Cosmos/Users/Orvid/Orvid.Graphics/ImageFormats/DdsSupport.cs

1654 lines
63 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Orvid.Graphics;
namespace Orvid.Graphics.ImageFormats
{
public class DdsImage : ImageFormat
{
public override void Save(Image i, Stream dest)
{
//byte[] b = DDS.Encode((System.Drawing.Bitmap)i, "dxt5");
//dest.Write(b, 0, b.Length);
//b = null;
}
public override Image Load(Stream s)
{
DDSImage im = new DDSImage(s);
return im.BitmapImage;
}
}
}
#region Internals
// Please note, everything below this
// point was originally from
// http://sourceforge.net/projects/igaeditor/
//
//
// The source has been modified for use in this library,
// the modifications include extending functionality.
//
// The extended functionality is licensed seperately from
// the rest of this file. Permission for it's use have been
// granted only for use in Cosmos, and products created
// using the Cosmos toolkit. It is not allowed to be used
// in any other way, shape, or form.
//
//
// This disclaimer and license was last
// modified on August 10, 2011.
namespace Orvid.Graphics.ImageFormats
{
public class DDSImage
{
#region PixelFormat
private enum PixelFormat
{
/// <summary>
/// 32-bit image, with 8-bit red, green, blue and alpha.
/// </summary>
ARGB,
/// <summary>
/// 24-bit image with 8-bit red, green, blue.
/// </summary>
RGB,
/// <summary>
/// 16-bit DXT-1 compression, 1-bit alpha.
/// </summary>
DXT1,
/// <summary>
/// DXT-2 Compression
/// </summary>
DXT2,
/// <summary>
/// DXT-3 Compression
/// </summary>
DXT3,
/// <summary>
/// DXT-4 Compression
/// </summary>
DXT4,
/// <summary>
/// DXT-5 Compression
/// </summary>
DXT5,
/// <summary>
/// 3DC Compression
/// </summary>
THREEDC,
/// <summary>
/// ATI1n Compression
/// </summary>
ATI1N,
LUMINANCE,
LUMINANCE_ALPHA,
RXGB,
A16B16G16R16,
R16F,
G16R16F,
A16B16G16R16F,
R32F,
G32R32F,
A32B32G32R32F,
/// <summary>
/// Unknown pixel format.
/// </summary>
UNKNOWN
}
#endregion
private static byte[] DDS_HEADER = Convert.FromBase64String("RERTIA==");
// fourccs
private const uint FOURCC_DXT1 = 827611204;
private const uint FOURCC_DXT2 = 844388420;
private const uint FOURCC_DXT3 = 861165636;
private const uint FOURCC_DXT4 = 877942852;
private const uint FOURCC_DXT5 = 894720068;
private const uint FOURCC_ATI1 = 826889281;
private const uint FOURCC_ATI2 = 843666497;
private const uint FOURCC_RXGB = 1111971922;
private const uint FOURCC_DOLLARNULL = 36;
private const uint FOURCC_oNULL = 111;
private const uint FOURCC_pNULL = 112;
private const uint FOURCC_qNULL = 113;
private const uint FOURCC_rNULL = 114;
private const uint FOURCC_sNULL = 115;
private const uint FOURCC_tNULL = 116;
// other defines
private const uint DDS_LINEARSIZE = 524288;
private const uint DDS_PITCH = 8;
private const uint DDS_FOURCC = 4;
private const uint DDS_LUMINANCE = 131072;
private const uint DDS_ALPHAPIXELS = 1;
// headers
// DDSURFACEDESC2 structure
private byte[] signature;
private uint size1;
private uint flags1;
private uint height;
private uint width;
private uint linearsize;
private uint depth;
private uint mipmapcount;
private uint alphabitdepth;
// DDPIXELFORMAT structure
private uint size2;
private uint flags2;
private uint fourcc;
private uint rgbbitcount;
private uint rbitmask;
private uint bbitmask;
private uint gbitmask;
private uint alphabitmask;
// DDCAPS2 structure
private uint ddscaps1;
private uint ddscaps2;
private uint ddscaps3;
private uint ddscaps4;
// end DDCAPS2 structure
private uint texturestage;
// end DDSURFACEDESC2 structure
private PixelFormat CompFormat;
private uint blocksize;
private uint bpp;
private uint bps;
private uint sizeofplane;
private uint compsize;
private byte[] compdata;
private byte[] rawidata;
private bool Has16BitComponents = false;
private BinaryReader br;
private Image img;
public Image BitmapImage { get { return this.img; } }
/// <summary>
/// Constructs a new DDSImage object using the given byte array, which
/// contains the raw DDS file.
