using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Kernel.API;
using Cosmos.Kernel.Dispatch;
namespace Cosmos.Kernel.MM
{
///
/// Memory manager
///
/// Fascade class to make it easy to use MM , note only thing exposed
///
/// Note can easily replace entire MM
///
/// TODO put in a seperate Assembly
/// TODO if context swithc cheap run in its own thread
///
public class MemoryManagerService : Service
{
private event EventHandler> memoryPressureChanged;
//event
static IMessageEndPoint instance;
private MemoryManagerService()
{
var mm = new MemoryManager();
mm.PagingManager.MemoryPressureChanged += new EventHandler>(OnMemoryPressureChanged);
instance = mm;
messageReceived += new EventHandler(MemoryManagerService_messageReceived);
}
void MemoryManagerService_messageReceived(object sender, EventArgs e)
{
var message = InputQueue.Dequeue();
instance.Send(message);
}
///
/// Internal so only can be set from Kernel
///
/// If make public need to add some security
///
internal static IMessageEndPoint SetCustomMM
{
set { MemoryManagerService.instance = value; }
}
protected void OnMemoryPressureChanged(object sender, EventArgs args)
{
if (memoryPressureChanged != null)
memoryPressureChanged(sender, args);
}
event EventHandler> MemoryPressureChanged
{
add
{
memoryPressureChanged += value;
}
remove
{
memoryPressureChanged -= value;
}
}
}
}