: {0,20:G}\n", result );
return (result == expected) ? 0 : 1;
}
public static int test_0_div_precision_and_spill()
{
double expected = 0;
double[] operands = new double[9];
double[] temporaries = new double[9];
for (int i = 0; i < 9; i++)
{
operands[i] = (i + 1) * (i + 1);
if (i == 0)
{
expected = operands[0];
}
else
{
temporaries[i] = operands[i] / expected;
expected = temporaries[i];
}
//Console.Write( "{0}: {1}\n", i, temporaries [i] );
}
expected = temporaries[8];
double result = (operands[8] / (operands[7] / (operands[6] / (operands[5] / (operands[4] / (operands[3] / (operands[2] / (operands[1] / operands[0]))))))));
//Console.Write( "result: {0,20:G}\n", result );
return (result == expected) ? 0 : 1;
}
public static int test_0_sqrt_nan()
{
return Double.IsNaN(Math.Sqrt(Double.NaN)) ? 0 : 1;
}
public static int test_0_sin_nan()
{
return Double.IsNaN(Math.Sin(Double.NaN)) ? 0 : 1;
}
public static int test_0_cos_nan()
{
return Double.IsNaN(Math.Cos(Double.NaN)) ? 0 : 1;
}
public static int test_0_tan_nan()
{
return Double.IsNaN(Math.Tan(Double.NaN)) ? 0 : 1;
}
public static int test_0_atan_nan()
{
return Double.IsNaN(Math.Atan(Double.NaN)) ? 0 : 1;
}
public static int test_0_min()
{
if (Math.Min(5, 6) != 5)
return 1;
if (Math.Min(6, 5) != 5)
return 2;
if (Math.Min(-100, -101) != -101)
return 3;
if (Math.Min((long)5, (long)6) != 5)
return 4;
if (Math.Min((long)6, (long)5) != 5)
return 5;
if (Math.Min((long)-100, (long)-101) != -101)
return 6;
return 0;
}
public static int test_0_max()
{
if (Math.Max(5, 6) != 6)
return 1;
if (Math.Max(6, 5) != 6)
return 2;
if (Math.Max(-100, -101) != -100)
return 3;
if (Math.Max((long)5, (long)6) != 6)
return 4;
if (Math.Max((long)6, (long)5) != 6)
return 5;
if (Math.Max((long)-100, (long)-101) != -100)
return 6;
return 0;
}
public static int test_0_min_un()
{
uint a = (uint)int.MaxValue + 10;
for (uint b = 7; b <= 10; ++b)
{
if (Math.Min(a, b) != b)
return (int)b;
if (Math.Min(b, a) != b)
return (int)b;
}
if (Math.Min((ulong)5, (ulong)6) != 5)
return 4;
if (Math.Min((ulong)6, (ulong)5) != 5)
return 5;
ulong la = (ulong)long.MaxValue + 10;
for (ulong b = 7; b <= 10; ++b)
{
if (Math.Min(la, b) != b)
return (int)b;
if (Math.Min(b, la) != b)
return (int)b;
}
return 0;
}
public static int test_0_max_un()
{
uint a = (uint)int.MaxValue + 10;
for (uint b = 7; b <= 10; ++b)
{
if (Math.Max(a, b) != a)
return (int)b;
if (Math.Max(b, a) != a)
return (int)b;
}
if (Math.Max((ulong)5, (ulong)6) != 6)
return 4;
if (Math.Max((ulong)6, (ulong)5) != 6)
return 5;
ulong la = (ulong)long.MaxValue + 10;
for (ulong b = 7; b <= 10; ++b)
{
if (Math.Max(la, b) != la)
return (int)b;
if (Math.Max(b, la) != la)
return (int)b;
}
return 0;
}
public static int test_0_abs()
{
double d = -5.0;
if (Math.Abs(d) != 5.0)
return 1;
return 0;
}
public static int test_0_round()
{
if (Math.Round(5.0) != 5.0)
return 1;
if (Math.Round(5.000000000000001) != 5.0)
return 2;
if (Math.Round(5.499999999999999) != 5.0)
return 3;
if (Math.Round(5.5) != 6.0)
return 4;
if (Math.Round(5.999999999999999) != 6.0)
return 5;
if (Math.Round(Double.Epsilon) != 0)
return 6;
if (!Double.IsNaN(Math.Round(Double.NaN)))
return 7;
if (!Double.IsPositiveInfinity(Math.Round(Double.PositiveInfinity)))
return 8;
if (!Double.IsNegativeInfinity(Math.Round(Double.NegativeInfinity)))
return 9;
if (Math.Round(Double.MinValue) != Double.MinValue)
return 10;
if (Math.Round(Double.MaxValue) != Double.MaxValue)
return 11;
return 0;
}
}