/// </summary>
/// <param name="ddsimage">A byte[] containing the DDS file.</param>
public DDSImage(Stream ms)
{
br = new BinaryReader(ms);
this.signature = br.ReadBytes(4);
if (!IsByteArrayEqual(this.signature, DDS_HEADER))
{
System.Console.WriteLine("Got header of '" + ASCIIEncoding.ASCII.GetString(this.signature, 0, this.signature.Length) + "'.");
throw new Exception("Not a dds File!");
}
//System.Console.WriteLine("Got dds header okay");
// now read in the rest
this.size1 = br.ReadUInt32();
this.flags1 = br.ReadUInt32();
this.height = br.ReadUInt32();
this.width = br.ReadUInt32();
this.linearsize = br.ReadUInt32();
this.depth = br.ReadUInt32();
this.mipmapcount = br.ReadUInt32();
this.alphabitdepth = br.ReadUInt32();
// skip next 10 uints
for (int x = 0; x < 10; x++)
{
br.ReadUInt32();
}
this.size2 = br.ReadUInt32();
this.flags2 = br.ReadUInt32();
this.fourcc = br.ReadUInt32();
this.rgbbitcount = br.ReadUInt32();
this.rbitmask = br.ReadUInt32();
this.gbitmask = br.ReadUInt32();
this.bbitmask = br.ReadUInt32();
this.alphabitmask = br.ReadUInt32();
this.ddscaps1 = br.ReadUInt32();
this.ddscaps2 = br.ReadUInt32();
this.ddscaps3 = br.ReadUInt32();
this.ddscaps4 = br.ReadUInt32();
this.texturestage = br.ReadUInt32();
// patches for stuff
if (this.depth == 0)
{
this.depth = 1;
}
if ((this.flags2 & DDS_FOURCC) > 0)
{
blocksize = ((this.width + 3) / 4) * ((this.height + 3) / 4) * this.depth;
switch (this.fourcc)
{
case FOURCC_DXT1:
CompFormat = PixelFormat.DXT1;
blocksize *= 8;
break;
case FOURCC_DXT2:
CompFormat = PixelFormat.DXT2;
blocksize *= 16;
break;
case FOURCC_DXT3:
CompFormat = PixelFormat.DXT3;
blocksize *= 16;
break;
case FOURCC_DXT4:
CompFormat = PixelFormat.DXT4;
blocksize *= 16;
break;
case FOURCC_DXT5:
CompFormat = PixelFormat.DXT5;
blocksize *= 16;
break;
case FOURCC_ATI1:
CompFormat = PixelFormat.ATI1N;
blocksize *= 8;
break;
case FOURCC_ATI2:
CompFormat = PixelFormat.THREEDC;
blocksize *= 16;
break;
case FOURCC_RXGB:
CompFormat = PixelFormat.RXGB;
blocksize *= 16;
break;
case FOURCC_DOLLARNULL:
CompFormat = PixelFormat.A16B16G16R16;
blocksize = this.width * this.height * this.depth * 8;
break;
case FOURCC_oNULL:
CompFormat = PixelFormat.R16F;
blocksize = this.width * this.height * this.depth * 2;
break;
case FOURCC_pNULL:
CompFormat = PixelFormat.G16R16F;
blocksize = this.width * this.height * this.depth * 4;
break;
case FOURCC_qNULL:
CompFormat = PixelFormat.A16B16G16R16F;
blocksize = this.width * this.height * this.depth * 8;
break;
case FOURCC_rNULL:
CompFormat = PixelFormat.R32F;
blocksize = this.width * this.height * this.depth * 4;
break;
case FOURCC_sNULL:
CompFormat = PixelFormat.G32R32F;
blocksize = this.width * this.height * this.depth * 8;
break;
case FOURCC_tNULL:
CompFormat = PixelFormat.A32B32G32R32F;
blocksize = this.width * this.height * this.depth * 16;
break;
default:
CompFormat = PixelFormat.UNKNOWN;
blocksize *= 16;
break;
} // switch
}
else
{
// uncompressed image
if ((this.flags2 & DDS_LUMINANCE) > 0)
{
if ((this.flags2 & DDS_ALPHAPIXELS) > 0)
{
CompFormat = PixelFormat.LUMINANCE_ALPHA;
}
else
{
CompFormat = PixelFormat.LUMINANCE;
}
}
else
{
if ((this.flags2 & DDS_ALPHAPIXELS) > 0)
{
CompFormat = PixelFormat.ARGB;
}
else
{
CompFormat = PixelFormat.RGB;
}
}
blocksize = (this.width * this.height * this.depth * (this.rgbbitcount >> 3));
}
if (CompFormat == PixelFormat.UNKNOWN)
{
throw new Exception("Invalid Header Format!");
return;
}
if ((this.flags1 & (DDS_LINEARSIZE | DDS_PITCH)) == 0
|| this.linearsize == 0)
{
this.flags1 |= DDS_LINEARSIZE;
this.linearsize = blocksize;
}
// get image data
this.ReadData();
// allocate bitmap
this.bpp = this.PixelFormatToBpp(this.CompFormat);
this.bps = this.width * this.bpp * this.PixelFormatToBpc(this.CompFormat);
this.sizeofplane = this.bps * this.height;
this.rawidata = new byte[this.width * this.height * 4];
Check16BitComponents();
// decompress
switch (this.CompFormat)
{
case PixelFormat.ARGB:
case PixelFormat.RGB:
case PixelFormat.LUMINANCE:
case PixelFormat.LUMINANCE_ALPHA:
this.DecompressARGB();
break;
case PixelFormat.DXT1:
this.DecompressDXT1();
break;
case PixelFormat.DXT2:
this.DecompressDXT3();
//this.CorrectPreMult();
break;
case PixelFormat.DXT3:
this.DecompressDXT3();
break;
case PixelFormat.DXT4:
this.DecompressDXT5();
//this.CorrectPreMult();
break;
case PixelFormat.DXT5:
this.DecompressDXT5();
break;
case PixelFormat.THREEDC:
this.Decompress3Dc();
break;
case PixelFormat.ATI1N:
//throw new Exception();
this.DecompressAti1n();
break;
case PixelFormat.A16B16G16R16:
this.DecompressA16B16G16R16();
break;
case PixelFormat.R16F:
case PixelFormat.G16R16F:
case PixelFormat.A16B16G16R16F:
case PixelFormat.R32F:
case PixelFormat.G32R32F:
case PixelFormat.A32B32G32R32F:
this.DecompressFloat();
break;
default:
//throw new Exception("Unknown file format!");
break;
}
this.img = new Image((int)this.width, (int)this.height);
//try
//{
// now fill bitmap with raw image datas.
uint pos = 0;
for (int y = 0; y < this.height; y++)
{
for (int x = 0; x < this.width; x++)
{
// draw
this.img.SetPixel((uint)x, (uint)y, new Pixel(this.rawidata[pos], this.rawidata[pos + 1], this.rawidata[pos + 2], this.rawidata[pos + 3]));
pos += 4;
}
}
//}
//catch { }
// cleanup
this.rawidata = null;
this.compdata = null;
}
#region Support Methods
private void CorrectPreMult()
{
for (uint i = 0; i < this.rawidata.Length; i += 4)
{
if (this.rawidata[i + 3] != 0) // Cannot divide by 0.
