using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Frotz.Screen { public struct CharInfo { private CharDisplayInfo _displayInfo; public CharDisplayInfo DisplayInfo { get { return _displayInfo; } } private char _character; public char Character { get { return _character; } } public CharInfo(char Character, CharDisplayInfo DisplayInfo) { this._character = Character; this._displayInfo = DisplayInfo; } } }