{
this.rawidata[i] = (byte)((uint)(this.rawidata[i] << 8) / this.rawidata[i + 3]);
this.rawidata[i + 1] = (byte)((uint)(this.rawidata[i + 1] << 8) / this.rawidata[i + 3]);
this.rawidata[i + 2] = (byte)((uint)(this.rawidata[i + 2] << 8) / this.rawidata[i + 3]);
}
}
}
private void Check16BitComponents()
{
if (this.rgbbitcount != 32)
{
Has16BitComponents = false;
}
// a2b10g10r10 format
if (this.rbitmask == 0x3FF00000 && this.gbitmask == 0x000FFC00 && this.bbitmask == 0x000003FF && this.alphabitmask == 0xC0000000)
{
Has16BitComponents = true;
}
// a2r10g10b10 format
else if (this.rbitmask == 0x000003FF && this.gbitmask == 0x000FFC00 && this.bbitmask == 0x3FF00000 && this.alphabitmask == 0xC0000000)
{
Has16BitComponents = true;
}
else
{
Has16BitComponents = false;
}
return;
}
private static bool IsByteArrayEqual(byte[] arg0, byte[] arg1)
{
if (arg0.Length != arg1.Length)
{
return false;
}
for (int x = 0; x < arg0.Length; x++)
{
if (arg0[x] != arg1[x])
{
return false;
}
}
return true;
}
// iCompFormatToBpp
private uint PixelFormatToBpp(PixelFormat pf)
{
switch (pf)
{
case PixelFormat.LUMINANCE:
case PixelFormat.LUMINANCE_ALPHA:
case PixelFormat.ARGB:
case PixelFormat.RGB:
return this.rgbbitcount / 8;
case PixelFormat.THREEDC:
case PixelFormat.RXGB:
return 3;
case PixelFormat.ATI1N:
return 1;
case PixelFormat.R16F:
return 2;
case PixelFormat.A16B16G16R16:
case PixelFormat.A16B16G16R16F:
case PixelFormat.G32R32F:
return 8;
case PixelFormat.A32B32G32R32F:
return 16;
default:
return 4;
}
}
// iCompFormatToBpc
private uint PixelFormatToBpc(PixelFormat pf)
{
switch (pf)
{
case PixelFormat.R16F:
case PixelFormat.G16R16F:
case PixelFormat.A16B16G16R16F:
return 4;
case PixelFormat.R32F:
case PixelFormat.G32R32F:
case PixelFormat.A32B32G32R32F:
return 4;
case PixelFormat.A16B16G16R16:
return 2;
default:
return 1;
}
}
// iCompFormatToChannelCount
private uint PixelFormatToChannelCount(PixelFormat pf)
{
switch (pf)
{
case PixelFormat.RGB:
case PixelFormat.THREEDC:
case PixelFormat.RXGB:
return 3;
case PixelFormat.LUMINANCE:
case PixelFormat.R16F:
case PixelFormat.R32F:
case PixelFormat.ATI1N:
return 1;
case PixelFormat.LUMINANCE_ALPHA:
case PixelFormat.G16R16F:
case PixelFormat.G32R32F:
return 2;
default:
return 4;
}
}
private void ReadData()
{
this.compdata = null;
if ((this.flags1 & DDS_LINEARSIZE) > 1)
{
this.compdata = this.br.ReadBytes((int)this.linearsize);
this.compsize = (uint)this.compdata.Length;
}
else
{
this.bps = this.width * (this.rgbbitcount / 8);
this.compsize = this.bps * this.height * this.depth;
this.compdata = new byte[this.compsize];
MemoryStream mem = new MemoryStream((int)this.compsize);
byte[] temp;
for (int z = 0; z < this.depth; z++)
{
for (int y = 0; y < this.height; y++)
{
temp = this.br.ReadBytes((int)this.bps);
mem.Write(temp, 0, temp.Length);
}
}
mem.Seek(0, SeekOrigin.Begin);
mem.Read(this.compdata, 0, this.compdata.Length);
mem.Close();
}
}
private void GetBitsFromMask(uint Mask, out byte ShiftLeft, out byte ShiftRight)
{
uint Temp, i;
if (Mask == 0)
{
ShiftLeft = ShiftRight = 0;
return;
}
Temp = Mask;
for (i = 0; i < 32; i++, Temp >>= 1)
{
if ((Temp & 1) > 0)
break;
}
ShiftRight = (byte)i;
for (i = 0; i < 8; i++, Temp >>= 1)
{
if (!((Temp & 1) > 0))
break;
}
ShiftLeft = (byte)(8 - i);
return;
}
private uint CountBitsFromMask(uint Mask)
{
uint i, TestBit = 0x01, Count = 0;
bool FoundBit = false;
for (i = 0; i < 32; i++, TestBit <<= 1)
{
if ((Mask & TestBit) > 0)
{
if (!FoundBit)
FoundBit = true;
Count++;
}
else if (FoundBit)
return Count;
}
return Count;
}
#endregion
#region 3Dc
private void Decompress3Dc()
{
int x, y, z, i, j, k, t1, t2;
int t, tx, ty;
//double d;
//double r, g, b;
int TempLoc = 0, Temp2Loc = 0;
byte[] XColours = new byte[8], YColours = new byte[8];
uint bitmask, bitmask2, Offset, CurrOffset;
Offset = 0;
for (z = 0; z < depth; z++)
{
for (y = 0; y < height; y += 4)
{
for (x = 0; x < width; x += 4)
{
Temp2Loc = TempLoc + 8;
//Read Y palette
t1 = YColours[0] = compdata[TempLoc];
t2 = YColours[1] = compdata[TempLoc + 1];
TempLoc += 2;
if (t1 > t2)
{
for (i = 2; i < 8; ++i)
{
YColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
}
}
else
{
for (i = 2; i < 6; ++i)
{
YColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
}
YColours[6] = 0;
YColours[7] = 255;
}
// Read X palette
t1 = XColours[0] = compdata[Temp2Loc];
t2 = XColours[1] = compdata[Temp2Loc + 1];
Temp2Loc += 2;
if (t1 > t2)
{
for (i = 2; i < 8; ++i)
{
XColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
}
}
else
{
for (i = 2; i < 6; ++i)
{
XColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
}
XColours[6] = 0;
XColours[7] = 255;
}
//decompress pixel data
CurrOffset = Offset;
for (k = 0; k < 4; k += 2)
{
// First three bytes
bitmask = (compdata[TempLoc]) | ((uint)(compdata[TempLoc + 1]) << 8) | ((uint)(compdata[TempLoc + 2]) << 16);
bitmask2 = (compdata[Temp2Loc]) | ((uint)(compdata[Temp2Loc + 1]) << 8) | ((uint)(compdata[Temp2Loc + 2]) << 16);
for (j = 0; j < 2; j++)
{
// only put pixels out < height
if ((y + k + j) < height)
{
for (i = 0; i < 4; i++)
{
// only put pixels out < width
if (((x + i) < width))
{
t1 = (int)(CurrOffset + ((x + i) * 4));
rawidata[t1 + 1] = YColours[bitmask & 7];
rawidata[t1 + 0] = XColours[bitmask2 & 7];
tx = XColours[bitmask2 & 7];
ty = YColours[bitmask & 7];
//calculate b (z) component ((r/255)^2 + (g/255)^2 + (b/255)^2 = 1
//d = (double)255 * Math.Sqrt(((double)tx / 255) + ((double)ty / 255));
//if (d > 255)
//{
// rawidata[t1 + 2] = (byte)((d - 255) + 127);
// //rawidata[t1 ] = (byte)(rawidata[t1 ] + 127);
// //rawidata[t1 + 1] = (byte)((255 - rawidata[t1 + 1]) + 127);
//}
//else
//{
// rawidata[t1 + 2] = (byte)(d);
//}
//rawidata[t1 + 2] = (d > 255 ? (byte)((d - 255) + 128) : (byte)d);
//if (rawidata[t1 + 2] == 0 && d != 0)
//{
// throw new Exception();
//}
//r = XColours[bitmask2 & 7];
//g = YColours[bitmask & 7];
//b = (d > 255 ? (byte)255 : (byte)d);
//if ((((r / 255) * (r / 255)) + ((g / 255) * (g / 255)) + ((b / 255) * (b / 255))) != 1)
//{
//throw new Exception();
//rawidata[t1 + 2] = 127;
//}
t = (int)(127 * 128 - ((tx - 127) * (tx - 128)) - ((ty - 127) * (ty - 128)));
if (t > 0)
{
//rawidata[t1 + 2] = 0x7F;
rawidata[t1 + 2] = (byte)(Math.Sqrt(t) + 128);// > 255 ? (byte)255 : (Math.Sqrt(t) + 128));
}
else
{
rawidata[t1 + 2] = 0x7F;
}
rawidata[t1 + 3] = 255;
}
bitmask >>= 3;
bitmask2 >>= 3;
}
CurrOffset += width * 4;
}
}
TempLoc += 3;
Temp2Loc += 3;
}
TempLoc += 8;
}
Offset += this.width * 16;
}
}
}
#endregion
#region Ati1n
private void DecompressAti1n()
{
int x, y, z, i, j, k, t1, t2;
uint TempLoc = 0;
byte[] Colours = new byte[8];
uint bitmask, Offset, CurrOffset;
Offset = 0;
for (z = 0; z < depth; z++)
{
for (y = 0; y < height; y += 4)
{
for (x = 0; x < width; x += 4)
{
//Read palette
t1 = Colours[0] = compdata[TempLoc];
t2 = Colours[1] = compdata[TempLoc + 1];
TempLoc += 2;
if (t1 > t2)
{
for (i = 2; i < 8; ++i)
{
Colours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
}
}
else
{
for (i = 2; i < 6; ++i)
{
Colours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
}
Colours[6] = 0;
Colours[7] = 255;
}
//decompress pixel data
CurrOffset = Offset;
for (k = 0; k < 4; k += 2)
{
// First three bytes
bitmask = ((compdata[TempLoc]) | ((uint)(compdata[TempLoc + 1]) << 8) | ((uint)(compdata[TempLoc + 2]) << 16));
for (j = 0; j < 2; j++)
{
// only put pixels out < height
if ((y + k + j) < height)
{
for (i = 0; i < 4; i++)
{
// only put pixels out < width
if (((x + i) < width))
{
t1 = (byte)(CurrOffset + ((x + i) * 4));
rawidata[t1 ] = Colours[bitmask & 0x07];
rawidata[t1 + 1] = Colours[bitmask & 0x07];
rawidata[t1 + 2] = Colours[bitmask & 0x07];
rawidata[t1 + 3] = 255;
}
bitmask >>= 3;
}
CurrOffset += width * 4;
}
}
TempLoc += 3;
}
}
Offset += this.width * 16;
}
}
}
#endregion
// #region RXGB
// ILboolean DecompressRXGB()
//{
// int x, y, z, i, j, k, Select;
// ILubyte *Temp;
// Color565 *color_0, *color_1;
// Color8888 colours[4], *col;
// ILuint bitmask, Offset;
// ILubyte alphas[8], *alphamask;
// ILuint bits;
// if (!CompData)
// return IL_FALSE;
// Temp = CompData;
// for (z = 0; z < Depth; z++) {
// for (y = 0; y < Height; y += 4) {
// for (x = 0; x < Width; x += 4) {
// if (y >= Height || x >= Width)
// break;
// alphas[0] = Temp[0];
// alphas[1] = Temp[1];
// alphamask = Temp + 2;
// Temp += 8;
// color_0 = ((Color565*)Temp);
// color_1 = ((Color565*)(Temp+2));
// bitmask = ((ILuint*)Temp)[1];
// Temp += 8;
// colours[0].r = color_0->nRed << 3;
// colours[0].g = color_0->nGreen << 2;
// colours[0].b = color_0->nBlue << 3;
// colours[0].a = 0xFF;
// colours[1].r = color_1->nRed << 3;
// colours[1].g = color_1->nGreen << 2;
// colours[1].b = color_1->nBlue << 3;
// colours[1].a = 0xFF;
// // Four-color block: derive the other two colors.
// // 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// // These 2-bit codes correspond to the 2-bit fields
// // stored in the 64-bit block.
// colours[2].b = (2 * colours[0].b + colours[1].b + 1) / 3;
// colours[2].g = (2 * colours[0].g + colours[1].g + 1) / 3;
// colours[2].r = (2 * colours[0].r + colours[1].r + 1) / 3;
// colours[2].a = 0xFF;
// colours[3].b = (colours[0].b + 2 * colours[1].b + 1) / 3;
// colours[3].g = (colours[0].g + 2 * colours[1].g + 1) / 3;
// colours[3].r = (colours[0].r + 2 * colours[1].r + 1) / 3;
// colours[3].a = 0xFF;
// k = 0;
// for (j = 0; j < 4; j++) {
// for (i = 0; i < 4; i++, k++) {
// Select = (bitmask & (0x03 << k*2)) >> k*2;
// col = &colours[Select];
// // only put pixels out < width or height
// if (((x + i) < Width) && ((y + j) < Height)) {
// Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp;
// Image->Data[Offset + 0] = col->r;
// Image->Data[Offset + 1] = col->g;
// Image->Data[Offset + 2] = col->b;
// }
// }
// }
// // 8-alpha or 6-alpha block?
// if (alphas[0] > alphas[1]) {
// // 8-alpha block: derive the other six alphas.
// // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
// alphas[2] = (6 * alphas[0] + 1 * alphas[1] + 3) / 7; // bit code 010
// alphas[3] = (5 * alphas[0] + 2 * alphas[1] + 3) / 7; // bit code 011
// alphas[4] = (4 * alphas[0] + 3 * alphas[1] + 3) / 7; // bit code 100
// alphas[5] = (3 * alphas[0] + 4 * alphas[1] + 3) / 7; // bit code 101
// alphas[6] = (2 * alphas[0] + 5 * alphas[1] + 3) / 7; // bit code 110
// alphas[7] = (1 * alphas[0] + 6 * alphas[1] + 3) / 7; // bit code 111
// }
// else {
// // 6-alpha block.
// // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
// alphas[2] = (4 * alphas[0] + 1 * alphas[1] + 2) / 5; // Bit code 010
// alphas[3] = (3 * alphas[0] + 2 * alphas[1] + 2) / 5; // Bit code 011
// alphas[4] = (2 * alphas[0] + 3 * alphas[1] + 2) / 5; // Bit code 100
// alphas[5] = (1 * alphas[0] + 4 * alphas[1] + 2) / 5; // Bit code 101
// alphas[6] = 0x00; // Bit code 110
// alphas[7] = 0xFF; // Bit code 111
// }
// // Note: Have to separate the next two loops,
// // it operates on a 6-byte system.
// // First three bytes
// bits = *((ILint*)alphamask);
// for (j = 0; j < 2; j++) {
// for (i = 0; i < 4; i++) {
// // only put pixels out < width or height
// if (((x + i) < Width) && ((y + j) < Height)) {
// Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp + 0;
// Image->Data[Offset] = alphas[bits & 0x07];
// }
// bits >>= 3;
// }
// }
// // Last three bytes
// bits = *((ILint*)&alphamask[3]);
// for (j = 2; j < 4; j++) {
// for (i = 0; i < 4; i++) {
// // only put pixels out < width or height
// if (((x + i) < Width) && ((y + j) < Height)) {
// Offset = z * Image->SizeOfPlane + (y + j) * Image->Bps + (x + i) * Image->Bpp + 0;
// Image->Data[Offset] = alphas[bits & 0x07];
// }
// bits >>= 3;
// }
// }
// }
// }
// }
// return IL_TRUE;
//}
// #endregion
#region Float
private void DecompressFloat()
{
uint i, j, Size;
switch (this.CompFormat)
{
case PixelFormat.R32F: // Red float, green = blue = max
Size = this.width * this.height * 4;
for (i = 0, j = 0; i < Size; i += 4, j += 4)
{
rawidata[i] = (byte)((BitConverter.ToSingle(compdata, (int)j)) * 255);
rawidata[i + 1] = 255;
rawidata[i + 2] = 255;
rawidata[i + 3] = 255;
}
return;
case PixelFormat.A32B32G32R32F: // Direct copy of float RGBA data
Size = this.width * this.height * 4;
for (i = 0, j = 0; i < Size; i += 4, j += 16)
{
rawidata[i] = (byte)((BitConverter.ToSingle(compdata, (int)j)) * 255);
rawidata[i + 1] = (byte)((BitConverter.ToSingle(compdata, (int)j + 4)) * 255);
rawidata[i + 2] = (byte)((BitConverter.ToSingle(compdata, (int)j + 8)) * 255); ;
rawidata[i + 3] = (byte)((BitConverter.ToSingle(compdata, (int)j + 12)) * 255); ;
}
return;
case PixelFormat.G32R32F: // Red double, green float, blue = max
Size = this.width * this.height * 4;
for (i = 0, j = 0; i < Size; i += 4, j += 8)
{
rawidata[i] = (byte)((BitConverter.ToSingle(compdata, (int)j)) * 255);
rawidata[i + 1] = (byte)((BitConverter.ToSingle(compdata, (int)j + 4)) * 255);
rawidata[i + 2] = 255;
rawidata[i + 3] = 255;
}
return;
case PixelFormat.R16F: // Red float, green = blue = max
iConvR16ToFloat32();
return;
case PixelFormat.A16B16G16R16F: // Just convert from half to float.
iConvFloat16ToFloat32();
return;
case PixelFormat.G16R16F: // Convert from half to float, set blue = max.
iConvG16R16ToFloat32();
return;
default:
throw new Exception("Unknown Float Type!");
}
}
private float[] compFloatData;
private void iConvFloat16ToFloat32()
{
uint flen = (uint)Math.Ceiling((double)(compdata.Length / 2));
compFloatData = new float[flen];
for (uint i = 0, cloc = 0; i < flen; i++, cloc += 2)
{
compFloatData[i] = (float)Half.ToHalf(compdata, (int)cloc);
}
DecompressFloatData();
}
private void DecompressFloatData()
{
uint Size = this.width * this.height * 4;
for (uint i = 0, j = 0; i < Size; i += 4, j += 4)
{
rawidata[i] = (byte)((compFloatData[j]) * 255);
rawidata[i + 1] = (byte)((compFloatData[j + 1]) * 255);
rawidata[i + 2] = (byte)((compFloatData[j + 2]) * 255);
rawidata[i + 3] = (byte)((compFloatData[j + 3]) * 255);
}
compFloatData = null;
}
private void iConvG16R16ToFloat32()
{
uint flen = (uint)Math.Ceiling((double)(compdata.Length / 2));
compFloatData = new float[flen];
for (uint i = 0, cloc = 0; i < flen; i += 4, cloc += 4)
{
compFloatData[i] = (float)Half.ToHalf(compdata, (int)cloc);
compFloatData[i + 1] = (float)Half.ToHalf(compdata, (int)cloc + 2);
compFloatData[i + 2] = 1.0f;
compFloatData[i + 3] = 1.0f;
}
DecompressFloatData();
}
private void iConvR16ToFloat32()
{
uint flen = (uint)Math.Ceiling((double)(compdata.Length / 2));
compFloatData = new float[flen];
for (uint i = 0, cloc = 0; i < flen; i += 4, cloc += 2)
{
compFloatData[i] = (float)Half.ToHalf(compdata, (int)cloc);
compFloatData[i + 1] = 1.0f;
compFloatData[i + 2] = 1.0f;
compFloatData[i + 3] = 1.0f;
}
DecompressFloatData();
}
#endregion
#region A16B16G16R16
private void DecompressA16B16G16R16()
{
uint curloc = 0;
for (uint i = 0; i < compdata.Length; i += 8)
{
rawidata[curloc] = compdata[i + 0];
rawidata[curloc + 1] = compdata[i + 2];
rawidata[curloc + 2] = compdata[i + 4];
rawidata[curloc + 3] = compdata[i + 6];
curloc += 4;
}
}
#endregion
#region ARGB
private void DecompressARGB()
{
if (CompFormat == PixelFormat.LUMINANCE)
{
byte ReadI = 0;
uint i, curloc = 0;
this.rawidata = new byte[this.compdata.Length * 4];
for (i = 0; i < this.compdata.Length; i += 1)
{
ReadI = compdata[i];
this.rawidata[curloc] = ReadI;
this.rawidata[curloc + 1] = ReadI;
this.rawidata[curloc + 2] = ReadI;
this.rawidata[curloc + 3] = 0xff;
curloc += 4;
}
return;
}
else if (CompFormat == PixelFormat.LUMINANCE_ALPHA)
{
if (this.bpp == 2)
{
byte ReadI = 0;
uint i, curloc = 0;
for (i = 0; i < this.compdata.Length; i += 2)
{
ReadI = compdata[i];
this.rawidata[curloc] = (byte)ReadI;
this.rawidata[curloc + 1] = (byte)ReadI;
this.rawidata[curloc + 2] = (byte)ReadI;
this.rawidata[curloc + 3] = compdata[i + 1];
curloc += 4;
}
}
else if (this.bpp == 1)
{
byte ReadI = 0;
uint i, curloc = 0;
for (i = 0; i < this.compdata.Length; i++)
{
ReadI = (byte)((compdata[i] & 15) << 4);
this.rawidata[curloc] = ReadI;
this.rawidata[curloc + 1] = ReadI;
this.rawidata[curloc + 2] = ReadI;
this.rawidata[curloc + 3] = (byte)(compdata[i] & 240);
curloc += 4;
}
}
else
{
throw new Exception("Unknown Luminance-Alpha Type!");
}
return;
}
else
{
uint ReadI = 0, TempBpp, i;
byte RedL, RedR;
byte GreenL, GreenR;
byte BlueL, BlueR;
byte AlphaL, AlphaR;
uint curloc = 0;
if (Has16BitComponents)
{
DecompressARGB16();
return;
}
GetBitsFromMask(rbitmask, out RedL, out RedR);
GetBitsFromMask(gbitmask, out GreenL, out GreenR);
GetBitsFromMask(bbitmask, out BlueL, out BlueR);
GetBitsFromMask(alphabitmask, out AlphaL, out AlphaR);
TempBpp = rgbbitcount / 8;
for (i = 0; i < this.compdata.Length; i += this.bpp)
{
if (this.bpp == 4)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8) | (uint)(compdata[i + 2] << 16) | (uint)(compdata[i + 3] << 24);
}
else if (this.bpp == 3)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8) | (uint)(compdata[i + 2] << 16);
}
else if (this.bpp == 2)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8);
}
else if (this.bpp == 1)
{
ReadI = compdata[i];
}
else
{
throw new Exception("Un-recognized bit depth!");
}
this.rawidata[curloc] = (byte)(((ReadI & rbitmask) >> RedR) << RedL);
this.rawidata[curloc + 1] = (byte)(((ReadI & gbitmask) >> GreenR) << GreenL);
this.rawidata[curloc + 2] = (byte)(((ReadI & bbitmask) >> BlueR) << BlueL);
if (this.alphabitmask > 0)
{
this.rawidata[curloc + 3] = (byte)(((ReadI & alphabitmask) >> AlphaR) << AlphaL);
if (AlphaL >= 7)
{
this.rawidata[curloc + 3] = (byte)(this.rawidata[curloc + 3] > 0 ? 0xFF : 0x00);
}
else if (AlphaL >= 4)
{
this.rawidata[curloc + 3] = (byte)(this.rawidata[curloc + 3] | (this.rawidata[curloc + 3] >> 4));
}
}
else
{
this.rawidata[curloc + 3] = 0xff;
}
curloc += 4;
}
}
}
#endregion
#region ARGB16
private void DecompressARGB16()
{
uint ReadI = 0, i;
byte RedL, RedR;
byte GreenL, GreenR;
byte BlueL, BlueR;
byte AlphaL, AlphaR;
uint curloc = 0;
GetBitsFromMask(rbitmask, out RedL, out RedR);
GetBitsFromMask(gbitmask, out GreenL, out GreenR);
GetBitsFromMask(bbitmask, out BlueL, out BlueR);
GetBitsFromMask(alphabitmask, out AlphaL, out AlphaR);
RedL = (byte)(RedL + (16 - CountBitsFromMask(rbitmask)));
GreenL = (byte)(GreenL + (16 - CountBitsFromMask(gbitmask)));
BlueL = (byte)(BlueL + (16 - CountBitsFromMask(bbitmask)));
AlphaL = (byte)(AlphaL + (16 - CountBitsFromMask(alphabitmask)));
for (i = 0; i < this.compdata.Length; i += this.bpp)
{
if (this.bpp == 4)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8) | (uint)(compdata[i + 2] << 16) | (uint)(compdata[i + 3] << 24);
}
else if (this.bpp == 3)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8) | (uint)(compdata[i + 2] << 16);
}
else if (this.bpp == 2)
{
ReadI = compdata[i] | (uint)(compdata[i + 1] << 8);
}
else if (this.bpp == 1)
{
ReadI = compdata[i];
}
else
{
throw new Exception("Un-recognized bit depth!");
}
this.rawidata[curloc + 2] = (byte)((ReadI & rbitmask) >> (RedR + 2));// << RedL);
this.rawidata[curloc + 1] = (byte)((ReadI & gbitmask) >> (GreenR + 2));// << GreenL);
this.rawidata[curloc] = (byte)((ReadI & bbitmask) >> (BlueR + 2));// << BlueL);
if (this.alphabitmask > 0)
{
this.rawidata[curloc + 3] = (byte)(((ReadI & alphabitmask) >> AlphaR) << 6);
if (AlphaL >= 7)
{
this.rawidata[curloc + 3] = (byte)(this.rawidata[curloc + 3] > 0 ? 0xFF : 0x00);
}
else if (AlphaL >= 4)
{
this.rawidata[curloc + 3] = (byte)(this.rawidata[curloc + 3] | (this.rawidata[curloc + 3] >> 4));
}
}
else
{
this.rawidata[curloc + 3] = 0xff;
}
//throw new Exception();
curloc += 4;
}
}
#endregion
#region Dxt1
private void DecompressDXT1()
{
// DXT1 decompressor
Pixel[] colours = new Pixel[4];
ushort colour0, colour1;
uint bitmask, offset;
int i, j, k, x, y, z, Select;
MemoryStream mem = new MemoryStream(this.compdata.Length);
mem.Write(this.compdata, 0, this.compdata.Length);
mem.Seek(0, SeekOrigin.Begin);
BinaryReader r = new BinaryReader(mem);
colours[0].A = 255;
colours[1].A = 255;
colours[2].A = 255;
for (z = 0; z < this.depth; z++)
{
for (y = 0; y < this.height; y += 4)
{
for (x = 0; x < this.width; x += 4)
{
colour0 = r.ReadUInt16();
colour1 = r.ReadUInt16();
this.ReadColour(colour0, ref colours[0]);
this.ReadColour(colour1, ref colours[1]);
bitmask = r.ReadUInt32();
if (colour0 > colour1)
{
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].B = (byte)((2 * colours[0].B + colours[1].B + 1) / 3);
colours[2].G = (byte)((2 * colours[0].G + colours[1].G + 1) / 3);
colours[2].R = (byte)((2 * colours[0].R + colours[1].R + 1) / 3);
colours[3].B = (byte)((colours[0].B + 2 * colours[1].B + 1) / 3);
colours[3].G = (byte)((colours[0].G + 2 * colours[1].G + 1) / 3);
colours[3].R = (byte)((colours[0].R + 2 * colours[1].R + 1) / 3);
colours[3].A = 0xFF;
}
else
{
// Three-color block: derive the other color.
// 00 = color_0, 01 = color_1, 10 = color_2,
// 11 = transparent.
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
colours[2].B = (byte)((colours[0].B + colours[1].B) / 2);
colours[2].G = (byte)((colours[0].G + colours[1].G) / 2);
colours[2].R = (byte)((colours[0].R + colours[1].R) / 2);
colours[3].B = 0;
colours[3].G = 0;
colours[3].R = 0;
colours[3].A = 0;
}
for (j = 0, k = 0; j < 4; j++)
{
for (i = 0; i < 4; i++, k++)
{
Select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);
if (((x + i) < this.width) && ((y + j) < this.height))
{
offset = (uint)(z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp);
this.rawidata[offset] = (byte)colours[Select].R;
this.rawidata[offset + 1] = (byte)colours[Select].G;
this.rawidata[offset + 2] = (byte)colours[Select].B;
this.rawidata[offset + 3] = (byte)colours[Select].A;
}
}
}
}
}
}
}
#endregion
#region Dxt3
private void DecompressDXT3()
{
Pixel[] colours = new Pixel[4];
uint bitmask, offset;
int i, j, k, x, y, z, Select;
ushort word, colour0, colour1;
byte[] alpha; //temp;
MemoryStream mem = new MemoryStream(this.compdata.Length);
mem.Write(this.compdata, 0, this.compdata.Length);
mem.Seek(0, SeekOrigin.Begin);
BinaryReader r = new BinaryReader(mem);
for (z = 0; z < this.depth; z++)
{
for (y = 0; y < this.height; y += 4)
{
for (x = 0; x < this.width; x += 4)
{
alpha = r.ReadBytes(8);
colour0 = r.ReadUInt16();
colour1 = r.ReadUInt16();
this.ReadColour(colour0, ref colours[0]);
this.ReadColour(colour1, ref colours[1]);
bitmask = r.ReadUInt32();
colours[2].B = (byte)((2 * colours[0].B + colours[1].B + 1) / 3);
colours[2].G = (byte)((2 * colours[0].G + colours[1].G + 1) / 3);
colours[2].R = (byte)((2 * colours[0].R + colours[1].R + 1) / 3);
colours[3].B = (byte)((colours[0].B + 2 * colours[1].B + 1) / 3);
colours[3].G = (byte)((colours[0].G + 2 * colours[1].G + 1) / 3);
colours[3].R = (byte)((colours[0].R + 2 * colours[1].R + 1) / 3);
for (j = 0, k = 0; j < 4; j++)
{
for (i = 0; i < 4; k++, i++)
{
Select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);
if (((x + i) < this.width) && ((y + j) < this.height))
{
offset = (uint)(z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp);
this.rawidata[offset] = (byte)colours[Select].R;
this.rawidata[offset + 1] = (byte)colours[Select].G;
this.rawidata[offset + 2] = (byte)colours[Select].B;
}
}
}
for (j = 0; j < 4; j++)
{
word = (ushort)(alpha[2 * j] + 256 * alpha[2 * j + 1]);
for (i = 0; i < 4; i++)
{
if (((x + i) < this.width) && ((y + j) < this.height))
{
offset = (uint)(z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp + 3);
this.rawidata[offset] = (byte)(word & 0x0F);
this.rawidata[offset] = (byte)(this.rawidata[offset] | (this.rawidata[offset] << 4));
}
word >>= 4;
}
}
}
}
}
}
#endregion
#region Dxt5
private void DecompressDXT5()
{
uint x, y, z, i, j, Select, bitmask, Offset, bits;
Pixel[] Colors = new Pixel[4];
byte[] Alphas = new byte[8];
byte[] alphaMask = new byte[6];
int k;
MemoryStream mem = new MemoryStream(this.compdata.Length);
mem.Write(this.compdata, 0, this.compdata.Length);
mem.Seek(0, SeekOrigin.Begin);
BinaryReader r = new BinaryReader(mem);
for (z = 0; z < this.depth; z++)
{
for (y = 0; y < this.height; y += 4)
{
for (x = 0; x < this.width; x += 4)
{
if (y >= this.height || x >= this.width)
break;
Alphas[0] = r.ReadByte();
Alphas[1] = r.ReadByte();
alphaMask = r.ReadBytes(6);
ReadColour(r.ReadUInt16(), ref Colors[0]);
ReadColour(r.ReadUInt16(), ref Colors[1]);
bitmask = r.ReadUInt32();
// Four-color block: derive the other two colors.
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
// These 2-bit codes correspond to the 2-bit fields
// stored in the 64-bit block.
Colors[2].B = (byte)((2 * Colors[0].B + Colors[1].B + 1) / 3);
Colors[2].G = (byte)((2 * Colors[0].G + Colors[1].G + 1) / 3);
Colors[2].R = (byte)((2 * Colors[0].R + Colors[1].R + 1) / 3);
Colors[3].B = (byte)((Colors[0].B + 2 * Colors[1].B + 1) / 3);
Colors[3].G = (byte)((Colors[0].G + 2 * Colors[1].G + 1) / 3);
Colors[3].R = (byte)((Colors[0].R + 2 * Colors[1].R + 1) / 3);
k = 0;
for (j = 0; j < 4; j++)
{
for (i = 0; i < 4; i++, k++)
{
Select = (uint)((bitmask & (0x03 << k * 2)) >> k * 2);
// only put pixels out < width or height
if (((x + i) < this.width) && ((y + j) < this.height))
{
Offset = z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp;
this.rawidata[Offset + 0] = Colors[Select].R;
this.rawidata[Offset + 1] = Colors[Select].G;
this.rawidata[Offset + 2] = Colors[Select].B;
}
}
}
// 8-alpha or 6-alpha block?
if (Alphas[0] > Alphas[1])
{
// 8-alpha block: derive the other six alphas.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
Alphas[2] = (byte)((6 * Alphas[0] + 1 * Alphas[1] + 3) / 7); // bit code 010
Alphas[3] = (byte)((5 * Alphas[0] + 2 * Alphas[1] + 3) / 7); // bit code 011
Alphas[4] = (byte)((4 * Alphas[0] + 3 * Alphas[1] + 3) / 7); // bit code 100
Alphas[5] = (byte)((3 * Alphas[0] + 4 * Alphas[1] + 3) / 7); // bit code 101
Alphas[6] = (byte)((2 * Alphas[0] + 5 * Alphas[1] + 3) / 7); // bit code 110
Alphas[7] = (byte)((1 * Alphas[0] + 6 * Alphas[1] + 3) / 7); // bit code 111
}
else
{
// 6-alpha block.
// Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
Alphas[2] = (byte)((4 * Alphas[0] + 1 * Alphas[1] + 2) / 5); // Bit code 010
Alphas[3] = (byte)((3 * Alphas[0] + 2 * Alphas[1] + 2) / 5); // Bit code 011
Alphas[4] = (byte)((2 * Alphas[0] + 3 * Alphas[1] + 2) / 5); // Bit code 100
Alphas[5] = (byte)((1 * Alphas[0] + 4 * Alphas[1] + 2) / 5); // Bit code 101
Alphas[6] = 0x00; // Bit code 110
Alphas[7] = 0xFF; // Bit code 111
}
// Note: Have to separate the next two loops,
// it operates on a 6-byte system.
// First three bytes
//bits = *((ILint*)alphamask);
bits = (uint)(alphaMask[0]) | (uint)(alphaMask[1] << 8) | (uint)(alphaMask[2] << 16);
for (j = 0; j < 2; j++)
{
for (i = 0; i < 4; i++)
{
// only put pixels out < width or height
if (((x + i) < this.width) && ((y + j) < this.height))
{
Offset = z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp + 3;
this.rawidata[Offset] = Alphas[bits & 0x07];
}
bits >>= 3;
}
}
// Last three bytes
//bits = *((ILint*)&alphamask[3]);
bits = (uint)(alphaMask[3]) | (uint)(alphaMask[4] << 8) | (uint)(alphaMask[5] << 16);
for (j = 2; j < 4; j++)
{
for (i = 0; i < 4; i++)
{
// only put pixels out < width or height
if (((x + i) < this.width) && ((y + j) < this.height))
{
Offset = z * this.sizeofplane + (y + j) * this.bps + (x + i) * this.bpp + 3;
this.rawidata[Offset] = Alphas[bits & 0x07];
}
bits >>= 3;
}
}
}
}
}
}
#endregion
private void ReadColour(ushort Data, ref Pixel op)
{
byte r, g, b;
b = (byte)(Data & 0x1f);
g = (byte)((Data & 0x7E0) >> 5);
r = (byte)((Data & 0xF800) >> 11);
op.R = (byte)(r * 255 / 31);
op.G = (byte)(g * 255 / 63);
op.B = (byte)(b * 255 / 31);
}
}
}
#endregion